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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_NET_H
#define NET_NET_H
/**
* \namespace Net
*
* The network communication layer. It is composed of a host of interfaces that
* interact with different aspects of the game. They have different
* implementations depending on the type of server the client is connecting to.
*/
#include "net/serverinfo.h"
namespace Net
{
ServerTypeT getNetworkType() A_WARN_UNUSED;
/**
* Handles server detection and connection
*/
void connectToServer(const ServerInfo &server);
void unload();
void loadIgnorePackets();
bool isIgnorePacket(const int id);
} // namespace Net
#endif // NET_NET_H
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