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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2012  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/eathena/network.h"

#include "configuration.h"
#include "logger.h"

#include "net/messagehandler.h"
#include "net/messagein.h"

#include "net/eathena/protocol.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include <assert.h>
#include <sstream>

#include "debug.h"

namespace EAthena
{

/** Warning: buffers and other variables are shared,
    so there can be only one connection active at a time */

short packet_lengths[] =
{
 10,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
// #0x0040
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,  50,   3,  -1,  55,  17,   3,  37,  46,  -1,  23,  -1,   3, 108,   3,   2,
  3,  28,  19,  11,   3,  -1,   9,   5,  55,  53,  58,  60,  44,   2,   6,   6,
// #0x0080
  7,   3,   2,   2,   2,   5,  16,  12,  10,   7,  29,  23,  -1,  -1,  -1,   0,
  7,  22,  28,   2,   6,  30,  -1,  -1,   3,  -1,  -1,   5,   9,  17,  17,   6,
 23,   6,   6,  -1,  -1,  -1,  -1,   8,   7,   6,   7,   4,   7,   0,  -1,   6,
  8,   8,   3,   3,  -1,   6,   6,  -1,   7,   6,   2,   5,   6,  44,   5,   3,
// #0x00C0
  7,   2,   6,   8,   6,   7,  -1,  -1,  -1,  -1,   3,   3,   6,   6,   2,  27,
  3,   4,   4,   2,  -1,  -1,   3,  -1,   6,  14,   3,  -1,  28,  29,  -1,  -1,
 30,  30,  26,   2,   6,  26,   3,   3,   8,  19,   5,   2,   3,   2,   2,   2,
  3,   2,   6,   8,  21,   8,   8,   2,   2,  26,   3,  -1,   6,  27,  30,  10,
// #0x0100
  2,   6,   6,  30,  79,  31,  10,  10,  -1,  -1,   4,   6,   6,   2,  11,  -1,
 10,  39,   4,  10,  31,  35,  10,  18,   2,  13,  15,  20,  68,   2,   3,  16,
  6,  14,  -1,  -1,  21,   8,   8,   8,   8,   8,   2,   2,   3,   4,   2,  -1,
  6,  86,   6,  -1,  -1,   7,  -1,   6,   3,  16,   4,   4,   4,   6,  24,  26,
// #0x0140
 22,  14,   6,  10,  23,  19,   6,  39,   8,   9,   6,  27,  -1,   2,   6,   6,
110,   6,  -1,  -1,  -1,  -1,  -1,   6,  -1,  54,  66,  54,  90,  42,   6,  42,
 -1,  -1,  -1,  -1,  -1,  30,  -1,   3,  14,   3,  30,  10,  43,  14, 186, 182,
 14,  30,  10,   3,  -1,   6, 106,  -1,   4,   5,   4,  -1,   6,   7,  -1,  -1,
// #0x0180
  6,   3,  106,  10,  10, 34,   0,   6,   8,   4,   4,   4,  29,  -1,  10,   6,
 90,  86,  24,   6,  30, 102,   9,   4,   8,   4,  14,  10,   4,   6,   2,   6,
  3,   3,  35,   5,  11,  26,  -1,   4,   4,   6,  10,  12,   6,  -1,   4,   4,
 11,   7,  -1,  67,  12,  18, 114,   6,   3,   6,  26,  26,  26,  26,   2,   3,
// #0x01C0
  2,  14,  10,  -1,  22,  22,   4,   2,  13,  97,   0,   9,   9,  29,   6,  28,
  8,  14,  10,  35,   6,   8,   4,  11,  54,  53,  60,   2,  -1,  47,  33,   6,
 30,   8,  34,  14,   2,   6,  26,   2,  28,  81,   6,  10,  26,   2,  -1,  -1,
 -1,  -1,  20,  10,  32,   9,  34,  14,   2,   6,  48,  56,  -1,   4,   5,  10,
// #0x0200
 26,   0,   0,   0,  18,   0,   0,   0,   0,   0,   0,  19,  10,   0,   0,   0,
  2,  -1,  16,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
 -1, 122,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
// #0x0240
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
// #0x0280
  0,   0,   0,   6,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0, 191,   0,   0,   0,   0,   0,   0,
// #0x02C0
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   3,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
// #0x0300
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
};

const unsigned int BUFFER_SIZE = 1000000;
const unsigned int BUFFER_LIMIT = 930000;

int networkThread(void *data)
{
    Network *network = static_cast<Network*>(data);

    if (!network || !network->realConnect())
        return -1;

    network->receive();

    return 0;
}

Network *Network::mInstance = nullptr;

