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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_TA_CHARSERVERHANDLER_H
#define NET_TA_CHARSERVERHANDLER_H
#include "net/charhandler.h"
#include "net/serverinfo.h"
#include "net/tmwa/messagehandler.h"
#include "net/tmwa/token.h"
#ifdef __GNUC__
#define _UNUSED_ __attribute__ ((unused))
#else
#define _UNUSED_
#endif
class LoginData;
namespace TmwAthena
{
/**
* Deals with incoming messages from the character server.
*/
class CharServerHandler : public MessageHandler, public Net::CharHandler
{
public:
CharServerHandler();
virtual void handleMessage(Net::MessageIn &msg);
void setCharSelectDialog(CharSelectDialog *window);
/**
* Sets the character create dialog. The handler will clean up this
* dialog when a new character is succesfully created, and will unlock
* the dialog when a new character failed to be created.
*/
void setCharCreateDialog(CharCreateDialog *window);
void requestCharacters();
void chooseCharacter(Net::Character *character);
void newCharacter(const std::string &name, int slot,
bool gender, int hairstyle, int hairColor,
unsigned char race,
const std::vector<int> &stats);
void deleteCharacter(Net::Character *character);
void switchCharacter();
unsigned int baseSprite() const;
unsigned int hairSprite() const;
unsigned int maxSprite() const;
void connect();
private:
void readPlayerData(Net::MessageIn &msg, Net::Character *character,
bool withColors);
};
} // namespace TmwAthena
#endif // NET_TA_CHARSERVERHANDLER_H
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