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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/generalrecv.h"
#include "client.h"
#include "configuration.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/statuswindow.h"
#include "gui/widgets/tabs/chat/guildtab.h"
#include "gui/widgets/tabs/chat/partytab.h"
#include "net/tmwa/adminhandler.h"
#include "net/tmwa/beinghandler.h"
#include "net/tmwa/buysellhandler.h"
#include "net/tmwa/chathandler.h"
#include "net/tmwa/charserverhandler.h"
#include "net/tmwa/gamehandler.h"
#include "net/tmwa/guildhandler.h"
#include "net/tmwa/inventoryhandler.h"
#include "net/tmwa/itemhandler.h"
#include "net/tmwa/loginhandler.h"
#include "net/tmwa/network.h"
#include "net/tmwa/npchandler.h"
#include "net/tmwa/partyhandler.h"
#include "net/tmwa/pethandler.h"
#include "net/tmwa/playerhandler.h"
#include "net/tmwa/protocol.h"
#include "net/tmwa/serverfeatures.h"
#include "net/tmwa/tradehandler.h"
#include "net/tmwa/skillhandler.h"
#include "net/tmwa/questhandler.h"
#ifdef EATHENA_SUPPORT
#include "net/tmwa/auctionhandler.h"
#include "net/tmwa/bankhandler.h"
#include "net/tmwa/battlegroundhandler.h"
#include "net/tmwa/buyingstorehandler.h"
#include "net/tmwa/cashshophandler.h"
#include "net/tmwa/elementalhandler.h"
#include "net/tmwa/familyhandler.h"
#include "net/tmwa/friendshandler.h"
#include "net/tmwa/homunculushandler.h"
#include "net/tmwa/mailhandler.h"
#include "net/tmwa/maphandler.h"
#include "net/tmwa/markethandler.h"
#include "net/tmwa/mercenaryhandler.h"
#include "net/tmwa/roulettehandler.h"
#include "net/tmwa/searchstorehandler.h"
#include "net/tmwa/vendinghandler.h"
#endif
#include "resources/db/itemdbstat.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "debug.h"
namespace TmwAthena
{
ServerInfo charServer;
ServerInfo mapServer;
void GeneralRecv::processConnectionProblem(Net::MessageIn &msg)
{
const uint8_t code = msg.readUInt8("flag");
logger->log("Connection problem: %u", static_cast<unsigned int>(code));
switch (code)
{
case 0:
// TRANSLATORS: error message
errorMessage = _("Authentication failed.");
break;
case 1:
// TRANSLATORS: error message
errorMessage = _("No servers available.");
break;
case 2:
if (client->getState() == STATE_GAME)
{
// TRANSLATORS: error message
errorMessage = _("Someone else is trying to use this "
"account.");
}
else
{
// TRANSLATORS: error message
errorMessage = _("This account is already logged in.");
}
break;
case 3:
// TRANSLATORS: error message
errorMessage = _("Speed hack detected.");
break;
case 8:
// TRANSLATORS: error message
errorMessage = _("Duplicated login.");
break;
default:
// TRANSLATORS: error message
errorMessage = _("Unknown connection error.");
break;
}
client->setState(STATE_ERROR);
}
} // namespace TmwAthena
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