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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/skillhandler.h"
#include "logger.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::SkillHandler *skillHandler;
namespace EAthena
{
SkillHandler::SkillHandler() :
MessageHandler(),
Ea::SkillHandler()
{
static const uint16_t _messages[] =
{
SMSG_PLAYER_SKILLS,
SMSG_SKILL_FAILED,
SMSG_PLAYER_SKILL_UP,
0
};
handledMessages = _messages;
skillHandler = this;
}
void SkillHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
processPlayerSkills(msg);
break;
case SMSG_PLAYER_SKILL_UP:
processPlayerSkillUp(msg);
break;
case SMSG_SKILL_FAILED:
processSkillFailed(msg);
break;
default:
break;
}
}
void SkillHandler::useBeing(const int id, const int level,
const int beingId) const
{
MessageOut outMsg(CMSG_SKILL_USE_BEING);
outMsg.writeInt16(static_cast<int16_t>(id));
outMsg.writeInt16(static_cast<int16_t>(level));
outMsg.writeInt32(beingId);
}
void SkillHandler::usePos(const int id, const int level,
const int x, const int y) const
{
MessageOut outMsg(CMSG_SKILL_USE_POSITION);
outMsg.writeInt16(static_cast<int16_t>(level));
outMsg.writeInt16(static_cast<int16_t>(id));
outMsg.writeInt16(static_cast<int16_t>(x));
outMsg.writeInt16(static_cast<int16_t>(y));
}
void SkillHandler::useMap(const int id, const std::string &map) const
{
MessageOut outMsg(CMSG_SKILL_USE_MAP);
outMsg.writeInt16(static_cast<int16_t>(id));
outMsg.writeString(map, 16);
}
} // namespace EAthena
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