summaryrefslogblamecommitdiff
path: root/src/itemsoundmanager.h
blob: bdd77513fb31d2bc3af17a8eb874e31ab818b941 (plain) (tree)
1
2
3

                       
                                                    



















                                                                         
                                                


                        
                
           
               





                                       
                                           
                                                              
 
                                                   
                                                              

                                                        
                                                              


                                                              


                             
/*
 *  The ManaPlus Client
 *  Copyright (C) 2013-2018  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ITEMSOUNDMANAGER_H
#define ITEMSOUNDMANAGER_H

#include "enums/resources/item/itemsoundevent.h"

#include "localconsts.h"

class FloorItem;
class Item;
class ItemInfo;

class ItemSoundManager final
{
    public:
        A_DELETE_COPY(ItemSoundManager)

        static void playSfx(const int item,
                            const ItemSoundEvent::Type sound);

        static void playSfx(const Item *const item,
                            const ItemSoundEvent::Type sound);

        static void playSfx(const FloorItem *const item,
                            const ItemSoundEvent::Type sound);

        static void playSfx(const ItemInfo &info,
                            const ItemSoundEvent::Type sound);
};

#endif  // ITEMSOUNDMANAGER_H