/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/charserverhandler.h"
#include "gui/windows/charcreatedialog.h"
#include "net/character.h"
#include "net/serverfeatures.h"
#include "net/ea/token.h"
#include "net/ea/charserverrecv.h"
#include "net/eathena/charserverrecv.h"
#include "net/eathena/loginhandler.h"
#include "net/eathena/messageout.h"
#include "net/eathena/network.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::CharServerHandler *charServerHandler;
namespace EAthena
{
extern ServerInfo charServer;
extern ServerInfo mapServer;
CharServerHandler::CharServerHandler() :
MessageHandler(),
Ea::CharServerHandler()
{
CharServerRecv::mNewName.clear();
CharServerRecv::mPinSeed = 0;
CharServerRecv::mPinAccountId = BeingId_zero;
CharServerRecv::mRenameId = BeingId_zero;
CharServerRecv::mNeedCreatePin = false;
static const uint16_t _messages[] =
{
SMSG_CHAR_LOGIN,
SMSG_CHAR_LOGIN2,
SMSG_CHAR_LOGIN_ERROR,
SMSG_CHAR_CREATE_SUCCEEDED,
SMSG_CHAR_CREATE_FAILED,
SMSG_CHAR_DELETE_SUCCEEDED,
SMSG_CHAR_DELETE_FAILED,
SMSG_CHAR_MAP_INFO,
SMSG_CHANGE_MAP_SERVER,
SMSG_CHAR_PINCODE_STATUS,
SMSG_CHAR_CHECK_RENAME,
SMSG_CHAR_RENAME,
SMSG_CHAR_CHANGE_SLOT,
SMSG_CHAR_CAPTCHA_NOT_SUPPORTED,
SMSG_CHAR_DELETE2_ACK,
SMSG_CHAR_DELETE2_ACCEPT_ACTUAL_ACK,
SMSG_CHAR_DELETE2_CANCEL_ACK,
SMSG_CHAR_CHARACTERS,
SMSG_CHAR_BAN_CHAR_LIST,
0
};
handledMessages = _messages;
charServerHandler = this;
}
void CharServerHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_CHAR_LOGIN:
CharServerRecv::processCharLogin(msg);
break;
case SMSG_CHAR_LOGIN2:
CharServerRecv::processCharLogin2(msg);
break;
case SMSG_CHAR_LOGIN_ERROR:
Ea::CharServerRecv::processCharLoginError(msg);
break;
case SMSG_CHAR_CREATE_SUCCEEDED:
CharServerRecv::processCharCreate(msg);
break;
case SMSG_CHAR_CREATE_FAILED:
Ea::CharServerRecv::processCharCreateFailed(msg);
break;
case SMSG_CHAR_DELETE_SUCCEEDED:
Ea::CharServerRecv::processCharDelete(msg);
break;
case SMSG_CHAR_DELETE_FAILED:
CharServerRecv::processCharDeleteFailed(msg);
break;
case SMSG_CHAR_MAP_INFO:
CharServerRecv::processCharMapInfo(msg);
break;
case SMSG_CHANGE_MAP_SERVER:
CharServerRecv::processChangeMapServer(msg);
break;
case SMSG_CHAR_PINCODE_STATUS:
CharServerRecv::processPincodeStatus(msg);
break;
case SMSG_CHAR_CHECK_RENAME:
CharServerRecv::processCharCheckRename(msg);
break;
case SMSG_CHAR_RENAME:
CharServerRecv::processCharRename(msg);
break;
case SMSG_CHAR_CHANGE_SLOT:
CharServerRecv::processCharChangeSlot(msg);
break;
case SMSG_CHAR_CAPTCHA_NOT_SUPPORTED:
CharServerRecv::processCharCaptchaNotSupported(msg);
break;
case SMSG_CHAR_DELETE2_ACK:
CharServerRecv::processCharDelete2Ack(msg);
break;
case SMSG_CHAR_DELETE2_ACCEPT_ACTUAL_ACK:
CharServerRecv::processCharDelete2AcceptActual(msg);
break;
case SMSG_CHAR_DELETE2_CANCEL_ACK:
CharServerRecv::processCharDelete2CancelAck(msg);
break;
case SMSG_CHAR_CHARACTERS:
CharServerRecv::processCharCharacters(msg);
break;
case SMSG_CHAR_BAN_CHAR_LIST:
CharServerRecv::processCharBanCharList(msg);
break;
default:
break;
}
}
void CharServerHandler::chooseCharacter(Net::Character *const character)
{
if (!character)
return;
mSelectedCharacter = character;
mCharSelectDialog = nullptr;
createOutPacket(CMSG_CHAR_SELECT);
outMsg.writeInt8(static_cast<unsigned char>(
mSelectedCharacter->slot), "slot");
}
void CharServerHandler::newCharacter(const std::string &name, const int slot,
