/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/beinghandler.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocolout.h"
#include "net/eathena/sprite.h"
#include "debug.h"
extern Net::BeingHandler *beingHandler;
extern int serverVersion;
namespace EAthena
{
BeingHandler::BeingHandler(const bool enableSync) :
Ea::BeingHandler(enableSync)
{
beingHandler = this;
}
void BeingHandler::requestNameById(const BeingId id) const
{
createOutPacket(CMSG_NAME_REQUEST);
outMsg.writeBeingId(id, "being id");
}
void BeingHandler::undress(Being *const being) const
{
if (!being)
return;
being->setSprite(SPRITE_WEAPON,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_HEAD_BOTTOM,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_HEAD_TOP,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_HEAD_MID,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_CLOTHES_COLOR,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_SHIELD,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_FLOOR,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_ROBE,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_EVOL2,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_EVOL3,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_EVOL4,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_EVOL5,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_EVOL6,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_HAIR,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_SHOES,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
IsTempSprite_false,
nullptr);
}
void BeingHandler::requestRanks(const RankT rank) const
{
createOutPacket(CMSG_REQUEST_RANKS);
outMsg.writeInt16(CAST_S16(rank), "type");
}
void BeingHandler::viewPlayerEquipment(const Being *const being) const
{
if (!being)
return;
createOutPacket(CMSG_PLAYER_VIEW_EQUIPMENT);
outMsg.writeBeingId(being->getId(), "account id");
}
void BeingHandler::requestNameByCharId(const int id) const
{
createOutPacket(CMSG_SOLVE_CHAR_NAME);
outMsg.writeInt32(id, "character id");
}
} // namespace EAthena