/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/chathandler.h"
#include "actorspritemanager.h"
#include "configuration.h"
#include "guildmanager.h"
#include "localplayer.h"
#include "notifymanager.h"
#include "playerrelations.h"
#include "gui/chatwindow.h"
#include "gui/shopwindow.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/gmtab.h"
#include <string>
#include "debug.h"
namespace Ea
{
ChatHandler::ChatHandler() :
mShowAllLang(serverConfig.getValue("showAllLang", 0))
{
}
void ChatHandler::me(const std::string &text)
{
std::string action = strprintf("*%s*", text.c_str());
talk(action, GENERAL_CHANNEL);
}
void ChatHandler::channelList()
{
}
void ChatHandler::enterChannel(const std::string &channel A_UNUSED,
const std::string &password A_UNUSED)
{
}
void ChatHandler::quitChannel(int channelId A_UNUSED)
{
}
void ChatHandler::sendToChannel(int channelId A_UNUSED,
const std::string &text A_UNUSED)
{
}
void ChatHandler::userList(const std::string &channel A_UNUSED)
{
}
void ChatHandler::setChannelTopic(int channelId A_UNUSED,
const std::string &text A_UNUSED)
{
}
void ChatHandler::setUserMode(int channelId A_UNUSED,
const std::string &name A_UNUSED,
int mode A_UNUSED)
{
}
void ChatHandler::kickUser(int channelId A_UNUSED,
const std::string &name A_UNUSED)
{
}
void ChatHandler::processWhisperResponse(Net::MessageIn &msg)
{
std::string nick;
if (mSentWhispers.empty())
{
nick = "user";
}
else
{
nick = mSentWhispers.front();
mSentWhispers.pop();
}
const int type = msg.readInt8();
switch (type)
{
case 0x00:
// Success (don't need to report)
break;
case 0x01:
if (chatWindow)
{
chatWindow->addWhisper(nick,
strprintf(_("Whisper could not be "
"sent, %s is offline."), nick.c_str()), BY_SERVER);
}
break;
case 0x02:
if (chatWindow)
{
chatWindow->addWhisper(nick,
strprintf(_("Whisper could not "
"be sent, ignored by %s."), nick.c_str()),
BY_SERVER);
}
break;
default:
if (logger)
{
logger->log("QQQ SMSG_WHISPER_RESPONSE:"
+ toString(type));
}
}
}
void ChatHandler::processWhisper(Net::MessageIn &msg)
{
const int chatMsgLength = msg.readInt16() - 28;
std::string nick = msg.readString(24);
if (chatMsgLength <= 0)
return;
std::string chatMsg = msg.readString(chatMsgLength);
// ignoring future whisper messages
if (chatMsg.find("\302\202G") == 0 || chatMsg.find("\302\202A") == 0)
return;
// remove first unicode space if this is may be whisper command.
if (chatMsg.find("\302\202!") == 0)
chatMsg = chatMsg.substr(2);
if (nick != "Server")
{
if (guildManager && GuildManager::getEnableGuildBot()
&& nick == "guild" && guildManager->processGuildMessage(chatMsg))
{
return;
}
if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
{
const bool tradeBot = config.getBoolValue("tradebot");
const bool showMsg = !config.getBoolValue("hideShopMessages");
if (player_relations.hasPermission(nick, PlayerRelation::TRADE))
{
if (shopWindow)
{ //commands to shop from player
if (chatMsg.find("!selllist ") == 0)
{
if (tradeBot)
{
if (showMsg && chatWindow)
chatWindow->addWhisper(nick, chatMsg);
shopWindow->giveList(nick, ShopWindow::SELL);
}
}
else if (chatMsg.find("!buylist ") == 0)
{
if (tradeBot)
{
if (showMsg && chatWindow)
chatWindow->addWhisper(nick, chatMsg);
shopWindow->giveList(nick, ShopWindow::BUY);
}
}
else if (chatMsg.find("!buyitem ") == 0)
{
if (showMsg && chatWindow)
chatWindow->addWhisper(nick, chatMsg);
if (tradeBot)
{
shopWindow->processRequest(nick, chatMsg,
ShopWindow::BUY);
}
}
else if (chatMsg.find("!sellitem ") == 0)
{
if (showMsg && chatWindow)
chatWindow->addWhisper(nick, chatMsg);
if (tradeBot)
{
shopWindow->processRequest(nick, chatMsg,
ShopWindow::SELL);
}
}
else if (chatMsg.length() > 3
&& chatMsg.find("\302\202") == 0)
{
chatMsg = chatMsg.erase(0, 2);
if (showMsg && chatWindow)
chatWindow->addWhisper(nick, chatMsg);
if (chatMsg.find("B1") == 0 || chatMsg.find("S1") == 0)
shopWindow->showList(nick, chatMsg);
}
