/*
* The ManaPlus Client
* Copyright (C) 2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MGL_H
#define MGL_H
#define GL_GLEXT_PROTOTYPES 1
#include <SDL_opengl.h>
#include <GL/glext.h>
#define GL_NUM_EXTENSIONS 0x821D
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define defNameE(name) extern name##_t m##name
typedef void (APIENTRY *glGenRenderbuffers_t)(GLsizei, GLuint *);
typedef void (APIENTRY *glBindRenderbuffer_t)(GLenum target,
GLuint renderbuffer);
typedef void (APIENTRY *glRenderbufferStorage_t)(GLenum target,
GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRY *glGenFramebuffers_t)(GLsizei n, GLuint *framebuffers);
typedef void (APIENTRY *glBindFramebuffer_t)(GLenum target,
GLuint framebuffer);
typedef void (APIENTRY *glFramebufferTexture2D_t)(GLenum target,
GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRY *glFramebufferRenderbuffer_t)(GLenum target,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRY *glDeleteFramebuffers_t) (GLsizei, const GLuint *);
typedef void (APIENTRY *glDeleteRenderbuffers_t) (GLsizei, const GLuint *);
typedef const GLubyte *(APIENTRY *glGetStringi_t) (GLenum, GLuint);
defNameE(glGenRenderbuffers);
defNameE(glBindRenderbuffer);
defNameE(glRenderbufferStorage);
defNameE(glGenFramebuffers);
defNameE(glBindFramebuffer);
defNameE(glFramebufferTexture2D);
defNameE(glFramebufferRenderbuffer);
defNameE(glDeleteFramebuffers);
defNameE(glDeleteRenderbuffers);
defNameE(glGetStringi);
#endif