/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/network.h"
#include "configuration.h"
#include "logger.h"
#include "net/packetinfo.h"
#include "utils/cast.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/sdlhelper.h"
#include <sstream>
#include "debug.h"
#ifndef SDL_BIG_ENDIAN
#error missing SDL_endian.h
#endif // SDL_BYTEORDER
extern unsigned int mLastHost;
namespace Ea
{
const unsigned int BUFFER_SIZE = 1000000;
const unsigned int BUFFER_LIMIT = 930000;
int networkThread(void *data)
{
Network *const network = static_cast<Network *>(data);
if ((network == nullptr) || !network->realConnect())
return -1;
network->receive();
return 0;
}
Network::Network() :
mSocket(nullptr),
mServer(),
mPackets(nullptr),
mInBuffer(new char[BUFFER_SIZE]),
mOutBuffer(new char[BUFFER_SIZE]),
mInSize(0),
mOutSize(0),
mToSkip(0),
mState(IDLE),
mError(),
mWorkerThread(nullptr),
mMutexIn(SDL_CreateMutex()),
mMutexOut(SDL_CreateMutex()),
mSleep(config.getIntValue("networksleep")),
mPauseDispatch(false)
{
TcpNet::init();
}
Network::~Network()
{
if (mState != IDLE && mState != NET_ERROR)
disconnect();
SDL_DestroyMutex(mMutexIn);
mMutexIn = nullptr;
SDL_DestroyMutex(mMutexOut);
mMutexOut = nullptr;
delete2Arr(mInBuffer);
delete2Arr(mOutBuffer);
delete2Arr(mPackets);
TcpNet::quit();
}
bool Network::connect(const ServerInfo &server)
{
if (mState != IDLE && mState != NET_ERROR)
{
logger->log1("Tried to connect an already connected socket!");
return false;
}
if (server.hostname.empty())
{
// TRANSLATORS: error message
setError(_("Empty address given to Network::connect()!"));
return false;
}
logger->log("Network::Connecting to %s:%i",
server.hostname.c_str(), server.port);
mServer.hostname = server.hostname;
mServer.althostname = server.althostname;
mServer.port = server.port;
// Reset to sane values
mOutSize = 0;
mInSize = 0;
mToSkip = 0;
mState = CONNECTING;
mWorkerThread = SDL::createThread(&networkThread, "network", this);
if (mWorkerThread == nullptr)
{
setError("Unable to create network worker thread");
return false;
}
return true;
}
void Network::disconnect()
{
BLOCK_START("Network::disconnect")
mState = IDLE;
SDL::WaitThread(mWorkerThread);
mWorkerThread = nullptr;
if (mSocket != nullptr)
{
TcpNet::closeSocket(mSocket);
mSocket = nullptr;
if (mSleep > 0)
SDL_Delay(mSleep);
}
BLOCK_END("Network::disconnect")
}
void Network::flush()
{
if ((mOutSize == 0U) || mState != CONNECTED)
return;
SDL_mutexP(mMutexOut);
const int ret = TcpNet::send(mSocket, mOutBuffer, mOutSize);
/*
if (logger)
{
logger->dlog(std::string("Send ").append(
toString(mOutSize)).append(" bytes"));
}
*/
if (ret < CAST_S32(mOutSize))
{
SDL_mutexV(mMutexOut);
setError("Error in TcpNet::send(): " +
std::string(TcpNet::getError()));
}
mOutSize = 0;
SDL_mutexV(mMutexOut);
}
void Network::skip(const int len)
{
SDL_mutexP(mMutexIn);
mToSkip += len;
if (mInSize == 0U)
{
SDL_mutexV(mMutexIn);
return;
}
if (mInSize >= mToSkip)
{
mInSize -= mToSkip;
memmove(mInBuffer, mInBuffer + CAST_SIZE(mToSkip), mInSize);
mToSkip = 0;
}
else
{
mToSkip -= mInSize;
mInSize = 0;
}
SDL_mutexV(mMutexIn);
}
bool Network::realConnect()
{
IPaddress ipAddress;
if (TcpNet::resolveHost(&ipAddress, mServer.hostname.c_str(),
