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/*
* Custom keyboard shortcuts configuration
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_KEYBOARDCONFIG_H
#define INPUT_KEYBOARDCONFIG_H
#include <SDL_keyboard.h>
#include "sdlshared.h"
#include "events/inputevent.h"
#include <string>
union SDL_Event;
class KeyboardConfig final
{
public:
KeyboardConfig();
A_DELETE_COPY(KeyboardConfig)
/**
* Initializes the keyboard config explicitly.
*/
void init();
void deinit();
/**
* Get the enable flag, which will stop the user from doing actions.
*/
bool isEnabled() const A_WARN_UNUSED
{ return mEnabled; }
/**
* Get the key function index by providing the keys value.
*/
static int getKeyIndex(const SDL_Event &event,
const int grp = 1) A_WARN_UNUSED;
/**
* Set the enable flag, which will stop the user from doing actions.
*/
void setEnabled(const bool flag)
{ mEnabled = flag; }
/**
* Takes a snapshot of all the active keys.
*/
void refreshActiveKeys();
static std::string getKeyShortString(const std::string &key)
A_WARN_UNUSED;
static SDLKey getKeyFromEvent(const SDL_Event &event) A_WARN_UNUSED;
static int getKeyValueFromEvent(const SDL_Event &event) A_WARN_UNUSED;
KeysVector *getActionVector(const SDL_Event &event) A_WARN_UNUSED;
KeysVector *getActionVectorByKey(const int i) A_WARN_UNUSED;
static std::string getKeyName(const int key)A_WARN_UNUSED;
bool isActionActive(const int index) const A_WARN_UNUSED;
void update();
void handleActicateKey(const SDL_Event &event);
void handleActicateKey(const int key);
void handleDeActicateKey(const SDL_Event &event);
void handleDeActicateKey(const int key);
int getActionId(const SDL_Event &event) A_WARN_UNUSED;
void handleRepeat(const int time);
void resetRepeat(const int key);
private:
bool mEnabled; /**< Flag to respond to key input */
const uint8_t *mActiveKeys; /**< Stores a list of all the keys */
uint8_t *mActiveKeys2; /**< Stores a list of all the keys */
unsigned int mRepeatTime;
KeyToActionMap mKeyToAction;
KeyToIdMap mKeyToId;
KeyTimeMap mKeyTimeMap;
};
extern KeyboardConfig keyboard;
#endif // INPUT_KEYBOARDCONFIG_H
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