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/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keyboardconfig.h"
#include "configuration.h"
#include "inputevent.h"
#include "inputmanager.h"
#include "keyboarddata.h"
#include "logger.h"
#include "gui/sdlinput.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <SDL_events.h>
#include <algorithm>
#include "debug.h"
class KeyFunctor
{
public:
bool operator() (int key1, int key2)
{
return keys[key1].priority >= keys[key2].priority;
}
const KeyData *keys;
} keySorter;
void KeyboardConfig::init()
{
mEnabled = true;
updateKeyActionMap();
}
int KeyboardConfig::getKeyValueFromEvent(const SDL_Event &event) const
{
if (event.key.keysym.sym)
return event.key.keysym.sym;
else if (event.key.keysym.scancode > 1)
return -event.key.keysym.scancode;
return 0;
}
int KeyboardConfig::getKeyIndex(const SDL_Event &event, int grp) const
{
const int keyValue = getKeyValueFromEvent(event);
for (size_t i = 0; i < Input::KEY_TOTAL; i++)
{
KeyFunction &key = inputManager.getKey(i);
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
if (keyValue == key.values[i2].value
&& (grp & keyData[i].grp) != 0
&& key.values[i2].type == INPUT_KEYBOARD)
{
return i;
}
}
}
return Input::KEY_NO_VALUE;
}
void KeyboardConfig::refreshActiveKeys()
{
mActiveKeys = SDL_GetKeyState(nullptr);
}
std::string KeyboardConfig::getKeyName(int key)
{
if (key == Input::KEY_NO_VALUE)
return "";
if (key >= 0)
return SDL_GetKeyName(static_cast<SDLKey>(key));
return strprintf(_("key_%d"), key);
}
std::string KeyboardConfig::getKeyShortString(const std::string &key) const
{
if (key == "backspace")
{
return "bksp";
}
else if (key == "unknown key")
{
// TRANSLATORS: Unknown key short string. This string must be maximum 5 chars
return _("u key");
}
return key;
}
SDLKey KeyboardConfig::getKeyFromEvent(const SDL_Event &event) const
{
return event.key.keysym.sym;
}
void KeyboardConfig::updateKeyActionMap()
{
mKeyToAction.clear();
for (size_t i = 0; i < Input::KEY_TOTAL; i ++)
{
if (keyData[i].action)
{
KeyFunction &key = inputManager.getKey(i);
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
if (key.values[i2].type == INPUT_KEYBOARD)
mKeyToAction[key.values[i2].value].push_back(i);
}
}
}
keySorter.keys = &keyData[0];
KeyToActionMapIter it = mKeyToAction.begin();
KeyToActionMapIter it_end = mKeyToAction.end();
for (; it != it_end; ++ it)
{
KeysVector *keys = &it->second;
if (keys->size() > 1)
sort(keys->begin(), keys->end(), keySorter);
}
}
bool KeyboardConfig::triggerAction(const SDL_Event &event)
{
const int i = getKeyValueFromEvent(event);
// logger->log("key triggerAction: %d", i);
if (i != 0 && i < SDLK_LAST && mKeyToAction.find(i) != mKeyToAction.end())
{
const KeysVector &ptrs = mKeyToAction[i];
// logger->log("ptrs: %d", (int)ptrs.size());
KeysVectorCIter it = ptrs.begin();
KeysVectorCIter it_end = ptrs.end();
int mask = inputManager.getInputConditionMask();
for (; it != it_end; ++ it)
{
const int keyNum = *it;
if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
continue;
if (inputManager.checkKey(&keyData[keyNum], mask))
{
InputEvent evt(keyNum, mask);
if ((*(keyData[keyNum].action))(evt))
{
return true;
}
}
}
}
return false;
}
bool KeyboardConfig::isActionActive(int index) const
{
if (!mActiveKeys)
return false;
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
const int value = inputManager.getKey(index).values[i].value;
if (value >= 0 && mActiveKeys[value])
return true;
}
return false;
}
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