/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keyboardconfig.h"
#include "configuration.h"
#include "inputevent.h"
#include "inputmanager.h"
#include "keyboarddata.h"
#include "logger.h"
#include "gui/sdlinput.h"
#include "gui/setup_keyboard.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <SDL_events.h>
#include <algorithm>
#include "debug.h"
class KeyFunctor
{
public:
bool operator() (int key1, int key2)
{
return keys[key1].priority >= keys[key2].priority;
}
KeyFunction *keys;
} keySorter;
void KeyboardConfig::init()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
mKey[i].configField = keyData[i].configField;
mKey[i].defaultValue = keyData[i].defaultValue;
mKey[i].caption = gettext(keyData[i].caption.c_str());
mKey[i].value = KEY_NO_VALUE;
mKey[i].grp = keyData[i].grp;
mKey[i].action = keyData[i].action;
mKey[i].modKeyIndex = keyData[i].modKeyIndex;
mKey[i].priority = keyData[i].priority;
mKey[i].condition = keyData[i].condition;
}
for (int i = KEY_EMOTE_1; i <= KEY_EMOTE_48; i ++)
{
mKey[i].caption = strprintf(
_("Emote Shortcut %d"), i - KEY_EMOTE_1 + 1);
}
for (int i = KEY_SHORTCUT_1; i <= KEY_SHORTCUT_20; i ++)
{
mKey[i].caption = strprintf(
_("Item Shortcut %d"), i - KEY_SHORTCUT_1 + 1);
}
mNewKeyIndex = KEY_NO_VALUE;
mEnabled = true;
retrieve();
updateKeyActionMap();
}
void KeyboardConfig::retrieve()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
if (*mKey[i].configField)
{
mKey[i].value = static_cast<int>(config.getValue(
mKey[i].configField, mKey[i].defaultValue));
if (mKey[i].value < -255 || mKey[i].value >= SDLK_LAST)
mKey[i].value = KEY_NO_VALUE;
}
}
}
void KeyboardConfig::store()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
if (*mKey[i].configField)
config.setValue(mKey[i].configField, mKey[i].value);
}
}
void KeyboardConfig::makeDefault()
{
for (int i = 0; i < KEY_TOTAL; i++)
mKey[i].value = mKey[i].defaultValue;
}
bool KeyboardConfig::hasConflicts()
{
int i, j;
/**
* No need to parse the square matrix: only check one triangle
* that's enough to detect conflicts
*/
for (i = 0; i < KEY_TOTAL; i++)
{
if (mKey[i].value == KEY_NO_VALUE || !*mKey[i].configField)
continue;
for (j = i, j++; j < KEY_TOTAL; j++)
{
// Allow for item shortcut and emote keys to overlap
// as well as emote and ignore keys, but no other keys
if (mKey[j].value != KEY_NO_VALUE &&
mKey[i].value == mKey[j].value &&
((mKey[i].grp & mKey[j].grp) != 0 &&
*mKey[i].configField)
)
{
mBindError = strprintf(_("Conflict \"%s\" and \"%s\" keys. "
"Resolve them, or gameplay may result"
" in strange behaviour."),
mKey[i].caption.c_str(),
mKey[j].caption.c_str());
return true;
}
}
}
mBindError = "";
return false;
}
void KeyboardConfig::callbackNewKey()
{
mSetupKey->newKeyCallback(mNewKeyIndex);
}
int KeyboardConfig::getKeyValueFromEvent(const SDL_Event &event) const
{
if (event.key.keysym.sym)
return event.key.keysym.sym;
else if (event.key.keysym.scancode > 1)
return -event.key.keysym.scancode;
return 0;
}
int KeyboardConfig::getKeyIndex(const SDL_Event &event, int grp) const
{
const int keyValue = getKeyValueFromEvent(event);
for (int i = 0; i < KEY_TOTAL; i++)
{
if (keyValue == mKey[i].value &&
(grp & mKey[i].grp) != 0)
{
return i;
}
}
return KEY_NO_VALUE;
}
bool KeyboardConfig::isActionActive(int index) const
{
if (!mActiveKeys)
return false;
const int value = mKey[index].value;
if (value >= 0)
return mActiveKeys[value];
else
return false; // scan codes active state now not implimented
}
void KeyboardConfig::refreshActiveKeys()
{
mActiveKeys = SDL_GetKeyState(nullptr);
}
std::string KeyboardConfig::getKeyStringLong(int index) const
{
const int keyValue = getKeyValue(index);
if (keyValue >= 0)
return SDL_GetKeyName(static_cast<SDLKey>(keyValue));
else if (keyValue < -1)
return strprintf(_("key_%d"), -keyValue);
else
return _("unknown key");
}
std::string KeyboardConfig::getKeyValueString(int index) const
{
const int keyValue = getKeyValue(index);
if (keyValue >= 0)
{
std::string key = SDL_GetKeyName(static_cast<SDLKey>(keyValue));
return getKeyShortString(key);
}
else if (keyValue < -1)
{
return strprintf("#%d", -keyValue);
}
else
{
// TRANSLATORS: Unknown key short string. This string must be maximum 5 chars
return _("u key");
}
}
std::string KeyboardConfig::getKeyShortString(const std::string &key) const
{
if (key == "backspace")
{
return "bksp";
}
else if (key == "unknown key")
{
// TRANSLATORS: Unknown key short string. This string must be maximum 5 chars
return _("u key");
}
return key;
}
SDLKey KeyboardConfig::getKeyFromEvent(const SDL_Event &event) const
{
return event.key.keysym.sym;
}
void KeyboardConfig::setNewKey(const SDL_Event &event)
{
mKey[mNewKeyIndex].value = getKeyValueFromEvent(event);
updateKeyActionMap();
}
void KeyboardConfig::unassignKey()
{
mKey[mNewKeyIndex].value = KEY_NO_VALUE;
updateKeyActionMap();
}
void KeyboardConfig::updateKeyActionMap()
{
mKeyToAction.clear();
for (int i = 0; i < KEY_TOTAL; i++)
{
if (mKey[i].value != KEY_NO_VALUE && mKey[i].action)
mKeyToAction[mKey[i].value].push_back(i);
}
keySorter.keys = &mKey[0];
KeyToActionMapIter it = mKeyToAction.begin();
KeyToActionMapIter it_end = mKeyToAction.end();
for (; it != it_end; ++ it)
{
KeysVector *keys = &it->second;
if (keys->size() > 1)
sort(keys->begin(), keys->end(), keySorter);
}
}
bool KeyboardConfig::triggerAction(const SDL_Event &event)
{
const int i = getKeyValueFromEvent(event);
// logger->log("key triggerAction: %d", i);
if (i != 0 && i < SDLK_LAST && mKeyToAction.find(i) != mKeyToAction.end())
{
const KeysVector &ptrs = mKeyToAction[i];
// logger->log("ptrs: %d", (int)ptrs.size());
KeysVectorCIter it = ptrs.begin();
KeysVectorCIter it_end = ptrs.end();
int mask = inputManager.getInputConditionMask();
for (; it != it_end; ++ it)
{
const int keyNum = *it;
if (keyNum < 0 || keyNum >= KEY_TOTAL)
continue;
if (inputManager.checkKey(&mKey[keyNum], mask))
{
InputEvent evt(keyNum, mask);
if ((*(mKey[keyNum].action))(evt))
{
return true;
}
}
}
}
return false;
}