/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/playerhandler.h"
#include "configuration.h"
#include "game.h"
#include "party.h"
#include "notifymanager.h"
#include "units.h"
#include "being/attributes.h"
#include "being/localplayer.h"
#include "gui/dialogtype.h"
#include "gui/viewport.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/statuswindow.h"
#include "resources/notifytypes.h"
#include "resources/db/deaddb.h"
#include "resources/map/map.h"
#include "listeners/playerdeathlistener.h"
#include "listeners/weightlistener.h"
#include "net/messagein.h"
#include "net/ea/eaprotocol.h"
#include "utils/gettext.h"
#include "debug.h"
extern int weightNoticeTime;
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
namespace
{
WeightListener weightListener;
PlayerDeathListener deathListener;
} // anonymous namespace
namespace Ea
{
PlayerHandler::PlayerHandler()
{
}
void PlayerHandler::decreaseAttribute(const int attr A_UNUSED) const
{
}
void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED,
const bool ignore A_UNUSED) const
{
}
void PlayerHandler::ignoreAll(const bool ignore A_UNUSED) const
{
}
bool PlayerHandler::canCorrectAttributes() const
{
return false;
}
Vector PlayerHandler::getDefaultWalkSpeed() const
{
// Return an normalized speed for any side
// as the offset is calculated elsewhere.
return Vector(150, 150, 0);
}
void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerWarp")
std::string mapPath = msg.readString(16);
int x = msg.readInt16();
int y = msg.readInt16();
logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
if (!localPlayer)
logger->log1("SMSG_PLAYER_WARP localPlayer null");
/*
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
if (localPlayer)
localPlayer->stopAttack();
Game *const game = Game::instance();
const std::string ¤tMapName = game->getCurrentMapName();
const bool sameMap = (currentMapName == mapPath);
// Switch the actual map, deleting the previous one if necessary
mapPath = mapPath.substr(0, mapPath.rfind("."));
game->changeMap(mapPath);
int scrollOffsetX = 0;
int scrollOffsetY = 0;
if (localPlayer)
{
const Map *const map = game->getCurrentMap();
if (map)
{
if (x >= map->getWidth())
x = map->getWidth() - 1;
if (y >= map->getHeight())
y = map->getHeight() - 1;
if (x < 0)
x = 0;
if (y < 0)
y = 0;
/* Scroll if neccessary */
if (!sameMap
|| (abs(x - localPlayer->getTileX())
> MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - localPlayer->getTileY())
> MAP_TELEPORT_SCROLL_DISTANCE))
{
scrollOffsetX = (x - localPlayer->getTileX())
* map->getTileWidth();
scrollOffsetY = (y - localPlayer->getTileY())
* map->getTileHeight();
}
}
localPlayer->setAction(BeingAction::STAND, 0);
localPlayer->setTileCoords(x, y);
localPlayer->updatePets();
localPlayer->navigateClean();
}
logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY);
if (viewport)
{
viewport->returnCamera();
viewport->scrollBy(scrollOffsetX, scrollOffsetY);
}
BLOCK_END("PlayerHandler::processPlayerWarp")
}
void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate1")
const int type = msg.readInt16("type");
const int value = msg.readInt32("value");
if (!localPlayer)
{
BLOCK_END("PlayerHandler::processPlayerStatUpdate1")
return;
}
setStat(type, value, -1, true);
if (PlayerInfo::getAttribute(Attributes::HP) == 0 && !deathNotice)
{
// TRANSLATORS: message header
deathNotice = new OkDialog(_("Message"),
DeadDB::getRandomString(),
// TRANSLATORS: ok dialog button
_("Revive"),
DialogType::OK,
false, true, nullptr, 260);
deathNotice->addActionListener(&deathListener);
if (localPlayer->getCurrentAction() != BeingAction::DEAD)
{
localPlayer->setAction(BeingAction::DEAD, 0);
localPlayer->recalcSpritesOrder();
}
}
BLOCK_END("PlayerHandler::processPlayerStatUpdate1")
}
void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) const
