/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/beingrecv.h"
#include "actormanager.h"
#include "game.h"
#include "party.h"
#include "being/localplayer.h"
#include "being/playerrelation.h"
#include "being/playerrelations.h"
#include "enums/resources/map/mapitemtype.h"
#include "gui/viewport.h"
#include "gui/windows/socialwindow.h"
#include "resources/map/map.h"
#include "net/messagein.h"
#include "net/serverfeatures.h"
#include "debug.h"
namespace Ea
{
namespace BeingRecv
{
bool mSync = false;
BeingId mSpawnId = BeingId_zero;
} // namespace BeingRecv
void BeingRecv::processBeingRemove(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingRemove")
if (!actorManager || !localPlayer)
{
BLOCK_END("BeingRecv::processBeingRemove")
return;
}
// A being should be removed or has died
const BeingId id = msg.readBeingId("being id");
const uint8_t type = msg.readUInt8("remove flag");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
{
msg.readUInt8("dead flag?");
BLOCK_END("BeingRecv::processBeingRemove")
return;
}
localPlayer->followMoveTo(dstBeing, localPlayer->getNextDestX(),
localPlayer->getNextDestY());
// If this is player's current target, clear it.
if (dstBeing == localPlayer->getTarget())
localPlayer->stopAttack(true);
if (type == 1U)
{
if (dstBeing->getCurrentAction() != BeingAction::DEAD)
{
dstBeing->setAction(BeingAction::DEAD, 0);
dstBeing->recalcSpritesOrder();
}
}
else if (type == 0U && dstBeing->getType() == ActorType::Npc)
{
const BeingInfo *const info = dstBeing->getInfo();
if (!info || info->getAllowDelete())
actorManager->destroy(dstBeing);
}
else
{
if (dstBeing->getType() == ActorType::Player)
{
if (socialWindow)
socialWindow->updateActiveList();
}
actorManager->destroy(dstBeing);
}
BLOCK_END("BeingRecv::processBeingRemove")
}
void BeingRecv::processSkillDamage(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processSkillDamage")
if (!actorManager)
{
BLOCK_END("BeingRecv::processSkillDamage")
return;
}
const int id = msg.readInt16("skill id");
Being *const srcBeing = actorManager->findBeing(
msg.readBeingId("src being id"));
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("dst being id"));
msg.readInt32("tick");
msg.readInt32("src speed");
msg.readInt32("dst speed");
const int param1 = msg.readInt32("damage");
const int level = msg.readInt16("skill level");
msg.readInt16("div");
msg.readUInt8("skill hit/type?");
if (srcBeing)
srcBeing->handleSkill(dstBeing, param1, id, level);
if (dstBeing)
dstBeing->takeDamage(srcBeing, param1, AttackType::SKILL, id, level);
BLOCK_END("BeingRecv::processSkillDamage")
}
void BeingRecv::processBeingAction(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingAction")
if (!actorManager)
{
BLOCK_END("BeingRecv::processBeingAction")
return;
}
Being *const srcBeing = actorManager->findBeing(
msg.readBeingId("src being id"));
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("dst being id"));
msg.readInt32("tick");
const int srcSpeed = msg.readInt32("src speed");
msg.readInt32("dst speed");
const int param1 = msg.readInt16("param1");
msg.readInt16("param 2");
const AttackTypeT type = static_cast<AttackTypeT>(
msg.readUInt8("type"));
msg.readInt16("param 3");
switch (type)
{
case AttackType::HIT: // Damage
case AttackType::CRITICAL: // Critical Damage
case AttackType::MULTI: // Critical Damage
case AttackType::REFLECT: // Reflected Damage
case AttackType::FLEE: // Lucky Dodge
if (srcBeing)
{
if (srcSpeed && srcBeing->getType() == ActorType::Player)
srcBeing->setAttackDelay(srcSpeed);
// attackid=1, type
srcBeing->handleAttack(dstBeing, param1, 1);
if (srcBeing->getType() == ActorType::Player)
srcBeing->setAttackTime();
}
if (dstBeing)
{
// level not present, using 1
dstBeing->takeDamage(srcBeing, param1,
static_cast<AttackTypeT>(type), 1);
}
break;
case AttackType::PICKUP:
break;
// tmw server can send here garbage?