Network::Network() :
    mSocket(nullptr),
    mInBuffer(new char[BUFFER_SIZE]),
    mOutBuffer(new char[BUFFER_SIZE]),
    mInSize(0),
    mOutSize(0),
    mToSkip(0),
    mState(IDLE),
    mWorkerThread(nullptr)
{
    SDLNet_Init();

    mMutex = SDL_CreateMutex();
    mInstance = this;
}

Network::~Network()
{
    clearHandlers();

    if (mState != IDLE && mState != NET_ERROR)
        disconnect();

    SDL_DestroyMutex(mMutex);
    mMutex = nullptr;
    mInstance = nullptr;

    delete []mInBuffer;
    delete []mOutBuffer;

    SDLNet_Quit();
}

bool Network::connect(ServerInfo server)
{
    if (mState != IDLE && mState != NET_ERROR)
    {
        logger->log1("Tried to connect an already connected socket!");
        assert(false);
        return false;
    }

    if (server.hostname.empty())
    {
        setError(_("Empty address given to Network::connect()!"));
        return false;
    }

    logger->log("Network::Connecting to %s:%i",
        server.hostname.c_str(), server.port);

    mServer.hostname = server.hostname;
    mServer.port = server.port;

    // Reset to sane values
    mOutSize = 0;
    mInSize = 0;
    mToSkip = 0;

    mState = CONNECTING;
    mWorkerThread = SDL_CreateThread(networkThread, this);
    if (!mWorkerThread)
    {
        setError("Unable to create network worker thread");
        return false;
    }

    return true;
}

void Network::disconnect()
{
    mState = IDLE;

    if (mWorkerThread && SDL_GetThreadID(mWorkerThread))
    {
        SDL_WaitThread(mWorkerThread, nullptr);
        mWorkerThread = nullptr;
    }

    if (mSocket)
    {
        // need call SDLNet_TCP_DelSocket?
        SDLNet_TCP_Close(mSocket);
        mSocket = nullptr;
        int sleep = config.getIntValue("networksleep");
        if (sleep > 0)
            SDL_Delay(sleep);
    }
}

void Network::registerHandler(MessageHandler *handler)
{
    if (!handler)
        return;

    for (const uint16_t *i = handler->handledMessages; *i; ++i)
        mMessageHandlers[*i] = handler;

    handler->setNetwork(this);
}

void Network::unregisterHandler(MessageHandler *handler)
{
    if (!handler)
        return;

    for (const uint16_t *i = handler->handledMessages; *i; ++i)
        mMessageHandlers.erase(*i);

    handler->setNetwork(nullptr);
}

void Network::clearHandlers()
{
    for (MessageHandlerIterator i = mMessageHandlers.begin();
         i != mMessageHandlers.end(); ++i)
    {
        if (i->second)
            i->second->setNetwork(nullptr);
    }
    mMessageHandlers.clear();
}

void Network::dispatchMessages()
{
    while (messageReady())
    {
        MessageIn msg = getNextMessage();

        MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());

        if (msg.getLength() == 0)
            logger->safeError("Zero length packet received. Exiting.");

        if (iter != mMessageHandlers.end())
        {
            if (iter->second)
                iter->second->handleMessage(msg);
        }
        else
        {
            logger->log("Unhandled packet: %x", msg.getId());
        }

        skip(msg.getLength());
    }
}

void Network::flush()
{
    if (!mOutSize || mState != CONNECTED)
        return;

    int ret;

    SDL_mutexP(mMutex);
    ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize);
    DEBUGLOG("Send " + toString(mOutSize) + " bytes");
    if (ret < static_cast<int>(mOutSize))
    {
        setError("Error in SDLNet_TCP_Send(): " +
            std::string(SDLNet_GetError()));
    }
    mOutSize = 0;
    SDL_mutexV(mMutex);
}

void Network::skip(int len)
{
    SDL_mutexP(mMutex);
    mToSkip += len;
    if (!mInSize)
    {
        SDL_mutexV(mMutex);
        return;
    }

    if (mInSize >= mToSkip)
    {
        mInSize -= mToSkip;
        memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
        mToSkip = 0;
    }
    else
    {
        mToSkip -= mInSize;
        mInSize = 0;
    }
    SDL_mutexV(mMutex);
}

bool Network::messageReady()
{
    int len = -1;

