/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/loginhandler.h"
#include "client.h"
#include "logger.h"
#include "gui/windows/logindialog.h"
#include "net/serverfeatures.h"
#include "net/eathena/messageout.h"
#include "net/eathena/network.h"
#include "net/eathena/protocol.h"
#include "utils/gettext.h"
#include "debug.h"
extern Net::LoginHandler *loginHandler;
namespace EAthena
{
extern ServerInfo charServer;
LoginHandler::LoginHandler() :
MessageHandler(),
Ea::LoginHandler()
{
static const uint16_t _messages[] =
{
SMSG_LOGIN_DATA,
SMSG_LOGIN_ERROR,
SMSG_LOGIN_ERROR2,
SMSG_CHAR_PASSWORD_RESPONSE,
SMSG_SERVER_VERSION_RESPONSE,
SMSG_UPDATE_HOST,
0
};
handledMessages = _messages;
loginHandler = this;
}
LoginHandler::~LoginHandler()
{
}
void LoginHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_CHAR_PASSWORD_RESPONSE:
processCharPasswordResponse(msg);
break;
case SMSG_LOGIN_DATA:
processLoginData(msg);
break;
case SMSG_LOGIN_ERROR:
processLoginError(msg);
break;
case SMSG_LOGIN_ERROR2:
processLoginError2(msg);
break;
case SMSG_SERVER_VERSION_RESPONSE:
processServerVersion(msg);
break;
case SMSG_UPDATE_HOST:
processUpdateHost(msg);
break;
default:
break;
}
}
void LoginHandler::connect()
{
if (!mNetwork)
return;
mNetwork->connect(mServer);
if (serverFeatures->haveServerVersion())
{
sendVersion();
}
else
{
if (client->getState() != STATE_LOGIN)
client->setState(STATE_LOGIN);
}
}
bool LoginHandler::isConnected() const
{
if (!mNetwork)
return false;
return mNetwork->isConnected();
}
void LoginHandler::disconnect()
{
if (mNetwork && mNetwork->getServer() == mServer)
mNetwork->disconnect();
}
void LoginHandler::changePassword(const std::string &restrict username
A_UNUSED,
const std::string &restrict oldPassword,
const std::string &restrict newPassword)
const
{
createOutPacket(CMSG_CHAR_PASSWORD_CHANGE);
outMsg.writeStringNoLog(oldPassword, 24, "old password");
outMsg.writeStringNoLog(newPassword, 24, "new password");
}
void LoginHandler::sendLoginRegister(const std::string &restrict username,
const std::string &restrict password,
const std::string &restrict email
A_UNUSED) const
{
createOutPacket(CMSG_LOGIN_REGISTER);
outMsg.writeInt32(20, "client version");
outMsg.writeString(username, 24, "login");
outMsg.writeStringNoLog(password, 24, "password");
outMsg.writeInt8(0x03, "client type");
}
ServerInfo *LoginHandler::getCharServer() const
{
return &charServer;
}
void LoginHandler::processLoginError2(Net::MessageIn &msg)
{
const uint32_t code = msg.readInt32("error");
logger->log("Login::error code: %u", code);
switch (code)
{
case 0:
// TRANSLATORS: error message
errorMessage = _("Unregistered ID.");
break;
case 1:
// TRANSLATORS: error message
errorMessage = _("Wrong password.");
LoginDialog::savedPassword.clear();
break;
case 2:
// TRANSLATORS: error message
errorMessage = _("Account expired.");
break;
case 3:
// TRANSLATORS: error message
errorMessage = _("Rejected from server.");
break;
case 4:
// TRANSLATORS: error message
errorMessage = _("You have been permanently banned from "
"the game. Please contact the GM team.");
break;
case 5:
// TRANSLATORS: error message
errorMessage = _("Client too old.");
break;
case 6:
// TRANSLATORS: error message
errorMessage = strprintf(_("You have been temporarily "
"banned from the game until "
"%s.\nPlease contact the GM "
"team via the forums."),
msg.readString(20, "date").c_str());
break;
case 7:
// look like unused
// TRANSLATORS: error message
errorMessage = _("Server overpopulated.");
break;
case 9:
// look like unused
// TRANSLATORS: error message
errorMessage = _("This user name is already taken.");
break;
case 10:
// look like unused
// TRANSLATORS: error message
errorMessage = _("Wrong name.");
break;
case 11:
// look like unused
// TRANSLATORS: error message
errorMessage = _("Incorrect email.");
break;
case 99:
// look like unused
// TRANSLATORS: error message
errorMessage = _("Username permanently erased.");
break;
default:
// TRANSLATORS: error message
errorMessage = _("Unknown error.");
break;
}
client->setState(STATE_ERROR);
}
void LoginHandler::processUpdateHost2(Net::MessageIn &msg A_UNUSED)
{
}
void LoginHandler::sendVersion() const
{
createOutPacket(CMSG_SERVER_VERSION_REQUEST);
outMsg.writeInt32(CLIENT_PROTOCOL_VERSION, "protocol version");
outMsg.writeInt32(0, "unused");
outMsg.writeInt32(0, "unused");
outMsg.writeInt32(0, "unused");
outMsg.writeInt32(0, "unused");
}
void LoginHandler::processServerVersion(Net::MessageIn &msg)
{
msg.readInt16("len");
msg.readInt32("unused");
serverVersion = msg.readInt32("server version");
if (serverVersion > 0)
logger->log("Evol2 server version: %d", serverVersion);
else
logger->log("Hercules without version");
client->setState(STATE_LOGIN);
}
} // namespace EAthena