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate2")
const int type = msg.readInt16("type");
const int value = msg.readInt32("value");
setStat(type, value, -1, true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate2")
}
void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) const
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate3")
const int type = msg.readInt32("type");
const int base = msg.readInt32("base");
const int bonus = msg.readInt32("bonus");
setStat(type, base, bonus, false);
if (type == EA_ATK || type == Attributes::ATTACK_DELAY)
PlayerInfo::updateAttrs();
BLOCK_END("PlayerHandler::processPlayerStatUpdate3")
}
void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) const
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate4")
const int type = msg.readInt16();
const uint8_t ok = msg.readUInt8();
const int value = msg.readUInt8();
if (ok != 1)
{
const int oldValue = PlayerInfo::getStatBase(type);
const int points = PlayerInfo::getAttribute(Attributes::CHAR_POINTS)
+ oldValue - value;
PlayerInfo::setAttribute(Attributes::CHAR_POINTS, points);
NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR);
}
setStat(type, value, -1, true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate4")
}
void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) const
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate6")
const int type = msg.readInt16("type");
const int value = msg.readUInt8("value");
if (statusWindow)
setStat(type, value, -1, true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate6")
}
void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerArrowMessage")
const int type = msg.readInt16();
switch (type)
{
case 0:
NotifyManager::notify(NotifyTypes::ARROWS_EQUIP_NEEDED);
break;
case 3:
// arrows equiped
break;
default:
logger->log("QQQQ 0x013b: Unhandled message %i", type);
break;
}
BLOCK_END("PlayerHandler::processPlayerArrowMessage")
}
bool PlayerHandler::canUseMagic() const
{
return PlayerInfo::getStatEffective(Attributes::MATK) > 0;
}
int PlayerHandler::getJobLocation() const
{
return EA_JOB;
}
int PlayerHandler::getAttackLocation() const
{
return EA_ATK;
}
#define setStatComplex(stat) \
PlayerInfo::setStatBase(stat, base, notify); \
if (mod != -1) \
PlayerInfo::setStatMod(stat, mod)
void PlayerHandler::setStat(const int type,
const int base,
const int mod,
const bool notify) const
{
switch (type)
{
case 0x0000:
localPlayer->setWalkSpeed(Vector(static_cast<float>(
base), static_cast<float>(base), 0));
PlayerInfo::setStatBase(Attributes::WALK_SPEED, base);
PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
break;
case 0x0001:
PlayerInfo::setAttribute(Attributes::EXP, base);
break;
case 0x0002:
PlayerInfo::setStatExperience(EA_JOB, base,
PlayerInfo::getStatExperience(EA_JOB).second);
break;
case 0x0003:
PlayerInfo::setStatBase(Attributes::KARMA, base);
PlayerInfo::setStatMod(Attributes::KARMA, 0);
break;
case 0x0004:
PlayerInfo::setStatBase(Attributes::MANNER, base);
PlayerInfo::setStatMod(Attributes::MANNER, 0);
break;
case 0x0005:
PlayerInfo::setAttribute(Attributes::HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
->getMember(localPlayer->getId());
if (m)
{
m->setHp(base);
m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
}
}
break;
case 0x0006:
PlayerInfo::setAttribute(Attributes::MAX_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)->getMember(
localPlayer->getId());
if (m)
{
m->setHp(PlayerInfo::getAttribute(Attributes::HP));
m->setMaxHp(base);
}
}
break;
case 0x0007:
PlayerInfo::setAttribute(Attributes::MP, base);
break;
case 0x0008:
PlayerInfo::setAttribute(Attributes::MAX_MP, base);
break;
case 0x0009:
PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base);
break;
case 0x000b:
PlayerInfo::setAttribute(Attributes::LEVEL, base);
