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/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARDCONFIG_H
#define KEYBOARDCONFIG_H
#include <SDL_types.h>
#include <SDL_keyboard.h>
#include "inputevent.h"
#include "keydata.h"
#include <map>
#include <string>
#include <vector>
union SDL_Event;
typedef std::vector<int> KeysVector;
typedef KeysVector::iterator KeysVectorIter;
typedef KeysVector::const_iterator KeysVectorCIter;
typedef std::map<int, KeysVector> KeyToActionMap;
typedef KeyToActionMap::iterator KeyToActionMapIter;
enum KeyTypes
{
INPUT_UNKNOWN = 0,
INPUT_KEYBOARD = 1,
INPUT_MOUSE = 2,
INPUT_JOYSTICK = 3
};
struct KeyItem
{
KeyItem() : type(-1), value(-1)
{ }
KeyItem(int type0, int value0) : type(type0), value(value0)
{ }
int type;
int value;
};
#define KeyFunctionSize 3
/**
* Each key represents a key function. Such as 'Move up', 'Attack' etc.
*/
struct KeyFunction
{
KeyItem values[KeyFunctionSize];
};
class Setup_Keyboard;
class KeyboardConfig
{
public:
/**
* Initializes the keyboard config explicitly.
*/
void init();
/**
* Retrieve the key values from config file.
*/
void retrieve();
/**
* Store the key values to config file.
*/
void store();
/**
* Make the keys their default values.
*/
void makeDefault();
/**
* Determines if any key assignments are the same as each other.
*/
bool hasConflicts(int &key1, int &key2);
/**
* Calls a function back so the key re-assignment(s) can be seen.
*/
void callbackNewKey();
/**
* Get the index of the new key to be assigned.
*/
int getNewKeyIndex() const
{ return mNewKeyIndex; }
/**
* Get the enable flag, which will stop the user from doing actions.
*/
bool isEnabled() const
{ return mEnabled; }
/**
* Get the key function index by providing the keys value.
*/
int getKeyIndex(const SDL_Event &event, int grp = 1) const;
/**
* Set the enable flag, which will stop the user from doing actions.
*/
void setEnabled(bool flag)
{ mEnabled = flag; }
/**
* Set the index of the new key to be assigned.
*/
void setNewKeyIndex(int value)
{ mNewKeyIndex = value; }
/**
* Set the value of the new key.
*/
void setNewKey(const SDL_Event &event);
/**
* Set a reference to the key setup window.
*/
void setSetupKeyboard(Setup_Keyboard *setupKey)
{ mSetupKey = setupKey; }
/**
* Checks if the key is active, by providing the key function index.
*/
bool isActionActive(int index) const;
/**
* Takes a snapshot of all the active keys.
*/
void refreshActiveKeys();
std::string getKeyValueString(int index) const;
std::string getKeyShortString(const std::string &key) const;
std::string getKeyStringLong(int index) const;
SDLKey getKeyFromEvent(const SDL_Event &event) const;
int getKeyValueFromEvent(const SDL_Event &event) const;
void unassignKey();
void updateKeyActionMap();
bool triggerAction(const SDL_Event &event);
private:
int mNewKeyIndex; /**< Index of new key to be assigned */
bool mEnabled; /**< Flag to respond to key input */
Setup_Keyboard *mSetupKey; /**< Reference to setup window */
KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */
Uint8 *mActiveKeys; /**< Stores a list of all the keys */
KeyToActionMap mKeyToAction;
};
extern KeyboardConfig keyboard;
#endif
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