else if (chatWindow)
{
chatWindow->addWhisper(nick, chatMsg);
}
}
else if (chatWindow)
{
chatWindow->addWhisper(nick, chatMsg);
}
}
else
{
if (chatWindow && (showMsg || (chatMsg.find("!selllist") != 0
&& chatMsg.find("!buylist") != 0)))
{
chatWindow->addWhisper(nick, chatMsg);
}
}
}
}
else if (localChatTab)
{
if (gmChatTab && strStartWith(chatMsg, "[GM] "))
{
chatMsg = chatMsg.substr(5);
const size_t pos = chatMsg.find(": ", 0);
if (pos == std::string::npos)
{
gmChatTab->chatLog(chatMsg);
}
else
{
gmChatTab->chatLog(chatMsg.substr(0, pos),
chatMsg.substr(pos + 2));
}
}
else
{
localChatTab->chatLog(chatMsg, BY_SERVER);
}
}
}
void ChatHandler::processBeingChat(Net::MessageIn &msg, const bool channels)
{
if (!actorSpriteManager)
return;
int chatMsgLength = msg.readInt16() - 8;
Being *const being = actorSpriteManager->findBeing(msg.readInt32());
if (!being)
return;
std::string channel;
if (channels)
{
chatMsgLength -= 3;
channel = msg.readInt8();
channel += msg.readInt8();
channel += msg.readInt8();
}
if (chatMsgLength <= 0)
return;
std::string chatMsg = msg.readRawString(chatMsgLength);
if (being->getType() == Being::PLAYER)
being->setTalkTime();
const size_t pos = chatMsg.find(" : ", 0);
std::string sender_name = ((pos == std::string::npos)
? "" : chatMsg.substr(0, pos));
if (sender_name != being->getName() && being->getType() == Being::PLAYER)
{
if (!being->getName().empty())
sender_name = being->getName();
}
else
{
chatMsg.erase(0, pos + 3);
}
trim(chatMsg);
// We use getIgnorePlayer instead of ignoringPlayer here
// because ignorePlayer' side effects are triggered
// right below for Being::IGNORE_SPEECH_FLOAT.
if (player_relations.checkPermissionSilently(sender_name,
PlayerRelation::SPEECH_LOG) && chatWindow)
{
chatWindow->resortChatLog(removeColors(sender_name)
.append(" : ").append(chatMsg), BY_OTHER, channel, false, true);
}
if (player_relations.hasPermission(sender_name,
PlayerRelation::SPEECH_FLOAT))
{
being->setSpeech(chatMsg, channel);
}
}
void ChatHandler::processChat(Net::MessageIn &msg, bool normalChat,
bool channels)
{
int chatMsgLength = msg.readInt16() - 4;
std::string channel;
if (channels)
{
chatMsgLength -= 3;
channel = msg.readInt8();
channel += msg.readInt8();
channel += msg.readInt8();
}
if (chatMsgLength <= 0)
return;
std::string chatMsg = msg.readRawString(chatMsgLength);
const size_t pos = chatMsg.find(" : ", 0);
if (normalChat)
{
if (chatWindow)
{
chatWindow->resortChatLog(chatMsg, BY_PLAYER,
channel, false, true);
}
if (channel.empty())
{
const std::string senseStr = "You sense the following: ";
if (actorSpriteManager && !chatMsg.find(senseStr))
{
actorSpriteManager->parseLevels(
chatMsg.substr(senseStr.size()));
}
}
if (pos != std::string::npos)
chatMsg.erase(0, pos + 3);
trim(chatMsg);
if (player_node)
player_node->setSpeech(chatMsg, channel);
}
else if (localChatTab)
{
localChatTab->chatLog(chatMsg, BY_GM);
}
}
void ChatHandler::processMVP(Net::MessageIn &msg)
{
// Display MVP player
const int id = msg.readInt32(); // id
if (localChatTab && actorSpriteManager && config.getBoolValue("showMVP"))
{
const Being *const being = actorSpriteManager->findBeing(id);
if (!being)
NotifyManager::notify(NotifyManager::MVP_PLAYER, "");
else
NotifyManager::notify(NotifyManager::MVP_PLAYER, being->getName());
}
}
void ChatHandler::processIgnoreAllResponse(Net::MessageIn &msg)
{
const int action = msg.readInt8();
const int fail = msg.readInt8();
if (!localChatTab)
return;
switch (action)
{
case 0:
{
switch (fail)
{
case 0:
NotifyManager::notify(NotifyManager::WHISPERS_IGNORED);
break;
default:
NotifyManager::notify(NotifyManager::
WHISPERS_IGNORE_FAILED);
break;
}
break;
}
case 1:
{
switch (fail)
{
case 0:
NotifyManager::notify(NotifyManager::WHISPERS_UNIGNORED);
break;
default:
NotifyManager::notify(NotifyManager::
WHISPERS_UNIGNORE_FAILED);
break;
}
break;
}
default:
// unknown result
break;
}
}
} // namespace Ea