/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "guild.h"
#include "actorspritemanager.h"
#include "utils/stringutils.h"
#include "debug.h"
class SortGuildFunctor
{
public:
bool operator() (GuildMember* m1, GuildMember* m2)
{
if (!m1 || !m2)
return false;
if (m1->getOnline() != m2->getOnline())
return m1->getOnline() > m2->getOnline();
if (m1->getPos() != m2->getPos())
return m1->getPos() < m2->getPos();
if (m1->getName() != m2->getName())
{
std::string s1 = m1->getName();
std::string s2 = m2->getName();
toLower(s1);
toLower(s2);
return s1 < s2;
}
return false;
// return m1->getName() < m2->getName();
}
} guildSorter;
GuildMember::GuildMember(Guild *guild, int accountId, int charId,
const std::string &name):
Avatar(name), mGuild(guild), mPos(0)
{
mId = accountId;
mCharId = charId;
}
GuildMember::GuildMember(Guild *guild, const std::string &name):
Avatar(name), mGuild(guild), mPos(0)
{
}
std::string GuildMember::getAdditionString() const
{
if (!mGuild)
return "";
return " - " + mGuild->getPos(mPos);
}
Guild::GuildMap Guild::guilds;
Guild::Guild(short id):
mId(id),
mCanInviteUsers(false),
mEmblemId(0),
mServerGuild(true)
{
guilds[id] = this;
}
Guild::~Guild()
{
clearMembers();
}
GuildMember *Guild::addMember(int accountId, int charId,
const std::string &name)
{
GuildMember *m;
if ((m = getMember(accountId, charId)))
return m;
m = new GuildMember(this, accountId, charId, name);
mMembers.push_back(m);
return m;
}
GuildMember *Guild::addMember(const std::string &name)
{
GuildMember *m;
if ((m = getMember(name)))
return m;
m = new GuildMember(this, name);
mMembers.push_back(m);
return m;
}
GuildMember *Guild::getMember(int id) const
{
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == id)
return (*itr);
++itr;
}
return NULL;
}
GuildMember *Guild::getMember(int accountId, int charId) const
{
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == accountId && (*itr)->mCharId == charId)
return (*itr);
++itr;
}
return NULL;
}
GuildMember *Guild::getMember(const std::string &name) const
{
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->getName() == name)
return (*itr);
++itr;
}
return NULL;
}
void Guild::removeMember(GuildMember *member)
{
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == member->mId &&
(*itr)->mCharId == member->mCharId &&
(*itr)->getName() == member->getName())
{
GuildMember *member = *itr;
mMembers.erase(itr);
delete member;
return;
}
++itr;
}
}
void Guild::removeMember(int id)
{
bool deleted = true;
while (deleted)
{
deleted = false;
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == id)
{
GuildMember *member = *itr;
mMembers.erase(itr);
delete member;
deleted = true;
break;
}
++itr;
}
}
}
void Guild::removeMember(const std::string &name)
{
bool deleted = true;
while (deleted)
{
deleted = false;
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->getName() == name)
{
GuildMember *member = *itr;
mMembers.erase(itr);
delete member;
deleted = true;
break;
}
++itr;
}
}
}
void Guild::removeFromMembers()
{
if (!actorSpriteManager)
return;
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
Being *b = actorSpriteManager->findBeing((*itr)->getID());
if (b)
b->removeGuild(getId());
++itr;
}
}
Avatar *Guild::getAvatarAt(int index)
{
return mMembers[index];
}
void Guild::setRights(short rights)
{
// to invite, rights must be greater than 0
if (rights > 0)
mCanInviteUsers = true;
}
bool Guild::isMember(GuildMember *member) const
{
if (member->mGuild > 0 && member->mGuild != this)
return false;
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == member->mId &&
(*itr)->getName() == member->getName())
{
return true;
}
++itr;
}
return false;
}
bool Guild::isMember(int id) const
{
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == id)
return true;
++itr;
}
return false;
}
bool Guild::isMember(const std::string &name) const
{
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->getName() == name)
return true;
++itr;
}
return false;
}
void Guild::getNames(std::vector<std::string> &names) const
{
names.clear();
MemberList::const_iterator it = mMembers.begin(),
it_end = mMembers.end();
while (it != it_end)
{
names.push_back((*it)->getName());
++it;
}
}
void Guild::addPos(int id, std::string name)
{
mPositions[id] = name;
}
Guild *Guild::getGuild(short id)
{
GuildMap::iterator it = guilds.find(id);
if (it != guilds.end())
return it->second;
Guild *guild = new Guild(id);
guilds[id] = guild;
return guild;
}
std::string Guild::getPos(int id) const
{
PositionsMap::const_iterator it = mPositions.find(id);
if (it == mPositions.end())
return "";
else
return it->second;
}
void Guild::sort()
{
std::sort(mMembers.begin(), mMembers.end(), guildSorter);
}
void Guild::clearGuilds()
{
GuildMap::iterator it = guilds.begin();
while (it != guilds.end())
{
delete (*it).second;
++ it;
}
guilds.clear();
}