/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUILD_H
#define GUILD_H
#include "gui/models/avatarlistmodel.h"
#include "utils/dtor.h"
#include "utils/stringvector.h"
#include <map>
class Guild;
typedef std::map<unsigned, std::string> PositionsMap;
class GuildMember final : public Avatar
{
public:
A_DELETE_COPY(GuildMember)
const Guild *getGuild() const A_WARN_UNUSED
{ return mGuild; }
int getPos() const A_WARN_UNUSED
{ return mPos; }
void setPos(const int pos)
{ mPos = pos; }
std::string getAdditionString() const override final A_WARN_UNUSED;
protected:
friend class Guild;
GuildMember(Guild *const guild, const int id, const int accountId,
const std::string &name);
GuildMember(Guild *const guild, const std::string &name);
Guild *mGuild;
int mPos;
};
class Guild final : public AvatarListModel
{
public:
A_DELETE_COPY(Guild)
~Guild();
/**
* Set the guild's name.
*/
void setName(const std::string &name)
{ mName = name; }
/**
* Adds member to the list.
*/
GuildMember *addMember(const int accountId, const int charId,
const std::string &name);
/**
* Adds member to the list.
*/
GuildMember *addMember(const std::string &name);
/**
* Find a member by ID.
*
* @return the member with the given ID, or NULL if they don't exist.
*/
GuildMember *getMember(const int id) const;
/**
* Find a member by account ID and char ID.
*
* @return the member with the given ID, or NULL if they don't exist.
*/
GuildMember *getMember(const int accountId, const int charId)
const A_WARN_UNUSED;
/**
* Find a member by name.
*
* @return the member with the given name, or NULL if they don't exist.
*/
GuildMember *getMember(const std::string &name) const A_WARN_UNUSED;
/**
* Get the name of the guild.
* @return returns name of the guild
*/
const std::string &getName() const A_WARN_UNUSED
{ return mName; }
/**
* Get the id of the guild.
* @return Returns the id of the guild
*/
int16_t getId() const A_WARN_UNUSED
{ return mId; }
/**
* Removes a member from the guild.
*/
void removeMember(const GuildMember *const member);
/**
* Removes a member from the guild.
*/
void removeMember(const int id);
/**
* Removes a member from the guild.
*/
void removeMember(const std::string &name);
void removeFromMembers();
void clearMembers()
{ delete_all(mMembers); mMembers.clear(); }
/**
* Get size of members list.
* @return Returns the number of members in the guild.
*/
int getNumberOfElements() override final A_WARN_UNUSED
{ return static_cast<int>(mMembers.size()); }
Avatar *getAvatarAt(const int i) override final A_WARN_UNUSED;
/**
* Get whether user can invite users to this guild.
* @return Returns true if user can invite users
*/
bool getInviteRights() const A_WARN_UNUSED
{ return mCanInviteUsers; }
void setRights(const int16_t rights);
bool isMember(const GuildMember *const member) const A_WARN_UNUSED;
bool isMember(const int id) const A_WARN_UNUSED;
bool isMember(const std::string &name) const A_WARN_UNUSED;
void getNames(StringVect &names) const;
void addPos(const int id, const std::string &name);
void sort();
std::string getPos(const int id) const A_WARN_UNUSED;
static Guild *getGuild(const int16_t id) A_WARN_UNUSED;
const PositionsMap &getPositions() const A_WARN_UNUSED
{ return mPositions; }
void setEmblemId(const int id)
{ mEmblemId = id; }
int getEmblemId() const A_WARN_UNUSED
{ return mEmblemId; }
static void clearGuilds();
void setServerGuild(const bool b)
{ mServerGuild = b; }
bool getServerGuild() const A_WARN_UNUSED
{ return mServerGuild; }
typedef std::vector<GuildMember*> MemberList;
const MemberList *getMembers() const A_WARN_UNUSED
{ return &mMembers; }
private:
typedef std::map<int, Guild*> GuildMap;
static GuildMap guilds;
/**
* Constructor with guild id passed to it.
*/
explicit Guild(const int16_t id);
MemberList mMembers;
PositionsMap mPositions;
std::string mName;
int mEmblemId;
int16_t mId;
bool mCanInviteUsers;
bool mServerGuild;
};
#endif // GUILD_H