// if (srcBeing)
// srcBeing->setAction(BeingAction::DEAD, 0);
case AttackType::SIT:
if (srcBeing)
{
srcBeing->setAction(BeingAction::SIT, 0);
if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
if (localPlayer)
localPlayer->imitateAction(srcBeing, BeingAction::SIT);
}
}
break;
case AttackType::STAND:
if (srcBeing)
{
srcBeing->setAction(BeingAction::STAND, 0);
if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
if (localPlayer)
{
localPlayer->imitateAction(srcBeing,
BeingAction::STAND);
}
}
}
break;
default:
case AttackType::SPLASH:
case AttackType::SKILL:
case AttackType::REPEATE:
case AttackType::MULTI_REFLECT:
case AttackType::TOUCH_SKILL:
case AttackType::MISS:
case AttackType::SKILLMISS:
UNIMPLIMENTEDPACKET;
break;
}
BLOCK_END("BeingRecv::processBeingAction")
}
void BeingRecv::processBeingEmotion(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingEmotion")
if (!localPlayer || !actorManager)
{
BLOCK_END("BeingRecv::processBeingEmotion")
return;
}
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("being id"));
if (!dstBeing)
{
BLOCK_END("BeingRecv::processBeingEmotion")
return;
}
if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
{
const uint8_t emote = msg.readUInt8("emote");
if (emote)
{
dstBeing->setEmote(emote, 0);
localPlayer->imitateEmote(dstBeing, emote);
}
}
if (dstBeing->getType() == ActorType::Player)
dstBeing->setOtherTime();
BLOCK_END("BeingRecv::processBeingEmotion")
}
void BeingRecv::processNameResponse(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processNameResponse")
if (!localPlayer || !actorManager)
{
BLOCK_END("BeingRecv::processNameResponse")
return;
}
const BeingId beingId = msg.readBeingId("being id");
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
{
if (beingId == localPlayer->getId())
{
localPlayer->pingResponse();
}
else
{
const std::string name = msg.readString(24, "name");
if (dstBeing->getType() != ActorType::Portal)
{
dstBeing->setName(name);
}
else if (viewport)
{
Map *const map = viewport->getMap();
if (map)
{
map->addPortalTile(name, MapItemType::PORTAL,
dstBeing->getTileX(), dstBeing->getTileY());
}
}
dstBeing->updateGuild();
dstBeing->addToCache();
if (dstBeing->getType() == ActorType::Player)
dstBeing->updateColors();
if (localPlayer)
{
const Party *const party = localPlayer->getParty();
if (party && party->isMember(dstBeing->getId()))
{
PartyMember *const member = party->getMember(
dstBeing->getId());
if (member)
member->setName(dstBeing->getName());
}
localPlayer->checkNewName(dstBeing);
}
BLOCK_END("BeingRecv::processNameResponse")
return;
}
}
msg.readString(24, "name");
BLOCK_END("BeingRecv::processNameResponse")
}
void BeingRecv::processPlayerStop(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processPlayerStop")
if (!actorManager || !localPlayer)
{
BLOCK_END("BeingRecv::processPlayerStop")
return;
}
const BeingId id = msg.readBeingId("account id");
if (mSync || id != localPlayer->getId())
{
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
{
const uint16_t x = msg.readInt16("x");
const uint16_t y = msg.readInt16("y");
dstBeing->setTileCoords(x, y);
if (dstBeing->getCurrentAction() == BeingAction::MOVE)
dstBeing->setAction(BeingAction::STAND, 0);
BLOCK_END("BeingRecv::processPlayerStop")
return;
}
}
msg.readInt16("x");
msg.readInt16("y");
BLOCK_END("BeingRecv::processPlayerStop")
}
void BeingRecv::processPlayerMoveToAttack(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processPlayerStop")
msg.readInt32("target id");
msg.readInt16("target x");
msg.readInt16("target y");
msg.readInt16("x");
msg.readInt16("y");
msg.readInt16("attack range");
if (localPlayer)
localPlayer->fixAttackTarget();
BLOCK_END("BeingRecv::processPlayerStop")
}
void BeingRecv::processSkillNoDamage(Net::MessageIn &msg)
{
const int id = msg.readInt16("skill id");
const int heal = msg.readInt16("heal");
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("dst being id"));
Being *const srcBeing = actorManager->findBeing(
msg.readBeingId("src being id"));
msg.readUInt8("fail");
if (srcBeing)
srcBeing->handleSkill(dstBeing, heal, id, 1);
}
void BeingRecv::processPvpMapMode(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processPvpMapMode")
const Game *const game = Game::instance();
if (!game)
{
BLOCK_END("BeingRecv::processPvpMapMode")
return;
}
Map *const map = game->getCurrentMap();
if (map)
map->setPvpMode(msg.readInt16("pvp mode"));
BLOCK_END("BeingRecv::processPvpMapMode")
}
void BeingRecv::processBeingMove3(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingMove3")
if (!actorManager || !serverFeatures->haveMove3())
{
BLOCK_END("BeingRecv::processBeingMove3")
return;
}
static const int16_t dirx[8] = {0, -1, -1, -1, 0, 1, 1, 1};
static const int16_t diry[8] = {1, 1, 0, -1, -1, -1, 0, 1};
const int len = msg.readInt16("len") - 14;
Being *const dstBeing = actorManager->findBeing(
msg.readBeingId("being id"));
if (!dstBeing)
{
BLOCK_END("BeingRecv::processBeingMove3")
return;
}
const int16_t speed = msg.readInt16("speed");
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
int16_t x = msg.readInt16("x");
int16_t y = msg.readInt16("y");
dstBeing->setAction(BeingAction::STAND, 0);
dstBeing->setTileCoords(x, y);
const unsigned char *moves = msg.readBytes(len, "moving path");
Path path;
if (moves)
{
for (int f = 0; f < len; f ++)
{
const unsigned char dir = moves[f];
if (dir <= 7)
{
x += dirx[dir];
y += diry[dir];
path.push_back(Position(x, y));
}
else
{
logger->log("bad move packet: %d", dir);
}
}
delete [] moves;
}
dstBeing->setPath(path);
BLOCK_END("BeingRecv::processBeingMove3")
}
Being *BeingRecv::createBeing(const BeingId id,
const int job)
{
if (!actorManager)
return nullptr;
ActorTypeT type = ActorType::Unknown;
if (job <= 25 || (job >= 4001 && job <= 4049))
type = ActorType::Player;
else if (job >= 46 && job <= 1000)
type = ActorType::Npc;
else if (job > 1000 && job <= 2000)
type = ActorType::Monster;
else if (job == 45)
type = ActorType::Portal;
Being *const being = actorManager->createBeing(
id, type, fromInt(job, BeingTypeId));
return being;
}
void BeingRecv::setSprite(Being *const being,
const unsigned int slot,
const int id,
const std::string &color,
const ItemColor colorId,
const bool isWeapon,
const bool isTempSprite)
{
if (!being)
return;
being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite);
}
} // namespace Ea