/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
* Copyright (C) 2011-2014 The ManaPlus Developers
*
*
* Per Larsson a.k.a finalman
* Olof Naess�n a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* For comments regarding functions please see the header file.
*/
#include "guichan/widgets/button.hpp"
#include "guichan/exception.hpp"
#include "guichan/font.hpp"
#include "guichan/graphics.hpp"
#include "guichan/key.hpp"
#include "guichan/mouseevent.hpp"
#include "guichan/mouseinput.hpp"
#include "debug.h"
namespace gcn
{
Button::Button() :
gcn::Widget(),
gcn::MouseListener(),
gcn::KeyListener(),
gcn::FocusListener(),
mCaption(),
mHasMouse(false),
mKeyPressed(false),
mMousePressed(false),
mAlignment(Graphics::CENTER),
mSpacing(4)
{
setFocusable(true);
adjustSize();
setFrameSize(1);
addMouseListener(this);
addKeyListener(this);
addFocusListener(this);
}
Button::Button(const std::string& caption) :
gcn::Widget(),
gcn::MouseListener(),
gcn::KeyListener(),
gcn::FocusListener(),
mCaption(caption),
mHasMouse(false),
mKeyPressed(false),
mMousePressed(false),
mAlignment(Graphics::CENTER),
mSpacing(4)
{
setFocusable(true);
adjustSize();
setFrameSize(1);
addMouseListener(this);
addKeyListener(this);
addFocusListener(this);
}
void Button::setCaption(const std::string& caption)
{
mCaption = caption;
}
const std::string& Button::getCaption() const
{
return mCaption;
}
void Button::setAlignment(Graphics::Alignment alignment)
{
mAlignment = alignment;
}
Graphics::Alignment Button::getAlignment() const
{
return mAlignment;
}
void Button::setSpacing(unsigned int spacing)
{
mSpacing = spacing;
}
unsigned int Button::getSpacing() const
{
return mSpacing;
}
void Button::adjustSize()
{
}
bool Button::isPressed() const
{
if (mMousePressed)
return mHasMouse;
else
return mKeyPressed;
}
void Button::mousePressed(MouseEvent& mouseEvent)
{
if (mouseEvent.getButton() == MouseEvent::LEFT)
{
mMousePressed = true;
mouseEvent.consume();
}
}
void Button::mouseExited(MouseEvent& mouseEvent A_UNUSED)
{
mHasMouse = false;
}
void Button::mouseEntered(MouseEvent& mouseEvent A_UNUSED)
{
mHasMouse = true;
}
void Button::mouseDragged(MouseEvent& mouseEvent)
{
mouseEvent.consume();
}
void Button::focusLost(const Event& event A_UNUSED)
{
mMousePressed = false;
mKeyPressed = false;
}
} // namespace gcn