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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/gamerecv.h"
#include "client.h"
#include "logger.h"
#include "being/localplayer.h"
#include "net/messagein.h"
#include "net/tmwa/network.h"
#include "debug.h"
namespace TmwAthena
{
extern ServerInfo mapServer;
void GameRecv::processMapLogin(Net::MessageIn &msg)
{
unsigned char direction;
uint16_t x, y;
msg.readInt32("tick");
msg.readCoordinates(x, y, direction, "position");
msg.readInt16("unknown?");
logger->log("Protocol: Player start position: (%d, %d),"
" Direction: %d", x, y, direction);
mLastHost &= 0xffffff;
Network *const network = Network::mInstance;
if (network)
network->pauseDispatch();
// Switch now or we'll have problems
client->setState(State::GAME);
if (localPlayer)
localPlayer->setTileCoords(x, y);
}
} // namespace TmwAthena
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