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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/npchandler.h"
#include "gui/npcdialog.h"
#include "net/messagein.h"
#include "net/net.h"
#include "debug.h"
namespace Ea
{
NpcHandler::NpcHandler() :
mDialog(0)
{
}
void NpcHandler::sendLetter(int npcId A_UNUSED,
const std::string &recipient A_UNUSED,
const std::string &text A_UNUSED)
{
// TODO
}
void NpcHandler::startShopping(int beingId A_UNUSED)
{
// TODO
}
void NpcHandler::endShopping(int beingId A_UNUSED)
{
// TODO
}
void NpcHandler::clearDialogs()
{
NpcDialogs::iterator it = mNpcDialogs.begin();
NpcDialogs::iterator it_end = mNpcDialogs.end();
while (it != it_end)
{
delete (*it).second.dialog;
++ it;
}
mNpcDialogs.clear();
}
void NpcHandler::processNpcChoice(Net::MessageIn &msg)
{
if (mDialog)
{
mDialog->choiceRequest();
mDialog->parseListItems(msg.readString(msg.getLength() - 8));
}
else
{
msg.readString(msg.getLength() - 8);
}
}
void NpcHandler::processNpcMessage(Net::MessageIn &msg)
{
if (mDialog)
mDialog->addText(msg.readString(msg.getLength() - 8));
else
msg.readString(msg.getLength() - 8);
}
void NpcHandler::processNpcClose(Net::MessageIn &msg A_UNUSED)
{
// Show the close button
if (mDialog)
mDialog->showCloseButton();
}
void NpcHandler::processNpcNext(Net::MessageIn &msg A_UNUSED)
{
// Show the next button
if (mDialog)
mDialog->showNextButton();
}
void NpcHandler::processNpcIntInput(Net::MessageIn &msg A_UNUSED)
{
// Request for an integer
if (mDialog)
mDialog->integerRequest(0);
}
void NpcHandler::processNpcStrInput(Net::MessageIn &msg A_UNUSED)
{
// Request for a string
if (mDialog)
mDialog->textRequest("");
}
} // namespace Ea
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