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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_PLAYERHANDLER_H
#define NET_PLAYERHANDLER_H
#include "flooritem.h"
#include "being/being.h"
#include "being/playerinfo.h"
namespace Net
{
class PlayerHandler
{
public:
virtual ~PlayerHandler()
{ }
virtual void attack(const int id, const bool keep) const = 0;
virtual void stopAttack() const = 0;
virtual void emote(const uint8_t emoteId) const = 0;
virtual void increaseAttribute(const int attr) const = 0;
virtual void decreaseAttribute(const int attr) const = 0;
virtual void increaseSkill(const uint16_t skillId) const = 0;
virtual void pickUp(const FloorItem *const floorItem) const = 0;
virtual void setDirection(const unsigned char direction) const = 0;
virtual void setDestination(const int x, const int y,
const int direction) const = 0;
virtual void changeAction(const Being::Action &action) const = 0;
virtual void respawn() const = 0;
virtual void ignorePlayer(const std::string &player,
const bool ignore) const = 0;
virtual void ignoreAll(const bool ignore) const = 0;
virtual bool canUseMagic() const = 0;
virtual bool canCorrectAttributes() const = 0;
virtual int getJobLocation() const A_WARN_UNUSED = 0;
virtual int getAttackLocation() const A_WARN_UNUSED = 0;
virtual Vector getDefaultWalkSpeed() const A_WARN_UNUSED = 0;
virtual void requestOnlineList() const = 0;
virtual void updateStatus(const uint8_t status) const = 0;
};
} // namespace Net
#endif // NET_PLAYERHANDLER_H
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