/*
* The ManaPlus Client
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/battlegroundhandler.h"
#include "logger.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::BattleGroundHandler *battleGroundHandler;
namespace EAthena
{
BattleGroundHandler::BattleGroundHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_BATTLE_EMBLEM,
SMSG_BATTLE_UPDATE_SCORE,
SMSG_BATTLE_UPDATE_COORDS,
SMSG_BATTLE_PLAY,
SMSG_BATTLE_QUEUE_ACK,
SMSG_BATTLE_BEGINS,
SMSG_BATTLE_NOTICE_DELETE,
SMSG_BATTLE_JOINED,
0
};
handledMessages = _messages;
battleGroundHandler = this;
}
void BattleGroundHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_BATTLE_EMBLEM:
processBattleEmblem(msg);
break;
case SMSG_BATTLE_UPDATE_SCORE:
processBattleUpdateScore(msg);
break;
case SMSG_BATTLE_UPDATE_COORDS:
processBattleUpdateCoords(msg);
break;
case SMSG_BATTLE_PLAY:
processBattlePlay(msg);
break;
case SMSG_BATTLE_QUEUE_ACK:
processBattleQueueAck(msg);
break;
case SMSG_BATTLE_BEGINS:
processBattleBegins(msg);
break;
case SMSG_BATTLE_NOTICE_DELETE:
processBattleNoticeDelete(msg);
break;
case SMSG_BATTLE_JOINED:
processBattleJoined(msg);
break;
default:
break;
}
}
void BattleGroundHandler::processBattleEmblem(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readBeingId("account id");
msg.readString(24, "name");
msg.readInt16("camp");
}
void BattleGroundHandler::processBattleUpdateScore(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("camp a points");
msg.readInt16("camp b points");
}
void BattleGroundHandler::processBattleUpdateCoords(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readBeingId("account id");
msg.readString(24, "name");
msg.readInt16("class");
msg.readInt16("x");
msg.readInt16("y");
}
void BattleGroundHandler::processBattlePlay(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readString(24, "battle ground name");
}
void BattleGroundHandler::processBattleQueueAck(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readUInt8("type");
msg.readString(24, "bg name");
}
void BattleGroundHandler::processBattleBegins(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readString(24, "bg name");
msg.readString(24, "game name");
}
void BattleGroundHandler::processBattleNoticeDelete(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readUInt8("type");
msg.readString(24, "bg name");
}
void BattleGroundHandler::processBattleJoined(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readString(24, "name");
msg.readInt32("position");
}
void BattleGroundHandler::registerBg(const BattleGroundTypeT &type,
const std::string &name) const
{
createOutPacket(CMSG_BATTLE_REGISTER);
outMsg.writeInt16(static_cast<int16_t>(type), "type");
outMsg.writeString(name, 24, "bg name");
}
void BattleGroundHandler::rekoveRequest(const std::string &name) const
{
createOutPacket(CMSG_BATTLE_REVOKE);
outMsg.writeString(name, 24, "bg name");
}
void BattleGroundHandler::beginAck(const bool result,
const std::string &bgName,
const std::string &gameName) const
{
createOutPacket(CMSG_BATTLE_BEGIN_ACK);
outMsg.writeInt8(static_cast<int8_t>(result ? 1 : 0), "result");
outMsg.writeString(bgName, 24, "bg name");
outMsg.writeString(gameName, 24, "game name");
}
void BattleGroundHandler::checkState(const std::string &name) const
{
createOutPacket(CMSG_BATTLE_CHECK_STATE);
outMsg.writeString(name, 24, "bg name");
}
} // namespace EAthena