/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inventory.h"
#include "item.h"
#include "logger.h"
#include "enums/simpletypes.h"
#include "net/inventoryhandler.h"
#include "resources/iteminfo.h"
#include "listeners/inventorylistener.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <algorithm>
#include <functional>
#include <string>
#include "debug.h"
namespace
{
struct SlotUsed final
{
bool operator()(const Item *const item) const
{
return item && item->mId >= 0 && item->mQuantity > 0;
}
typedef Item *argument_type;
};
} // namespace
Inventory::Inventory(const InventoryType::Type type, const int size1) :
mInventoryListeners(),
mType(type),
mSize(size1 == -1 ? static_cast<unsigned>(
inventoryHandler->getSize(type))
: static_cast<unsigned>(size1)),
mItems(new Item*[mSize]),
mUsed(0)
{
std::fill_n(mItems, mSize, static_cast<Item*>(nullptr));
}
Inventory::~Inventory()
{
for (unsigned i = 0; i < mSize; i++)
delete mItems[i];
delete [] mItems;
mItems = nullptr;
}
Item *Inventory::getItem(const int index) const
{
if (index < 0 || index >= static_cast<int>(mSize) || !mItems[index]
|| mItems[index]->mQuantity <= 0)
{
return nullptr;
}
return mItems[index];
}
Item *Inventory::findItem(const int itemId, const unsigned char color) const
{
for (unsigned i = 0; i < mSize; i++)
{
Item *const item = mItems[i];
if (item && item->mId == itemId)
{
if (color == 0 || item->mColor == color
|| (color == 1 && item->mColor <= 1))
{
return item;
}
}
}
return nullptr;
}
int Inventory::addItem(const int id,
const int type,
const int quantity,
const uint8_t refine,
const uint8_t color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped)
{
const int slot = getFreeSlot();
setItem(slot, id, type, quantity, refine, color,
identified, damaged, favorite, equipment, equipped);
return slot;
}
void Inventory::setItem(const int index,
const int id,
const int type,
const int quantity,
const uint8_t refine,
const unsigned char color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped)
{
if (index < 0 || index >= static_cast<int>(mSize))
{
logger->log("Warning: invalid inventory index: %d", index);
return;
}
Item *const item1 = mItems[index];
if (!item1 && id > 0)
{
Item *const item = new Item(id, type, quantity, refine, color,
identified, damaged, favorite, equipment, equipped);
item->setInvIndex(index);
mItems[index] = item;
mUsed++;
distributeSlotsChangedEvent();
}
else if (id > 0 && item1)
{
item1->setId(id, color);
item1->setQuantity(quantity);
item1->setRefine(refine);
item1->setEquipment(equipment);
item1->setIdentified(identified);
item1->setDamaged(damaged);
item1->setFavorite(favorite);
}
else if (item1)
{
removeItemAt(index);
}
}
void Inventory::setCards(const int index,
const int *const cards,
const int size) const
{
if (index < 0 || index >= static_cast<int>(mSize))
{
logger->log("Warning: invalid inventory index: %d", index);
return;
}
Item *const item1 = mItems[index];
item1->setCards(cards, size);
}
void Inventory::clear()
{
for (unsigned i = 0; i < mSize; i++)
removeItemAt(i);
}
void Inventory::removeItem(const int id)
{
for (unsigned i = 0; i < mSize; i++)
{
const Item *const item = mItems[i];
if (item && item->mId == id)
removeItemAt(i);
}
}
void Inventory::removeItemAt(const int index)
{
delete2(mItems[index]);
mUsed--;
if (mUsed < 0) // Already at 0, no need to distribute event
mUsed = 0;
else
distributeSlotsChangedEvent();
}
bool Inventory::contains(const Item *const item) const
{
if (!item)
return false;
const int id = item->mId;
for (unsigned i = 0; i < mSize; i++)
{
const Item *const item1 = mItems[i];
if (item1 && item1->mId == id)
return true;
}
return false;
}
int Inventory::getFreeSlot() const
{
Item **const i = std::find_if(mItems, mItems + mSize,
std::not1(SlotUsed()));
return (i == mItems + mSize) ? -1
: static_cast<int>(i - mItems);
}
int Inventory::getLastUsedSlot() const
{
for (int i = mSize - 1; i >= 0; i--)
{
if (SlotUsed()(mItems[i]))
return i;
}
return -1;
}
void Inventory::addInventoyListener(InventoryListener* const listener)
{
mInventoryListeners.push_back(listener);
}
void Inventory::removeInventoyListener(InventoryListener* const listener)
{
mInventoryListeners.remove(listener);
}
void Inventory::distributeSlotsChangedEvent()
{
FOR_EACH (InventoryListenerList::const_iterator, i, mInventoryListeners)
(*i)->slotsChanged(this);
}
const Item *Inventory::findItemBySprite(std::string spritePath,
const Gender::Type gender,
const int race) const
{
spritePath = removeSpriteIndex(spritePath);
const std::string spritePathShort = extractNameFromSprite(spritePath);
int partialIndex = -1;
for (unsigned i = 0; i < mSize; i++)
{
const Item *const item = mItems[i];
if (item)
{
std::string path = item->getInfo().getSprite(gender, race);
if (!path.empty())
{
path = removeSpriteIndex(path);
if (spritePath == path)
return item;
path = extractNameFromSprite(path);
if (spritePathShort == path)
partialIndex = i;
}
}
}
if (partialIndex != -1)
return mItems[partialIndex];
return nullptr;
}
std::string Inventory::getName() const
{
switch (mType)
{
case InventoryType::INVENTORY:
case InventoryType::VENDING:
case InventoryType::TYPE_END:
default:
{
// TRANSLATORS: inventory type name
return N_("Inventory");
}
case InventoryType::STORAGE:
{
// TRANSLATORS: inventory type name
return N_("Storage");
}
case InventoryType::CART:
{
// TRANSLATORS: inventory type name
return N_("Cart");
}
case InventoryType::NPC:
{
// TRANSLATORS: inventory type name
return N_("Npc");
}
case InventoryType::TRADE:
{
// TRANSLATORS: inventory type name
return N_("Trade");
}
}
}
void Inventory::resize(const unsigned int newSize)
{
clear();
if (mSize == newSize)
return;
for (unsigned i = 0; i < mSize; i++)
delete mItems[i];
delete [] mItems;
mSize = newSize;
mItems = new Item*[static_cast<size_t>(mSize)];
std::fill_n(mItems, mSize, static_cast<Item*>(nullptr));
}