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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/net.h"
#include "configuration.h"
#include "net/loginhandler.h"
#ifdef TMWA_SUPPORT
#include "net/tmwa/generalhandler.h"
#endif // TMWA_SUPPORT
#include "net/eathena/generalhandler.h"
#include "debug.h"
namespace Net
{
class AuctionHandler;
class BankHandler;
class BattleGroundHandler;
class BuyingStoreHandler;
class CashShopHandler;
class ElementalHandler;
class FamilyHandler;
class FriendsHandler;
class HomunculusHandler;
class MailHandler;
class MapHandler;
class MarketHandler;
class MercenaryHandler;
class SearchStoreHandler;
class RouletteHandler;
class VendingHandler;
class AdminHandler;
class BeingHandler;
class BuySellHandler;
class CharServerHandler;
class ChatHandler;
class GameHandler;
class GuildHandler;
class InventoryHandler;
class NpcHandler;
class PartyHandler;
class PetHandler;
class PlayerHandler;
class QuestHandler;
class ServerFeatures;
class SkillHandler;
class TradeHandler;
} // namespace Net
Net::AdminHandler *adminHandler = nullptr;
Net::CharServerHandler *charServerHandler = nullptr;
Net::ChatHandler *chatHandler = nullptr;
Net::GeneralHandler *generalHandler = nullptr;
Net::InventoryHandler *inventoryHandler = nullptr;
Net::LoginHandler *loginHandler = nullptr;
Net::GameHandler *gameHandler = nullptr;
Net::GuildHandler *guildHandler = nullptr;
Net::NpcHandler *npcHandler = nullptr;
Net::PartyHandler *partyHandler = nullptr;
Net::PetHandler *petHandler = nullptr;
Net::PlayerHandler *playerHandler = nullptr;
Net::SkillHandler *skillHandler = nullptr;
Net::TradeHandler *tradeHandler = nullptr;
Net::BeingHandler *beingHandler = nullptr;
Net::BuySellHandler *buySellHandler = nullptr;
Net::ServerFeatures *serverFeatures = nullptr;
Net::AuctionHandler *auctionHandler = nullptr;
Net::BankHandler *bankHandler = nullptr;
Net::BattleGroundHandler *battleGroundHandler = nullptr;
Net::BuyingStoreHandler *buyingStoreHandler = nullptr;
Net::CashShopHandler *cashShopHandler = nullptr;
Net::ElementalHandler *elementalHandler = nullptr;
Net::FamilyHandler *familyHandler = nullptr;
Net::FriendsHandler *friendsHandler = nullptr;
Net::HomunculusHandler *homunculusHandler = nullptr;
Net::MailHandler *mailHandler = nullptr;
Net::MapHandler *mapHandler = nullptr;
Net::MarketHandler *marketHandler = nullptr;
Net::MercenaryHandler *mercenaryHandler = nullptr;
Net::RouletteHandler *rouletteHandler = nullptr;
Net::SearchStoreHandler *searchStoreHandler = nullptr;
Net::VendingHandler *vendingHandler = nullptr;
Net::QuestHandler *questHandler = nullptr;
namespace Net
{
ServerTypeT networkType = ServerType::UNKNOWN;
std::set<int> ignorePackets;
void connectToServer(const ServerInfo &server)
{
BLOCK_START("Net::connectToServer")
if (networkType == server.type && generalHandler)
{
generalHandler->reload();
}
else
{
if (networkType != ServerType::UNKNOWN && generalHandler)
generalHandler->unload();
switch (server.type)
{
case ServerType::EATHENA:
case ServerType::EVOL2:
new EAthena::GeneralHandler;
break;
case ServerType::TMWATHENA:
case ServerType::UNKNOWN:
default:
#ifdef TMWA_SUPPORT
new TmwAthena::GeneralHandler;
#else // TMWA_SUPPORT
new EAthena::GeneralHandler;
#endif // TMWA_SUPPORT
break;
}
generalHandler->load();
networkType = server.type;
}
if (loginHandler)
{
loginHandler->setServer(server);
loginHandler->connect();
}
BLOCK_END("Net::connectToServer")
}
void unload()
{
const GeneralHandler *const handler = generalHandler;
if (handler)
handler->unload();
ignorePackets.clear();
}
ServerTypeT getNetworkType()
{
return networkType;
}
void loadIgnorePackets()
{
const std::string str = config.getStringValue("ignorelogpackets");
splitToIntSet(ignorePackets, str, ',');
}
bool isIgnorePacket(const int id)
{
return ignorePackets.find(id) != ignorePackets.end();
}
} // namespace Net
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