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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_TMWA_ADMINHANDLER_H
#define NET_TMWA_ADMINHANDLER_H
#include "net/ea/adminhandler.h"
namespace TmwAthena
{
class AdminHandler final : public Ea::AdminHandler
{
public:
AdminHandler();
A_DELETE_COPY(AdminHandler)
void announce(const std::string &text) const override final;
void localAnnounce(const std::string &text) const override final;
void hide(const bool h) const override final;
void kick(const BeingId playerId) const override final;
void kickAll() const override final A_CONST;
void warp(const std::string &map,
const int x, const int y) const override final;
void resetStats() const override final A_CONST;
void resetSkills() const override final A_CONST;
void gotoName(const std::string &name) const override final;
void recallName(const std::string &name) const override final;
void mute(const Being *const being,
const int type,
const int limit) const override final A_CONST;
void muteName(const std::string &name) const override final A_CONST;
void requestLogin(const Being *const being) const override final
A_CONST;
void setTileType(const int x, const int y,
const int type) const override final A_CONST;
void unequipAll(const Being *const being) const override final A_CONST;
void requestStats(const std::string &name) const override final
A_CONST;
void monsterInfo(const std::string &name) const override final A_CONST;
void itemInfo(const std::string &name) const override final A_CONST;
void whoDrops(const std::string &name) const override final A_CONST;
void mobSearch(const std::string &name) const override final A_CONST;
void mobSpawnSearch(const std::string &name) const override final
A_CONST;
void playerGmCommands(const std::string &name) const override final
A_CONST;
void playerCharGmCommands(const std::string &name) const override final
A_CONST;
void showLevel(const std::string &name) const override final A_CONST;
void showStats(const std::string &name) const override final A_CONST;
void showStorageList(const std::string &name) const override final
A_CONST;
void showCartList(const std::string &name) const override final
A_CONST;
void showInventoryList(const std::string &name) const override final
A_CONST;
void locatePlayer(const std::string &name) const override final
A_CONST;
void showAccountInfo(const std::string &name) const override final
A_CONST;
void spawnSlave(const std::string &name) const override final A_CONST;
void spawnClone(const std::string &name) const override final A_CONST;
void spawnSlaveClone(const std::string &name) const override final
A_CONST;
void spawnEvilClone(const std::string &name) const override final
A_CONST;
void savePosition(const std::string &name) const override final
A_CONST;
void loadPosition(const std::string &name) const override final
A_CONST;
void randomWarp(const std::string &name) const override final A_CONST;
void gotoNpc(const std::string &name) const override final A_CONST;
void killer(const std::string &name) const override final A_CONST;
void killable(const std::string &name) const override final A_CONST;
void heal(const std::string &name) const override final A_CONST;
void alive(const std::string &name) const override final;
void disguise(const std::string &name) const override final A_CONST;
void immortal(const std::string &name) const override final A_CONST;
void hide(const std::string &name) const override final;
void nuke(const std::string &name) const override final A_CONST;
void kill(const std::string &name) const override final A_CONST;
void jail(const std::string &name) const override final A_CONST;
void unjail(const std::string &name) const override final A_CONST;
void npcMove(const std::string &name,
const int x,
const int y) const override final A_CONST;
void hideNpc(const std::string &name) const override final A_CONST;
void showNpc(const std::string &name) const override final A_CONST;
void changePartyLeader(const std::string &name) const override final
A_CONST;
void partyRecall(const std::string &name) const override final A_CONST;
void breakGuild(const std::string &name) const override final A_CONST;
};
} // namespace TmwAthena
#endif // NET_TMWA_ADMINHANDLER_H
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