/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYDATA_H
#define KEYDATA_H
#include "actionmanager.h"
#include <string>
typedef bool (*ActionFuncPtr) (InputEvent &event);
struct KeyData
{
const char *configField;
int defaultType1;
int defaultValue1;
int defaultType2;
int defaultValue2;
int grp;
ActionFuncPtr action;
int modKeyIndex;
int priority;
int condition;
};
namespace Input
{
enum KeyGroup
{
GRP_DEFAULT = 1, // default game key
GRP_CHAT = 2, // chat key
GRP_EMOTION = 4, // emotions key
GRP_OUTFIT = 8, // outfit key
GRP_GUI = 16 // gui key
};
/**
* All the key functions.
* KEY_NO_VALUE is used in initialization, and should be unchanged.
* KEY_TOTAL should always be last (used as a conditional in loops).
* The key assignment view gets arranged according to the order of
* these values.
*/
enum KeyAction
{
KEY_NO_VALUE = -1,
KEY_MOVE_UP,
KEY_MOVE_DOWN,
KEY_MOVE_LEFT,
KEY_MOVE_RIGHT,
KEY_ATTACK,
KEY_TARGET_ATTACK,
KEY_MOVE_TO_TARGET,
KEY_CHANGE_MOVE_TO_TARGET,
KEY_MOVE_TO_HOME,
KEY_SET_HOME,
KEY_MOVE_TO_POINT,
KEY_TALK,
KEY_STOP_ATTACK,
KEY_UNTARGET,
KEY_TARGET_MONSTER,
KEY_TARGET_NPC,
KEY_TARGET_PLAYER,
KEY_PICKUP,
KEY_CHANGE_PICKUP_TYPE,
KEY_HIDE_WINDOWS,
KEY_SIT,
KEY_SCREENSHOT,
KEY_TRADE,
KEY_PATHFIND,
KEY_OK,
KEY_QUIT,
KEY_SHORTCUTS_KEY,
KEY_SHORTCUT_1,
KEY_SHORTCUT_2,
KEY_SHORTCUT_3,
KEY_SHORTCUT_4,
KEY_SHORTCUT_5,
KEY_SHORTCUT_6,
KEY_SHORTCUT_7,
KEY_SHORTCUT_8,
KEY_SHORTCUT_9,
KEY_SHORTCUT_10,
KEY_SHORTCUT_11,
KEY_SHORTCUT_12,
KEY_SHORTCUT_13,
KEY_SHORTCUT_14,
KEY_SHORTCUT_15,
KEY_SHORTCUT_16,
KEY_SHORTCUT_17,
KEY_SHORTCUT_18,
KEY_SHORTCUT_19,
KEY_SHORTCUT_20,
KEY_WINDOW_HELP,
KEY_WINDOW_STATUS,
KEY_WINDOW_INVENTORY,
KEY_WINDOW_EQUIPMENT,
KEY_WINDOW_SKILL,
KEY_WINDOW_MINIMAP,
KEY_WINDOW_CHAT,
KEY_WINDOW_SHORTCUT,
KEY_WINDOW_SETUP,
KEY_WINDOW_DEBUG,
KEY_WINDOW_SOCIAL,
KEY_WINDOW_EMOTE_SHORTCUT,
KEY_WINDOW_OUTFIT,
KEY_WINDOW_SHOP,
KEY_WINDOW_DROP,
KEY_WINDOW_KILLS,
KEY_WINDOW_SPELLS,
KEY_WINDOW_BOT_CHECKER,
KEY_WINDOW_ONLINE,
KEY_WINDOW_DIDYOUKNOW,
KEY_PREV_SOCIAL_TAB,
KEY_NEXT_SOCIAL_TAB,
KEY_EMOTE,
KEY_EMOTE_1,
KEY_EMOTE_2,
KEY_EMOTE_3,
KEY_EMOTE_4,
KEY_EMOTE_5,
KEY_EMOTE_6,
KEY_EMOTE_7,
KEY_EMOTE_8,
KEY_EMOTE_9,
KEY_EMOTE_10,
KEY_EMOTE_11,
KEY_EMOTE_12,
KEY_EMOTE_13,
KEY_EMOTE_14,
KEY_EMOTE_15,
KEY_EMOTE_16,
KEY_EMOTE_17,
KEY_EMOTE_18,
KEY_EMOTE_19,
KEY_EMOTE_20,
KEY_EMOTE_21,
KEY_EMOTE_22,
KEY_EMOTE_23,
KEY_EMOTE_24,
KEY_EMOTE_25,
KEY_EMOTE_26,
KEY_EMOTE_27,
KEY_EMOTE_28,
KEY_EMOTE_29,
KEY_EMOTE_30,
KEY_EMOTE_31,
KEY_EMOTE_32,
KEY_EMOTE_33,
KEY_EMOTE_34,
KEY_EMOTE_35,
KEY_EMOTE_36,
KEY_EMOTE_37,
KEY_EMOTE_38,
KEY_EMOTE_39,
KEY_EMOTE_40,
KEY_EMOTE_41,
KEY_EMOTE_42,
KEY_EMOTE_43,
KEY_EMOTE_44,
KEY_EMOTE_45,
KEY_EMOTE_46,
KEY_EMOTE_47,
KEY_EMOTE_48,
KEY_WEAR_OUTFIT,
KEY_COPY_OUTFIT,
KEY_COPY_EQUIPED_OUTFIT,
KEY_TOGGLE_CHAT,
KEY_SCROLL_CHAT_UP,
KEY_SCROLL_CHAT_DOWN,
KEY_PREV_CHAT_TAB,
KEY_NEXT_CHAT_TAB,
KEY_CLOSE_CHAT_TAB,
KEY_CHAT_PREV_HISTORY,
KEY_CHAT_NEXT_HISTORY,
KEY_AUTOCOMPLETE_CHAT,
KEY_DEACTIVATE_CHAT,
KEY_IGNORE_INPUT_1,
KEY_IGNORE_INPUT_2,
KEY_DIRECT_UP,
KEY_DIRECT_DOWN,
KEY_DIRECT_LEFT,
KEY_DIRECT_RIGHT,
KEY_CRAZY_MOVES,
KEY_CHANGE_CRAZY_MOVES_TYPE,
KEY_QUICK_DROP,
KEY_QUICK_DROPN,
KEY_SWITCH_QUICK_DROP,
KEY_MAGIC_INMA1,
KEY_MAGIC_ITENPLZ,
KEY_MAGIC_ATTACK,
KEY_SWITCH_MAGIC_ATTACK,
KEY_SWITCH_PVP_ATTACK,
KEY_INVERT_DIRECTION,
KEY_CHANGE_ATTACK_WEAPON_TYPE,
KEY_CHANGE_ATTACK_TYPE,
KEY_CHANGE_FOLLOW_MODE,
KEY_CHANGE_IMITATION_MODE,
KEY_DISABLE_GAME_MODIFIERS,
KEY_CHANGE_AUDIO,
KEY_AWAY,
KEY_RIGHT_CLICK,
KEY_CAMERA,
KEY_MOD,
KEY_TOTAL
};
}
#endif