/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_EAPROTOCOL_H
#define NET_EA_EAPROTOCOL_H
namespace Ea
{
enum
{
WALK_SPEED = 0,
EXP = 1,
JOB_EXP = 2,
KARMA = 3,
MANNER = 4,
HP = 5,
MAX_HP = 6,
MP = 7,
MAX_MP = 8,
CHAR_POINTS = 9,
LEVEL = 11,
SKILL_POINTS = 12,
STR = 13,
AGI = 14,
VIT = 15,
INT = 16,
DEX = 17,
LUK = 18,
MONEY = 20,
EXP_NEEDED = 22,
JOB_MOD = 23,
TOTAL_WEIGHT = 24,
MAX_WEIGHT = 25,
STR_NEEDED = 32,
AGI_NEEDED = 33,
VIT_NEEDED = 34,
INT_NEEDED = 35,
DEX_NEEDED = 36,
LUK_NEEDED = 37,
ATK = 41,
ATK_MOD = 42,
MATK = 43,
MATK_MOD = 44,
DEF = 45,
DEF_MOD = 46,
MDEF = 47,
MDEF_MOD = 48,
HIT = 49,
FLEE = 50,
FLEE_MOD = 51,
CRIT = 52,
ATTACK_DELAY = 53,
JOB = 55
};
} // namespace Ea
enum
{
EA_SPRITE_BASE = 0,
EA_SPRITE_HAIR,
EA_SPRITE_WEAPON,
EA_SPRITE_HEAD_BOTTOM,
EA_SPRITE_HEAD_TOP,
EA_SPRITE_HEAD_MID,
EA_SPRITE_HAIR_COLOR,
EA_SPRITE_CLOTHES_COLOR,
EA_SPRITE_SHIELD,
EA_SPRITE_SHOES,
EA_SPRITE_BODY,
EA_SPRITE_FLOOR,
EA_SPRITE_ROBE,
EA_SPRITE_EVOL2,
EA_SPRITE_EVOL3,
EA_SPRITE_EVOL4,
EA_SPRITE_EVOL5,
EA_SPRITE_EVOL6,
EA_SPRITE_EVOL7,
EA_SPRITE_EVOL8,
EA_SPRITE_EVOL9,
EA_SPRITE_EVOL10,
EA_SPRITE_EVOL11,
EA_SPRITE_EVOL12,
EA_SPRITE_VECTOREND
};
static const int INVENTORY_OFFSET = 2;
static const int STORAGE_OFFSET = 1;
#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */
#define SMSG_PLAYER_CHAT2 0x0224 /**< Player talks */
#define SMSG_CHAR_CREATE_SUCCEEDED2 0x0221
#define SMSG_BEING_CHAT2 0x0223 /**< A being talks in channels */
#endif // NET_EA_EAPROTOCOL_H