const GenderT gender,
const int hairstyle, const int hairColor,
const unsigned char race,
const uint16_t look,
const std::vector<int> &stats A_UNUSED)
const
{
createOutPacket(CMSG_CHAR_CREATE);
outMsg.writeString(name, 24, "login");
outMsg.writeInt8(static_cast<unsigned char>(slot), "slot");
outMsg.writeInt16(static_cast<int16_t>(hairColor), "hair color");
outMsg.writeInt16(static_cast<int16_t>(hairstyle), "hair style");
if (serverFeatures->haveRaceSelection())
outMsg.writeInt16(static_cast<int16_t>(race), "race");
if (serverFeatures->haveCreateCharGender())
{
uint8_t sex = 0;
if (gender == Gender::UNSPECIFIED)
sex = 99;
else
sex = Being::genderToInt(gender);
outMsg.writeInt8(sex, "gender");
}
if (serverFeatures->haveLookSelection())
outMsg.writeInt16(static_cast<int16_t>(look), "look");
}
void CharServerHandler::deleteCharacter(Net::Character *const character,
const std::string &email)
{
if (!character)
return;
mSelectedCharacter = character;
createOutPacket(CMSG_CHAR_DELETE);
outMsg.writeBeingId(mSelectedCharacter->dummy->getId(), "id?");
if (email.empty())
outMsg.writeString("a@a.com", 40, "email");
else
outMsg.writeString(email, 40, "email");
}
void CharServerHandler::switchCharacter() const
{
// This is really a map-server packet
createOutPacket(CMSG_PLAYER_RESTART);
outMsg.writeInt8(1, "flag");
}
void CharServerHandler::connect()
{
const Token &token =
static_cast<LoginHandler*>(loginHandler)->getToken();
if (!Network::mInstance)
return;
Network::mInstance->disconnect();
Network::mInstance->connect(charServer);
createOutPacket(CMSG_CHAR_SERVER_CONNECT);
outMsg.writeBeingId(token.account_ID, "account id");
outMsg.writeInt32(token.session_ID1, "session id1");
outMsg.writeInt32(token.session_ID2, "session id2");
outMsg.writeInt16(CLIENT_PROTOCOL_VERSION, "client protocol version");
outMsg.writeInt8(Being::genderToInt(token.sex), "gender");
// We get 4 useless bytes before the real answer comes in (what are these?)
Network::mInstance->skip(4);
}
void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
{
mCharCreateDialog = window;
if (!mCharCreateDialog)
return;
StringVect attributes;
const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken();
mCharCreateDialog->setAttributes(attributes, 0, 0, 0);
mCharCreateDialog->setDefaultGender(token.sex);
}
void CharServerHandler::setNewPincode(const std::string &pin A_UNUSED)
{
// here need ecript pin with mPinSeed and pin values.
// createOutPacket(CMSG_CHAR_CREATE_PIN);
// outMsg.writeBeingId(mPinAccountId, "account id");
// outMsg.writeString(pin, 4, "encrypted pin");
}
void CharServerHandler::renameCharacter(const BeingId id,
const std::string &newName)
{
createOutPacket(CMSG_CHAR_CHECK_RENAME);
CharServerRecv::mRenameId = id;
CharServerRecv::mNewName = newName;
outMsg.writeBeingId(id, "char id");
outMsg.writeString(newName, 24, "name");
}
void CharServerHandler::changeSlot(const int oldSlot, const int newSlot)
{
createOutPacket(CMSG_CHAR_CHANGE_SLOT);
outMsg.writeInt16(static_cast<int16_t>(oldSlot), "old slot");
outMsg.writeInt16(static_cast<int16_t>(newSlot), "new slot");
outMsg.writeInt16(0, "unused");
}
void CharServerHandler::ping() const
{
createOutPacket(CMSG_CHAR_PING);
outMsg.writeInt32(0, "unused");
}
unsigned int CharServerHandler::hatSprite() const
{
return 7;
}
bool CharServerHandler::isNeedCreatePin() const
{
return CharServerRecv::mNeedCreatePin;
}
} // namespace EAthena