summaryrefslogblamecommitdiff
path: root/src/net/eathena/npchandler.cpp
blob: 9b09d8799d1e7b6c966732e84484969dddffdbff (plain) (tree)
1
2
3
4
5



                                                            
                                                    


















                                                                         

                     
                              
 
                                  
 

                                     


                              

                           
                                   
                                    
 






                                   
                          
                    
 


                      
                                                
 
                                   
                                         
                                  

 
                                                      
 
                                           
                                         

 
                                                 
 
                                    
                                         
 

                                                                       
     
                                               

                            

                                           
                                         


     

                                                           
 
                                          
                                         
                                     

 

                                                    
 
                                           
                                         
                                      

 

                                                            
 
                                           
                                                                       
                                         

                                                                         

 
                                                 
 
                                               
                                           
                                  

 
                                                  
 
                                               
                                           
                                  

 

                                                        
                                                        
                                                
 
                                          


                                                               

 
















































                                                                              
                                                         
                                                                   
 
                                           

                                                                      
                      
                                                              

 






























                                                                        

                                            
                                                    

 




                                                        
                                          



                                                                       

 
                                                 

                                                
                                      
                                                          
                                                               

 

                                              
                                     
                                                            



                                              
                                     
                                      



                                                
                                       
                                                            

 

                                                    
                                           
                                                               



                                                         
                                                
                                                                 

 
                                               
                                                   
 
                                                    
 
                                                                               
                                   
 
                                             

                                   
                                       



                               
                                           





                              

                                                                  

                                                
                                                                 



         
                                               




                                                                   



                 
                       
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/eathena/npchandler.h"

#include "shopitem.h"

#include "being/localplayer.h"

#include "gui/windows/npcdialog.h"

#include "gui/widgets/createwidget.h"

#include "net/messagein.h"

#include "net/ea/eaprotocol.h"
#include "net/ea/npcrecv.h"

#include "net/eathena/messageout.h"
#include "net/eathena/protocolout.h"

#include "debug.h"

extern Net::NpcHandler *npcHandler;

namespace EAthena
{

NpcHandler::NpcHandler() :
    Ea::NpcHandler()
{
    npcHandler = this;
}

void NpcHandler::talk(const BeingId npcId) const
{
    createOutPacket(CMSG_NPC_TALK);
    outMsg.writeBeingId(npcId, "npc id");
    outMsg.writeInt8(0, "unused");
}

void NpcHandler::nextDialog(const BeingId npcId) const
{
    createOutPacket(CMSG_NPC_NEXT_REQUEST);
    outMsg.writeBeingId(npcId, "npc id");
}

void NpcHandler::closeDialog(const BeingId npcId)
{
    createOutPacket(CMSG_NPC_CLOSE);
    outMsg.writeBeingId(npcId, "npc id");

    const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId);
    if (it != NpcDialog::mNpcDialogs.end())
    {
        NpcDialog *const dialog = (*it).second;
        if (dialog)
            dialog->close();
        if (dialog == Ea::NpcRecv::mDialog)
            Ea::NpcRecv::mDialog = nullptr;
        NpcDialog::mNpcDialogs.erase(it);
    }
}

void NpcHandler::listInput(const BeingId npcId,
                           const unsigned char value) const
{
    createOutPacket(CMSG_NPC_LIST_CHOICE);
    outMsg.writeBeingId(npcId, "npc id");
    outMsg.writeInt8(value, "value");
}

void NpcHandler::integerInput(const BeingId npcId,
                              const int value) const
{
    createOutPacket(CMSG_NPC_INT_RESPONSE);
    outMsg.writeBeingId(npcId, "npc id");
    outMsg.writeInt32(value, "value");
}

void NpcHandler::stringInput(const BeingId npcId,
                             const std::string &value) const
{
    createOutPacket(CMSG_NPC_STR_RESPONSE);
    outMsg.writeInt16(static_cast<int16_t>(value.length() + 9), "len");
    outMsg.writeBeingId(npcId, "npc id");
    outMsg.writeString(value, static_cast<int>(value.length()), "value");
    outMsg.writeInt8(0, "null byte");
}

void NpcHandler::buy(const BeingId beingId) const
{
    createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
    outMsg.writeBeingId(beingId, "npc id");
    outMsg.writeInt8(0, "action");
}

void NpcHandler::sell(const BeingId beingId) const
{
    createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
    outMsg.writeBeingId(beingId, "npc id");
    outMsg.writeInt8(1, "action");
}

void NpcHandler::buyItem(const BeingId beingId A_UNUSED,
                         const int itemId,
                         const ItemColor color A_UNUSED,
                         const int amount) const
{
    createOutPacket(CMSG_NPC_BUY_REQUEST);
    outMsg.writeInt16(8, "len");
    outMsg.writeInt16(static_cast<int16_t>(amount), "amount");
    outMsg.writeInt16(static_cast<int16_t>(itemId), "item id");
}

void NpcHandler::buyItems(std::vector<ShopItem*> &items) const
{
    int cnt = 0;
    const int pairSize = 4;

