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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_GAMEHANDLER_H
#define NET_EA_GAMEHANDLER_H
#include "listener.h"
#include "net/gamehandler.h"
#include "net/messagein.h"
#include "net/net.h"
namespace Ea
{
class GameHandler : public Net::GameHandler, public Listener
{
public:
GameHandler();
virtual void processEvent(Channels channel,
const Event &event);
virtual void who();
virtual bool removeDeadBeings() const
{ return true; }
virtual void setMap(const std::string map);
virtual bool canUseMagicBar() const
{ return true; }
virtual void mapLoadedEvent() = 0;
virtual void processMapLogin(Net::MessageIn &msg);
virtual void processWhoAnswer(Net::MessageIn &msg);
virtual void processCharSwitchResponse(Net::MessageIn &msg);
virtual void processMapQuitResponse(Net::MessageIn &msg);
protected:
std::string mMap;
int mCharID; /// < Saved for map-server switching
};
} // namespace Ea
#endif // NET_EA_GAMEHANDLER_H
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