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/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "itemshortcut.h"
#include "configuration.h"
#include "inventory.h"
#include "item.h"
#include "playerinfo.h"
#include "spellmanager.h"
#include "gui/skilldialog.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "utils/stringutils.h"
#include "debug.h"
ItemShortcut *itemShortcut[SHORTCUT_TABS];
ItemShortcut::ItemShortcut(int number):
mItemSelected(-1),
mItemColorSelected(1),
mNumber(number)
{
load();
}
ItemShortcut::~ItemShortcut()
{
logger->log1("ItemShortcut::~ItemShortcut");
}
void ItemShortcut::load(bool oldConfig)
{
std::string name;
std::string color;
Configuration *cfg;
if (oldConfig)
cfg = &config;
else
cfg = &serverConfig;
if (mNumber)
{
name = "shortcut" + toString(mNumber) + "_";
color = "shortcutColor" + toString(mNumber) + "_";
}
else
{
name = "shortcut";
color = "shortcutColor";
}
for (int i = 0; i < SHORTCUT_ITEMS; i++)
{
int itemId = cfg->getValue(name + toString(i), -1);
int itemColor = cfg->getValue(color + toString(i), 1);
mItems[i] = itemId;
mItemColors[i] = itemColor;
}
}
void ItemShortcut::save()
{
std::string name;
std::string color;
if (mNumber)
{
name = "shortcut" + toString(mNumber) + "_";
color = "shortcutColor" + toString(mNumber) + "_";
}
else
{
name = "shortcut";
color = "shortcutColor";
}
logger->log("save %s", name.c_str());
for (int i = 0; i < SHORTCUT_ITEMS; i++)
{
const int itemId = mItems[i] ? mItems[i] : -1;
const int itemColor = mItemColors[i] ? mItemColors[i] : 1;
if (itemId != -1)
{
serverConfig.setValue(name + toString(i), itemId);
serverConfig.setValue(color + toString(i), itemColor);
}
else
{
serverConfig.deleteKey(name + toString(i));
serverConfig.deleteKey(color + toString(i));
}
}
}
void ItemShortcut::useItem(int index)
{
if (!PlayerInfo::getInventory())
return;
int itemId = mItems[index];
int itemColor = mItemColors[index];
if (itemId >= 0)
{
if (itemId < SPELL_MIN_ID)
{
Item *item = PlayerInfo::getInventory()->findItem(
itemId, itemColor);
if (item && item->getQuantity())
{
if (item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
else
Net::getInventoryHandler()->equipItem(item);
}
else
{
Net::getInventoryHandler()->useItem(item);
}
}
}
else if (itemId < SKILL_MIN_ID && spellManager)
{
spellManager->useItem(itemId);
}
else if (skillDialog)
{
skillDialog->useItem(itemId);
}
}
}
void ItemShortcut::equipItem(int index)
{
if (!PlayerInfo::getInventory())
return;
if (mItems[index])
{
Item *item = PlayerInfo::getInventory()->findItem(
mItems[index], mItemColors[index]);
if (item && item->getQuantity())
{
if (item->isEquipment())
{
if (!item->isEquipped())
Net::getInventoryHandler()->equipItem(item);
}
}
}
}
void ItemShortcut::unequipItem(int index)
{
if (!PlayerInfo::getInventory())
return;
if (mItems[index])
{
Item *item = PlayerInfo::getInventory()->findItem(
mItems[index], mItemColors[index]);
if (item && item->getQuantity())
{
if (item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
}
}
}
}
void ItemShortcut::setItemSelected(Item *item)
{
if (item)
{
// logger->log("set selected id: %d", item->getId());
// logger->log("set selected color: %d", item->getColor());
mItemSelected = item->getId();
mItemColorSelected = item->getColor();
}
else
{
mItemSelected = -1;
mItemColorSelected = 1;
}
}
void ItemShortcut::setItem(int index)
{
mItems[index] = mItemSelected;
mItemColors[index] = mItemColorSelected;
save();
}
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