    FOR_EACH (std::vector<ShopItem*>::iterator, it, items)
    {
        ShopItem *const item = *it;
        const int usedQuantity = item->getUsedQuantity();
        const int type = item->getType();
        if (!usedQuantity)
            continue;
        if (type == 4 || type == 5 || type == 7 || type == 8)
            cnt += item->getUsedQuantity();
        else
            cnt ++;
    }

    if (cnt > 100)
        return;

    createOutPacket(CMSG_NPC_BUY_REQUEST);
    outMsg.writeInt16(static_cast<int16_t>(4 + pairSize * cnt), "len");
    FOR_EACH (std::vector<ShopItem*>::iterator, it, items)
    {
        ShopItem *const item = *it;
        const int usedQuantity = item->getUsedQuantity();
        if (!usedQuantity)
            continue;
        item->increaseUsedQuantity(-usedQuantity);
        item->update();
        const int type = item->getType();
        if (type == 4 || type == 5 || type == 7 || type == 8)
        {
            for (int f = 0; f < usedQuantity; f ++)
            {
                outMsg.writeInt16(static_cast<int16_t>(1), "amount");
                outMsg.writeInt16(static_cast<int16_t>(item->getId()),
                    "item id");
            }
        }
        else
        {
            outMsg.writeInt16(static_cast<int16_t>(usedQuantity), "amount");
            outMsg.writeInt16(static_cast<int16_t>(item->getId()), "item id");
        }
    }
}

void NpcHandler::sellItem(const BeingId beingId A_UNUSED,
                          const int itemId, const int amount) const
{
    createOutPacket(CMSG_NPC_SELL_REQUEST);
    outMsg.writeInt16(8, "len");
    outMsg.writeInt16(static_cast<int16_t>(itemId + INVENTORY_OFFSET),
        "item index");
    outMsg.writeInt16(static_cast<int16_t>(amount), "amount");
}

void NpcHandler::sellItems(std::vector<ShopItem*> &items) const
{
    const int pairSize = 4;
    int cnt = 0;

    FOR_EACH (std::vector<ShopItem*>::iterator, it, items)
    {
        ShopItem *const item = *it;
        const int usedQuantity = item->getUsedQuantity();
        if (!usedQuantity)
            continue;
        cnt ++;
    }

    createOutPacket(CMSG_NPC_SELL_REQUEST);
    outMsg.writeInt16(static_cast<int16_t>(4 + pairSize * cnt), "len");
    FOR_EACH (std::vector<ShopItem*>::iterator, it, items)
    {
        ShopItem *const item = *it;
        const int usedQuantity = item->getUsedQuantity();
        if (!usedQuantity)
            continue;
        item->increaseUsedQuantity(-usedQuantity);
        item->update();
        outMsg.writeInt16(static_cast<int16_t>(
            item->getCurrentInvIndex() + INVENTORY_OFFSET),
            "item index");
        outMsg.writeInt16(static_cast<int16_t>(usedQuantity), "amount");
    }
}

void NpcHandler::completeProgressBar() const
{
    createOutPacket(CMSG_NPC_COMPLETE_PROGRESS_BAR);
}

void NpcHandler::produceMix(const int nameId,
                            const int materialId1,
                            const int materialId2,
                            const int materialId3) const
{
    createOutPacket(CMSG_NPC_PRODUCE_MIX);
    outMsg.writeInt16(static_cast<int16_t>(nameId), "name id");
    outMsg.writeInt16(static_cast<int16_t>(materialId1), "material 1");
    outMsg.writeInt16(static_cast<int16_t>(materialId2), "material 2");
    outMsg.writeInt16(static_cast<int16_t>(materialId3), "material 3");
}

void NpcHandler::cooking(const CookingTypeT type,
                         const int nameId) const
{
    createOutPacket(CMSG_NPC_COOKING);
    outMsg.writeInt16(static_cast<int16_t>(type), "type");
    outMsg.writeInt16(static_cast<int16_t>(nameId), "name id");
}

void NpcHandler::repair(const int index) const
{
    createOutPacket(CMSG_NPC_REPAIR);
    outMsg.writeInt16(static_cast<int16_t>(index), "index");
}

void NpcHandler::refine(const int index) const
{
    createOutPacket(CMSG_NPC_REFINE);
    outMsg.writeInt32(index, "index");
}

void NpcHandler::identify(const int index) const
{
    createOutPacket(CMSG_NPC_IDENTIFY);
    outMsg.writeInt16(static_cast<int16_t>(index), "index");
}

void NpcHandler::selectArrow(const int nameId) const
{
    createOutPacket(CMSG_NPC_SELECT_ARROW);
    outMsg.writeInt16(static_cast<int16_t>(nameId), "name id");
}

void NpcHandler::selectAutoSpell(const int skillId) const
{
    createOutPacket(CMSG_NPC_SELECT_AUTO_SPELL);
    outMsg.writeInt32(static_cast<int16_t>(skillId), "skill id");
}

BeingId NpcHandler::getNpc(Net::MessageIn &msg,
                           const NpcActionT action)
{
    const BeingId npcId = msg.readBeingId("npc id");

    const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId);
    Ea::NpcRecv::mDialog = nullptr;

    if (diag == NpcDialog::mNpcDialogs.end())
    {
        // Empty dialogs don't help
        if (action == NpcAction::Close)
        {
            closeDialog(npcId);
            return npcId;
        }
        else if (action == NpcAction::Next)
        {
            nextDialog(npcId);
            return npcId;
        }
        else
        {
            CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId);
            Ea::NpcRecv::mDialog->saveCamera();
            if (localPlayer)
                localPlayer->stopWalking(false);
            NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog;
        }
    }
    else
    {
        NpcDialog *const dialog = diag->second;
        if (Ea::NpcRecv::mDialog && Ea::NpcRecv::mDialog != dialog)
            Ea::NpcRecv::mDialog->restoreCamera();
        Ea::NpcRecv::mDialog = dialog;
        if (Ea::NpcRecv::mDialog)
            Ea::NpcRecv::mDialog->saveCamera();
    }
    return npcId;
}

}  // namespace EAthena