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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/npchandler.h"
#include "gui/viewport.h"
#include "gui/windows/npcdialog.h"
#include "net/messagein.h"
#include "utils/langs.h"
#include "debug.h"
namespace Ea
{
NpcDialog *NpcHandler::mDialog = nullptr;
bool NpcHandler::mRequestLang = false;
NpcHandler::NpcHandler()
{
mDialog = nullptr;
mRequestLang = false;
}
void NpcHandler::processNpcChoice(Net::MessageIn &msg)
{
npcHandler->getNpc(msg);
mRequestLang = false;
if (mDialog)
{
mDialog->choiceRequest();
mDialog->parseListItems(msg.readString(msg.getLength() - 8,
"select items"));
}
else
{
msg.readString(msg.getLength() - 8, "select items");
}
}
void NpcHandler::processNpcMessage(Net::MessageIn &msg)
{
npcHandler->getNpc(msg);
mRequestLang = false;
const std::string message = msg.readString(msg.getLength() - 8, "message");
// ignore future legacy npc commands.
if (message.size() > 3 && message.substr(0, 3) == "###")
return;
if (mDialog)
mDialog->addText(message);
}
void NpcHandler::processNpcClose(Net::MessageIn &msg)
{
// Show the close button
npcHandler->getNpc(msg);
mRequestLang = false;
if (mDialog)
mDialog->showCloseButton();
}
void NpcHandler::processNpcNext(Net::MessageIn &msg)
{
// Show the next button
npcHandler->getNpc(msg);
mRequestLang = false;
if (mDialog)
mDialog->showNextButton();
}
void NpcHandler::processNpcIntInput(Net::MessageIn &msg)
{
// Request for an integer
npcHandler->getNpc(msg);
mRequestLang = false;
if (mDialog)
mDialog->integerRequest(0);
}
void NpcHandler::processNpcStrInput(Net::MessageIn &msg)
{
// Request for a string
BeingId npcId = npcHandler->getNpc(msg);
if (mRequestLang)
{
mRequestLang = false;
npcHandler->stringInput(npcId, getLangSimple());
}
else if (mDialog)
{
mDialog->textRequest("");
}
}
void NpcHandler::processNpcCommand(Net::MessageIn &msg)
{
const BeingId npcId = npcHandler->getNpc(msg);
mRequestLang = false;
const int cmd = msg.readInt16("cmd");
const BeingId id = msg.readBeingId("id");
const int x = msg.readInt16("x");
const int y = msg.readInt16("y");
switch (cmd)
{
case 0:
mRequestLang = true;
break;
case 1:
if (viewport)
viewport->moveCameraToActor(npcId);
break;
case 2:
if (viewport)
{
if (id == BeingId_zero)
viewport->moveCameraToPosition(x, y);
else
viewport->moveCameraToActor(id, x, y);
}
break;
case 3:
if (viewport)
viewport->returnCamera();
break;
case 4:
if (viewport)
{
viewport->moveCameraRelative(x, y);
}
break;
case 5: // close dialog
if (mDialog)
mDialog->restoreCamera();
npcHandler->closeDialog(npcId);
break;
case 6: // show avatar
if (mDialog)
{
mDialog->showAvatar(id);
}
break;
case 7: // set avatar direction
if (mDialog)
{
mDialog->setAvatarDirection(
Net::MessageIn::fromServerDirection(
static_cast<uint8_t>(id)));
}
break;
case 8: // set avatar action
if (mDialog)
mDialog->setAvatarAction(toInt(id, int));
break;
case 9: // clear npc dialog
if (mDialog)
mDialog->clearRows();
break;
case 10: // send selected item id
{
int invSize = toInt(id, int);
if (!invSize)
invSize = 1;
if (mDialog)
mDialog->itemRequest(invSize);
break;
}
default:
UNIMPLIMENTEDPACKET;
break;
}
}
void NpcHandler::processChangeTitle(Net::MessageIn &msg)
{
npcHandler->getNpc(msg);
mRequestLang = false;
const std::string str = msg.readString(-1, "title");
if (mDialog)
mDialog->setCaption(str);
}
} // namespace Ea
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