blob: 4abcb004e37175155ecd06045e802c550a2b7b7c (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/specialhandler.h"
#include "logger.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "gui/skilldialog.h"
#include "gui/widgets/chattab.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "utils/gettext.h"
#include "debug.h"
/** job dependend identifiers (?) */
#define SKILL_BASIC 0x0001
#define SKILL_WARP 0x001b
#define SKILL_STEAL 0x0032
#define SKILL_ENVENOM 0x0034
/** basic skills identifiers */
#define BSKILL_TRADE 0x0000
#define BSKILL_EMOTE 0x0001
#define BSKILL_SIT 0x0002
#define BSKILL_CREATECHAT 0x0003
#define BSKILL_JOINPARTY 0x0004
#define BSKILL_SHOUT 0x0005
/** reasons why action failed */
#define RFAIL_SKILLDEP 0x00
#define RFAIL_INSUFSP 0x01
#define RFAIL_INSUFHP 0x02
#define RFAIL_NOMEMO 0x03
#define RFAIL_SKILLDELAY 0x04
#define RFAIL_ZENY 0x05
#define RFAIL_WEAPON 0x06
#define RFAIL_REDGEM 0x07
#define RFAIL_BLUEGEM 0x08
#define RFAIL_OVERWEIGHT 0x09
/** should always be zero if failed */
#define SKILL_FAILED 0x00
namespace Ea
{
SpecialHandler::SpecialHandler()
{
}
void SpecialHandler::use(int id A_UNUSED)
{
// TODO
}
void SpecialHandler::processPlayerSkills(Net::MessageIn &msg)
{
msg.readInt16(); // length
const int skillCount = (msg.getLength() - 4) / 37;
for (int k = 0; k < skillCount; k++)
{
int skillId = msg.readInt16();
msg.readInt16(); // target type
msg.skip(2); // skill pool flags
int level = msg.readInt16();
msg.readInt16(); // sp
msg.readInt16(); // range
msg.skip(24); // 0 unused
int up = msg.readInt8();
PlayerInfo::setStatBase(skillId, level);
if (skillDialog)
{
if (!skillDialog->setModifiable(skillId, up))
skillDialog->addSkill(skillId, level, up);
}
}
}
void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg)
{
const int skillId = msg.readInt16();
const int level = msg.readInt16();
msg.readInt16(); // sp
msg.readInt16(); // range
int up = msg.readInt8();
PlayerInfo::setStatBase(skillId, level);
if (skillDialog)
{
if (!skillDialog->setModifiable(skillId, up))
skillDialog->addSkill(skillId, level, up);
}
}
void SpecialHandler::processSkillFailed(Net::MessageIn &msg)
{
// Action failed (ex. sit because you have not reached the
// right level)
const int skillId = msg.readInt16();
const short bskill = msg.readInt16();
msg.readInt16(); // btype
char success = msg.readInt8();
char reason = msg.readInt8();
if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
logger->log("Action: %d/%d", bskill, success);
std::string txt;
if (success == SKILL_FAILED && skillId == SKILL_BASIC)
{
if (player_node && bskill == BSKILL_EMOTE && reason == RFAIL_SKILLDEP)
player_node->stopAdvert();
switch (bskill)
{
case BSKILL_TRADE:
txt = _("Trade failed!");
break;
case BSKILL_EMOTE:
txt = _("Emote failed!");
break;
case BSKILL_SIT:
txt = _("Sit failed!");
break;
case BSKILL_CREATECHAT:
txt = _("Chat creating failed!");
break;
case BSKILL_JOINPARTY:
txt = _("Could not join party!");
break;
case BSKILL_SHOUT:
txt = _("Cannot shout!");
break;
default:
logger->log("QQQ SMSG_SKILL_FAILED: bskill "
+ toString(bskill));
break;
}
txt += " ";
switch (reason)
{
case RFAIL_SKILLDEP:
txt += _("You have not yet reached a high enough lvl!");
break;
case RFAIL_INSUFHP:
txt += _("Insufficient HP!");
break;
case RFAIL_INSUFSP:
txt += _("Insufficient SP!");
break;
case RFAIL_NOMEMO:
txt += _("You have no memos!");
break;
case RFAIL_SKILLDELAY:
txt += _("You cannot do that right now!");
break;
case RFAIL_ZENY:
txt += _("Seems you need more money... ;-)");
break;
case RFAIL_WEAPON:
txt += _("You cannot use this skill with that "
"kind of weapon!");
break;
case RFAIL_REDGEM:
txt += _("You need another red gem!");
break;
case RFAIL_BLUEGEM:
txt += _("You need another blue gem!");
break;
case RFAIL_OVERWEIGHT:
txt += _("You're carrying to much to do this!");
break;
default:
txt += _("Huh? What's that?");
logger->log("QQQ SMSG_SKILL_FAILED: reason "
+ toString(reason));
break;
}
}
else
{
switch (skillId)
{
case SKILL_WARP :
txt = _("Warp failed...");
break;
case SKILL_STEAL :
txt = _("Could not steal anything...");
break;
case SKILL_ENVENOM :
txt = _("Poison had no effect...");
break;
default:
logger->log("QQQ SMSG_SKILL_FAILED: skillId "
+ toString(skillId));
break;
}
}
if (localChatTab)
localChatTab->chatLog(txt);
}
} // namespace Ea
|