/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/buysellhandler.h"
#include "configuration.h"
#include "notifymanager.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/buydialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/widgets/createwidget.h"
#include "net/chathandler.h"
#include "net/ea/buysellrecv.h"
#include "net/tmwa/buysellrecv.h"
#include "net/tmwa/protocol.h"
#include "utils/timer.h"
#include "debug.h"
extern Net::BuySellHandler *buySellHandler;
namespace TmwAthena
{
BuySellHandler::BuySellHandler() :
MessageHandler(),
Ea::BuySellHandler()
{
static const uint16_t _messages[] =
{
SMSG_NPC_BUY_SELL_CHOICE,
SMSG_NPC_BUY,
SMSG_NPC_SELL,
SMSG_NPC_BUY_RESPONSE,
SMSG_NPC_SELL_RESPONSE,
0
};
handledMessages = _messages;
buySellHandler = this;
Ea::BuySellRecv::mBuyDialog = nullptr;
}
void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("BuySellHandler::handleMessage")
switch (msg.getId())
{
case SMSG_NPC_BUY_SELL_CHOICE:
Ea::BuySellRecv::processNpcBuySellChoice(msg);
break;
case SMSG_NPC_BUY:
BuySellRecv::processNpcBuy(msg);
break;
case SMSG_NPC_SELL:
Ea::BuySellRecv::processNpcSell(msg);
break;
case SMSG_NPC_BUY_RESPONSE:
Ea::BuySellRecv::processNpcBuyResponse(msg);
break;
case SMSG_NPC_SELL_RESPONSE:
BuySellRecv::processNpcSellResponse(msg);
break;
default:
break;
}
BLOCK_END("BuySellHandler::handleMessage")
}
void BuySellHandler::requestSellList(const std::string &nick) const
{
if (nick.empty() != 0 || !shopWindow)
return;
const std::string data("!selllist " + toString(tick_time));
shopWindow->setAcceptPlayer(nick);
if (config.getBoolValue("hideShopMessages"))
{
chatHandler->privateMessage(nick, data);
}
else
{
if (chatWindow)
chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER);
}
}
void BuySellHandler::requestBuyList(const std::string &nick) const
{
if (nick.empty() || !shopWindow)
return;
const std::string data("!buylist " + toString(tick_time));
shopWindow->setAcceptPlayer(nick);
if (config.getBoolValue("hideShopMessages"))
{
chatHandler->privateMessage(nick, data);
}
else
{
if (chatWindow)
chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER);
}
}
void BuySellHandler::sendBuyRequest(const std::string &nick,
const ShopItem *const item,
const int amount) const
{
if (!chatWindow || nick.empty() || !item ||
amount < 1 || amount > item->getQuantity())
{
return;
}
const std::string data = strprintf("!buyitem %d %d %d",
item->getId(), item->getPrice(), amount);
if (config.getBoolValue("hideShopMessages"))
chatHandler->privateMessage(nick, data);
else
chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER);
}
void BuySellHandler::sendSellRequest(const std::string &nick,
const ShopItem *const item,
const int amount) const
{
if (!chatWindow || nick.empty() || !item ||
amount < 1 || amount > item->getQuantity())
{
return;
}
const std::string data = strprintf("!sellitem %d %d %d",
item->getId(), item->getPrice(), amount);
if (config.getBoolValue("hideShopMessages"))
chatHandler->privateMessage(nick, data);
else
chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER);
}
void BuySellHandler::close() const
{
}
} // namespace TmwAthena