/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setupactiondata.h"
#include "utils/gettext.h"
#include "debug.h"
SetupActionData setupActionDataBasic[] =
{
{
// TRANSLATORS: input action name
N_("Target and attack keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Attack"),
InputAction::ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Target & attack closest monster"),
InputAction::TARGET_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Target & attack closest player"),
InputAction::ATTACK_HUMAN,
"",
},
{
// TRANSLATORS: input action name
N_("Move to Target"),
InputAction::MOVE_TO_TARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Change Move to Target type"),
InputAction::CHANGE_MOVE_TO_TARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Move to Home location"),
InputAction::MOVE_TO_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Set home location"),
InputAction::SET_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Move to navigation point"),
InputAction::MOVE_TO_POINT,
"",
},
{
// TRANSLATORS: input action name
N_("Talk"),
InputAction::TALK,
"",
},
{
// TRANSLATORS: input action name
N_("Stop Attack / Modifier key"),
InputAction::STOP_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Untarget"),
InputAction::UNTARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Target monster"),
InputAction::TARGET_MONSTER,
"",
},
{
// TRANSLATORS: input action name
N_("Target closest monster (without filters)"),
InputAction::TARGET_CLOSEST_MONSTER,
"",
},
{
// TRANSLATORS: input action name
N_("Target NPC"),
InputAction::TARGET_NPC,
"",
},
{
// TRANSLATORS: input action name
N_("Target Player"),
InputAction::TARGET_PLAYER,
"",
},
{
// TRANSLATORS: input action name
N_("Target mercenary"),
InputAction::TARGET_MERCENARY,
"",
},
{
// TRANSLATORS: input action name
N_("Target pet"),
InputAction::TARGET_PET,
"",
},
{
// TRANSLATORS: input action name
N_("Catch pet"),
InputAction::CATCH_PET,
"",
},
{
// TRANSLATORS: input action name
N_("Other Keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Pickup"),
InputAction::PICKUP,
"",
},
{
// TRANSLATORS: input action name
N_("Change Pickup Type"),
InputAction::CHANGE_PICKUP_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Sit"),
InputAction::SIT,
"",
},
{
// TRANSLATORS: input action name
N_("Screenshot"),
InputAction::SCREENSHOT,
"",
},
{
// TRANSLATORS: input action name
N_("Enable/Disable Trading"),
InputAction::CHANGE_TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Open trade window"),
InputAction::OPEN_TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Start trade with target"),
InputAction::TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Follow selected player"),
InputAction::FOLLOW,
"",
},
{
// TRANSLATORS: input action name
N_("Change Map View Mode"),
InputAction::PATHFIND,
"",
},
{
// TRANSLATORS: input action name
N_("Select OK"),
InputAction::OK,
"",
},
{
// TRANSLATORS: input action name
N_("Quit"),
InputAction::QUIT,
"",
},
{
// TRANSLATORS: input action name
N_("Stop or sit"),
InputAction::STOP_SIT,
"",
},
{
// TRANSLATORS: input action name
N_("Return to safe video mode"),
InputAction::SAFE_VIDEO,
"",
},
{
// TRANSLATORS: input action name
N_("Fire your homunculus"),
InputAction::HOMUNCULUS_FIRE,
"",
},
{
// TRANSLATORS: input action name
N_("Buy"),
InputAction::BUY,
"",
},
{
// TRANSLATORS: input action name
N_("Sell"),
InputAction::SELL,
"",
},
{
// TRANSLATORS: input action name
N_("Open context menu"),
InputAction::CONTEXT_MENU,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};