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/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITEMSHORTCUT_H
#define ITEMSHORTCUT_H
#define SHORTCUT_ITEMS 20
#define SHORTCUT_TABS 3
class Item;
/**
* The class which keeps track of the item shortcuts.
*/
class ItemShortcut
{
public:
/**
* Constructor.
*/
ItemShortcut(int number);
/**
* Destructor.
*/
~ItemShortcut();
/**
* Load the configuration information.
*/
void load(bool oldConfig = 0);
/**
* Save the configuration information.
*/
void save();
/**
* Returns the shortcut item ID specified by the index.
*
* @param index Index of the shortcut item.
*/
int getItem(int index) const
{ return mItems[index]; }
/**
* Returns the amount of shortcut items.
*/
int getItemCount() const
{ return SHORTCUT_ITEMS; }
/**
* Returns the item ID that is currently selected.
*/
int getItemSelected() const
{ return mItemSelected; }
/**
* Adds the selected item ID to the items specified by the index.
*
* @param index Index of the items.
*/
void setItem(int index)
{ mItems[index] = mItemSelected; save(); }
/**
* Adds an item to the items store specified by the index.
*
* @param index Index of the item.
* @param itemId ID of the item.
*/
void setItems(int index, int itemId)
{ mItems[index] = itemId; save(); }
/**
* Set the item that is selected.
*
* @param itemId The ID of the item that is to be assigned.
*/
void setItemSelected(int itemId)
{ mItemSelected = itemId; }
/**
* Returns selected shortcut item ID.
*/
int getSelectedItem() const
{ return mItemSelected; }
/**
* A flag to check if the item is selected.
*/
bool isItemSelected() const
{ return mItemSelected > -1; }
/**
* Remove a item from the shortcut.
*/
void removeItem(int index)
{ mItems[index] = -1; save(); }
/**
* Try to use the item specified by the index.
*
* @param index Index of the item shortcut.
*/
void useItem(int index);
/**
* Equip a item from the shortcut.
*/
void equipItem(int index);
/**
* UnEquip a item from the shortcut.
*/
void unequipItem(int index);
private:
int mItems[SHORTCUT_ITEMS]; /**< The items stored. */
int mItemSelected; /**< The item held by cursor. */
int mNumber;
};
extern ItemShortcut *itemShortcut[SHORTCUT_TABS];
#endif
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