if (localPlayer)
{
localPlayer->setLevel(base);
localPlayer->updateName();
}
break;
case 0x000c:
PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base);
if (skillDialog)
skillDialog->update();
break;
case 0x000d:
setStatComplex(EA_STR);
break;
case 0x000e:
setStatComplex(EA_AGI);
break;
case 0x000f:
setStatComplex(EA_VIT);
break;
case 0x0010:
setStatComplex(EA_INT);
break;
case 0x0011:
setStatComplex(EA_DEX);
break;
case 0x0012:
setStatComplex(EA_LUK);
break;
case 0x0014:
{
const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY);
const int newMoney = base;
if (newMoney > oldMoney)
{
NotifyManager::notify(NotifyTypes::MONEY_GET,
Units::formatCurrency(newMoney - oldMoney));
}
else if (newMoney < oldMoney)
{
NotifyManager::notify(NotifyTypes::MONEY_SPENT,
Units::formatCurrency(oldMoney - newMoney).c_str());
}
PlayerInfo::setAttribute(Attributes::MONEY, newMoney);
break;
}
case 0x0016:
PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base);
break;
case 0x0017:
PlayerInfo::setStatExperience(EA_JOB,
PlayerInfo::getStatExperience(EA_JOB).first, base);
break;
case 0x0018:
if (!weightNotice && config.getBoolValue("weightMsg"))
{
const int max = PlayerInfo::getAttribute(
Attributes::MAX_WEIGHT) / 2;
const int total = PlayerInfo::getAttribute(
Attributes::TOTAL_WEIGHT);
if (base >= max && total < max)
{
weightNoticeTime = cur_time + 5;
// TRANSLATORS: message header
weightNotice = new OkDialog(_("Message"),
// TRANSLATORS: weight message
_("You are carrying more than "
"half your weight. You are "
"unable to regain health."),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::OK,
false, true, nullptr, 260);
weightNotice->addActionListener(
&weightListener);
}
else if (base < max && total >= max)
{
weightNoticeTime = cur_time + 5;
// TRANSLATORS: message header
weightNotice = new OkDialog(_("Message"),
// TRANSLATORS: weight message
_("You are carrying less than "
"half your weight. You "
"can regain health."),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::OK,
false, true, nullptr, 260);
weightNotice->addActionListener(
&weightListener);
}
}
PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
break;
case 0x0019:
PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
break;
case 0x0020:
statusWindow->setPointsNeeded(EA_STR, base);
break;
case 0x0021:
statusWindow->setPointsNeeded(EA_AGI, base);
break;
case 0x0022:
statusWindow->setPointsNeeded(EA_VIT, base);
break;
case 0x0023:
statusWindow->setPointsNeeded(EA_INT, base);
break;
case 0x0024:
statusWindow->setPointsNeeded(EA_DEX, base);
break;
case 0x0025:
statusWindow->setPointsNeeded(EA_LUK, base);
break;
case 0x0029:
PlayerInfo::setStatBase(EA_ATK, base);
PlayerInfo::updateAttrs();
break;
case 0x002a:
PlayerInfo::setStatMod(EA_ATK, base);
PlayerInfo::updateAttrs();
break;
case 0x002b:
PlayerInfo::setStatBase(Attributes::MATK, base);
break;
case 0x002c:
PlayerInfo::setStatMod(Attributes::MATK, base);
break;
case 0x002d:
PlayerInfo::setStatBase(EA_DEF, base);
break;
case 0x002e:
PlayerInfo::setStatMod(EA_DEF, base);
break;
case 0x002f:
PlayerInfo::setStatBase(Attributes::MDEF, base);
break;
case 0x0030:
PlayerInfo::setStatMod(Attributes::MDEF, base);
break;
case 0x0031:
PlayerInfo::setStatBase(Attributes::HIT, base);
break;
case 0x0032:
PlayerInfo::setStatBase(Attributes::FLEE, base);
break;
case 0x0033:
PlayerInfo::setStatMod(Attributes::FLEE, base);
break;
case 0x0034:
PlayerInfo::setStatBase(Attributes::CRIT, base);
break;
case 0x0035:
localPlayer->setAttackSpeed(base);
PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base);
PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
case 0x0037:
PlayerInfo::setStatBase(EA_JOB, base);
break;
default:
logger->log("Error: Unknown stat set: %d, values: %d, %d",
type, base, mod);
break;
}
}
} // namespace Ea