blob: de19b29374a81d5975472668d4dac444b2c3a5e7 (
plain) (
tree)
|
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITEM_H
#define ITEM_H
#include "resources/itemdb.h"
#include <map>
class Image;
/**
* Represents one or more instances of a certain item type.
*/
class Item
{
public:
/**
* Constructor.
*/
Item(int id = -1, int quantity = 0, int refine = 0,
bool equipment = false, bool equipped = false);
/**
* Destructor.
*/
virtual ~Item();
/**
* Sets the item id, identifying the item type.
*/
void setId(int id);
/**
* Returns the item id.
*/
int getId() const
{ return mId; }
/**
* Returns the item image.
*/
Image *getImage() const
{ return mImage; }
/**
* Returns the item image.
*/
Image *getDrawImage() const
{ return mDrawImage; }
/**
* Sets the number of items.
*/
void setQuantity(int quantity)
{ mQuantity = quantity; }
/**
* Increases the number of items by the given amount.
*/
void increaseQuantity(int amount)
{ mQuantity += amount; }
/**
* Returns the number of items.
*/
int getQuantity() const
{ return mQuantity; }
/**
* Sets whether this item is considered equipment.
*/
void setEquipment(bool equipment)
{ mEquipment = equipment; }
/**
* Returns whether this item is considered equipment.
*/
bool isEquipment() const
{ return mEquipment; }
/**
* Sets whether this item is equipped.
*/
void setEquipped(bool equipped)
{ mEquipped = equipped; }
/**
* Returns whether this item is equipped.
*/
bool isEquipped() const
{ return mEquipped; }
/**
* Sets this item refine level.
*/
void setRefine(int refine)
{ mRefine = refine; }
/**
* Returns this item refine level.
*/
int getRefine() const
{ return mRefine; }
/**
* Sets whether this item is in equipment.
*/
void setInEquipment(bool inEquipment)
{ mInEquipment = inEquipment; }
/**
* Returns whether this item is in equipment.
*/
bool isInEquipment() const
{ return mInEquipment; }
/**
* Sets the inventory index of this item.
*/
void setInvIndex(int index)
{ mInvIndex = index; }
/**
* Returns the inventory index of this item.
*/
int getInvIndex() const
{ return mInvIndex; }
/**
* Returns information about this item type.
*/
const ItemInfo &getInfo() const
{ return ItemDB::get(mId); }
static Image *getImage(int id);
bool isHaveTag(int tagId);
protected:
int mId; /**< Item type id. */
Image *mImage; /**< Item image. */
Image *mDrawImage; /**< Draw image. */
int mQuantity; /**< Number of items. */
bool mEquipment; /**< Item is equipment. */
bool mEquipped; /**< Item is equipped. */
bool mInEquipment; /**< Item is in equipment */
int mRefine; /**< Item refine level. */
int mInvIndex; /**< Inventory index. */
std::map <int, int> mTags;
};
#endif
|