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/*
* The ManaPlus Client
* Copyright (C) 2012-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/questhandler.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/questswindow.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "net/eathena/questrecv.h"
#include "resources/skillconsts.h"
#include "debug.h"
namespace EAthena
{
QuestHandler::QuestHandler() :
MessageHandler(),
Net::QuestHandler()
{
static const uint16_t _messages[] =
{
SMSG_QUEST_ADD,
SMSG_QUEST_LIST,
SMSG_QUEST_LIST_OBJECTIVES,
SMSG_QUEST_UPDATE_OBJECTIVES,
SMSG_QUEST_REMOVE,
SMSG_QUEST_ACTIVATE,
SMSG_QUEST_NPC_EFFECT,
0
};
handledMessages = _messages;
questHandler = this;
}
void QuestHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("QuestHandler::handleMessage")
switch (msg.getId())
{
case SMSG_QUEST_ADD:
QuestRecv::processAddQuest(msg);
break;
case SMSG_QUEST_LIST:
QuestRecv::processAddQuests(msg);
break;
case SMSG_QUEST_LIST_OBJECTIVES:
QuestRecv::processAddQuestsObjectives(msg);
break;
case SMSG_QUEST_UPDATE_OBJECTIVES:
QuestRecv::processUpdateQuestsObjectives(msg);
break;
case SMSG_QUEST_REMOVE:
QuestRecv::processRemoveQuest(msg);
break;
case SMSG_QUEST_ACTIVATE:
QuestRecv::processActivateQuest(msg);
break;
case SMSG_QUEST_NPC_EFFECT:
QuestRecv::processNpcQuestEffect(msg);
break;
default:
break;
}
BLOCK_END("QuestHandler::handleMessage")
}
void QuestHandler::setQeustActiveState(const int questId,
const bool active) const
{
createOutPacket(CMSG_QUEST_ACTIVATE);
outMsg.writeInt32(questId, "quest id");
outMsg.writeInt8(static_cast<int8_t>(active ? 1 : 0), "activate");
}
} // namespace EAthena
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