    SDL_mutexP(mMutex);
    if (mInSize >= 2)
    {
        int msgId = readWord(0);
        if (msgId == SMSG_SERVER_VERSION_RESPONSE)
            len = 10;
        else if (msgId == SMSG_UPDATE_HOST2)
            len = -1;
        else
            len = packet_lengths[msgId];

        if (len == -1 && mInSize > 4)
            len = readWord(2);
    }

    bool ret = (mInSize >= static_cast<unsigned int>(len));
    SDL_mutexV(mMutex);

    return ret;
}

MessageIn Network::getNextMessage()
{
    while (!messageReady())
    {
        if (mState == NET_ERROR)
            break;
    }

    SDL_mutexP(mMutex);
    int msgId = readWord(0);
    int len;
    if (msgId == SMSG_SERVER_VERSION_RESPONSE)
        len = 10;
    else if (msgId == SMSG_UPDATE_HOST2)
        len = -1;
    else
        len = packet_lengths[msgId];

    if (len == -1)
        len = readWord(2);

#ifdef ENABLEDEBUGLOG
    logger->dlog(strprintf("Received packet 0x%x of length %d\n",
        msgId, len));
#endif

    MessageIn msg(mInBuffer, len);
    SDL_mutexV(mMutex);

    return msg;
}

bool Network::realConnect()
{
    IPaddress ipAddress;

    if (SDLNet_ResolveHost(&ipAddress, mServer.hostname.c_str(),
        mServer.port) == -1)
    {
        std::string errorMessage = _("Unable to resolve host \"") +
            mServer.hostname + "\"";
        setError(errorMessage);
        logger->log("SDLNet_ResolveHost: %s", errorMessage.c_str());
        return false;
    }

    mState = CONNECTING;

    mSocket = SDLNet_TCP_Open(&ipAddress);
    if (!mSocket)
    {
        logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError());
        setError(SDLNet_GetError());
        return false;
    }

    logger->log("Network::Started session with %s:%i",
        ipToString(ipAddress.host), ipAddress.port);

    mState = CONNECTED;

    return true;
}

void Network::receive()
{
    SDLNet_SocketSet set;

    if (!(set = SDLNet_AllocSocketSet(1)))
    {
        setError("Error in SDLNet_AllocSocketSet(): " +
            std::string(SDLNet_GetError()));
        return;
    }

    if (SDLNet_TCP_AddSocket(set, mSocket) == -1)
    {
        setError("Error in SDLNet_AddSocket(): " +
            std::string(SDLNet_GetError()));
    }

    while (mState == CONNECTED)
    {
        // TODO Try to get this to block all the time while still being able
        // to escape the loop
        int numReady = SDLNet_CheckSockets(set, (static_cast<uint32_t>(500)));
        int ret;
        switch (numReady)
        {
            case -1:
                logger->log1("Error: SDLNet_CheckSockets");
                // FALLTHROUGH
            case 0:
                break;

            case 1:
                // Receive data from the socket
                SDL_mutexP(mMutex);
                if (mInSize > BUFFER_LIMIT)
                {
                    SDL_mutexV(mMutex);
                    SDL_Delay(100);
                    continue;
                }

                ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize,
                                      BUFFER_SIZE - mInSize);

                if (!ret)
                {
                    // We got disconnected
                    mState = IDLE;
                    logger->log1("Disconnected.");
                }
                else if (ret < 0)
                {
                    setError(_("Connection to server terminated. ") +
                             std::string(SDLNet_GetError()));
                }
                else
                {
//                    DEBUGLOG("Receive " + toString(ret) + " bytes");
                    mInSize += ret;
                    if (mToSkip)
                    {
                        if (mInSize >= mToSkip)
                        {
                            mInSize -= mToSkip;
                            memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
                            mToSkip = 0;
                        }
                        else
                        {
                            mToSkip -= mInSize;
                            mInSize = 0;
                        }
                    }
                }
                SDL_mutexV(mMutex);
                break;

            default:
                // more than one socket is ready..
                // this should not happen since we only listen once socket.
                std::stringstream errorStream;
                errorStream << "Error in SDLNet_TCP_Recv(), " << numReady
                            << " sockets are ready: " << SDLNet_GetError();
                setError(errorStream.str());
                break;
        }
    }

    if (SDLNet_TCP_DelSocket(set, mSocket) == -1)
        logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError());

    SDLNet_FreeSocketSet(set);
}

Network *Network::instance()
{
    return mInstance;
}

void Network::setError(const std::string &error)
{
    logger->log("Network error: %s", error.c_str());
    mError = error;
    mState = NET_ERROR;
}

uint16_t Network::readWord(int pos)
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    return SDL_Swap16((*(uint16_t*)(mInBuffer + (pos))));
#else
    return (*reinterpret_cast<uint16_t*>(mInBuffer + (pos)));
#endif
}

} // namespace EAthena