blob: 2d3c9995aa6abe73a6a9b499e002599caa3288bf (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_H
#define NET_H
/**
* \namespace Net
*
* The network communication layer. It is composed of a host of interfaces that
* interact with different aspects of the game. They have different
* implementations depending on the type of server the client is connecting to.
*/
#include "net/serverinfo.h"
namespace Net
{
class AdminHandler;
class BeingHandler;
class CharServerHandler;
class ChatHandler;
class GameHandler;
class GeneralHandler;
class GuildHandler;
class InventoryHandler;
class LoginHandler;
class NpcHandler;
class PartyHandler;
class PlayerHandler;
class SkillHandler;
class TradeHandler;
class BuySellHandler;
AdminHandler *getAdminHandler() A_WARN_UNUSED;
BeingHandler *getBeingHandler() A_WARN_UNUSED;
CharServerHandler *getCharServerHandler() A_WARN_UNUSED;
ChatHandler *getChatHandler() A_WARN_UNUSED;
GameHandler *getGameHandler() A_WARN_UNUSED;
GeneralHandler *getGeneralHandler() A_WARN_UNUSED;
GuildHandler *getGuildHandler() A_WARN_UNUSED;
InventoryHandler *getInventoryHandler() A_WARN_UNUSED;
LoginHandler *getLoginHandler() A_WARN_UNUSED;
NpcHandler *getNpcHandler() A_WARN_UNUSED;
PartyHandler *getPartyHandler() A_WARN_UNUSED;
PlayerHandler *getPlayerHandler() A_WARN_UNUSED;
SkillHandler *getSkillHandler() A_WARN_UNUSED;
TradeHandler *getTradeHandler() A_WARN_UNUSED;
BuySellHandler *getBuySellHandler() A_WARN_UNUSED;
ServerInfo::Type getNetworkType() A_WARN_UNUSED;
/**
* Handles server detection and connection
*/
void connectToServer(const ServerInfo &server);
void unload();
} // namespace Net
#endif // NET_H
|