mServer.port) == -1)
{
if (mServer.althostname.empty() || TcpNet::resolveHost(&ipAddress,
mServer.althostname.c_str(), mServer.port) == -1)
{
const std::string errorMessage = std::string(
// TRANSLATORS: error message
_("Unable to resolve host \"")).append(
mServer.hostname).append("\".");
setError(errorMessage);
logger->log_r("TcpNet::ResolveHost: %s", errorMessage.c_str());
return false;
}
logger->log_r("using alt host name: %s", mServer.althostname.c_str());
}
mState = CONNECTING;
mSocket = TcpNet::open(&ipAddress);
if (mSocket == nullptr)
{
logger->log_r("Error in TcpNet::open(): %s", TcpNet::getError());
setError(TcpNet::getError());
return false;
}
mLastHost = ipAddress.host;
logger->log_r("Network::Started session with %s:%i",
ipToString(ipAddress.host), ipAddress.port);
mState = CONNECTED;
return true;
}
void Network::receive()
{
TcpNet::SocketSet set;
if ((set = TcpNet::allocSocketSet(1)) == nullptr)
{
setError("Error in TcpNet::allocSocketSet(): " +
std::string(TcpNet::getError()));
return;
}
if (TcpNet::addSocket(set, mSocket) == -1)
{
setError("Error in TcpNet::addSocket(): " +
std::string(TcpNet::getError()));
}
while (mState == CONNECTED)
{
const int numReady = TcpNet::checkSockets(
set, (CAST_U32(500)));
switch (numReady)
{
case -1:
logger->log_r("Error: TcpNet::checkSockets");
break;
// FALLTHROUGH
case 0:
break;
case 1:
{
// Receive data from the socket
SDL_mutexP(mMutexIn);
if (mInSize > BUFFER_LIMIT)
{
SDL_mutexV(mMutexIn);
SDL_Delay(100);
continue;
}
const int ret = TcpNet::recv(mSocket,
mInBuffer + CAST_SIZE(mInSize),
BUFFER_SIZE - mInSize);
if (ret == 0)
{
// We got disconnected
mState = IDLE;
logger->log_r("Disconnected.");
}
else if (ret < 0)
{
// TRANSLATORS: error message
setError(_("Connection to server terminated. ") +
std::string(TcpNet::getError()));
}
else
{
// DEBUGLOG("Receive " + toString(ret) + " bytes");
mInSize += ret;
if (mToSkip != 0U)
{
if (mInSize >= mToSkip)
{
mInSize -= mToSkip;
memmove(mInBuffer,
mInBuffer + CAST_SIZE(mToSkip),
mInSize);
mToSkip = 0;
}
else
{
mToSkip -= mInSize;
mInSize = 0;
}
}
}
SDL_mutexV(mMutexIn);
break;
}
default:
// more than one socket is ready..
// this should not happen since we only listen once socket.
std::stringstream errorStream;
errorStream << "Error in TcpNet::recv(), " << numReady
<< " sockets are ready: " << TcpNet::getError();
setError(errorStream.str());
break;
}
}
if (TcpNet::delSocket(set, mSocket) == -1)
logger->log_r("Error in TcpNet::delSocket(): %s", TcpNet::getError());
TcpNet::freeSocketSet(set);
}
void Network::setError(const std::string &error)
{
logger->log_r("Network error: %s", error.c_str());
mError = error;
mState = NET_ERROR;
}
uint16_t Network::readWord(const int pos) const
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
return SDL_Swap16(*reinterpret_cast<uint16_t*>(
mInBuffer + CAST_SIZE(pos)));
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
return (*reinterpret_cast<uint16_t*>(
mInBuffer + CAST_SIZE(pos)));
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
}
void Network::fixSendBuffer()
{
if (mOutSize > BUFFER_LIMIT)
{
if (mState != CONNECTED)
mOutSize = 0;
else
flush();
}
}
} // namespace Ea