/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
* Copyright (C) 2011-2012 The ManaPlus Developers
*
*
* Per Larsson a.k.a finalman
* Olof Naess�n a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* For comments regarding functions please see the header file.
*/
#include "guichan/sdl/sdlgraphics.hpp"
#include "guichan/exception.hpp"
#include "guichan/font.hpp"
#include "guichan/image.hpp"
#include "guichan/sdl/sdlimage.hpp"
#include "guichan/sdl/sdlpixel.hpp"
#include "debug.h"
// For some reason an old version of MSVC did not like std::abs,
// so we added this macro.
#ifndef ABS
#define ABS(x) ((x)<0?-(x):(x))
#endif
namespace gcn
{
SDLGraphics::SDLGraphics() :
mTarget(nullptr),
mAlpha(false)
{
}
void SDLGraphics::_beginDraw()
{
Rectangle area;
area.x = 0;
area.y = 0;
area.width = mTarget->w;
area.height = mTarget->h;
pushClipArea(area);
}
void SDLGraphics::_endDraw()
{
popClipArea();
}
void SDLGraphics::setTarget(SDL_Surface* target)
{
mTarget = target;
}
bool SDLGraphics::pushClipArea(Rectangle area)
{
SDL_Rect rect;
const bool result = Graphics::pushClipArea(area);
const ClipRectangle& carea = mClipStack.top();
rect.x = static_cast<int16_t>(carea.x);
rect.y = static_cast<int16_t>(carea.y);
rect.w = static_cast<int16_t>(carea.width);
rect.h = static_cast<int16_t>(carea.height);
SDL_SetClipRect(mTarget, &rect);
return result;
}
void SDLGraphics::popClipArea()
{
Graphics::popClipArea();
if (mClipStack.empty())
return;
const ClipRectangle& carea = mClipStack.top();
SDL_Rect rect;
rect.x = static_cast<int16_t>(carea.x);
rect.y = static_cast<int16_t>(carea.y);
rect.w = static_cast<int16_t>(carea.width);
rect.h = static_cast<int16_t>(carea.height);
SDL_SetClipRect(mTarget, &rect);
}
SDL_Surface* SDLGraphics::getTarget() const
{
return mTarget;
}
void SDLGraphics::drawImage(const Image* image A_UNUSED,
int srcX A_UNUSED,
int srcY A_UNUSED,
int dstX A_UNUSED,
int dstY A_UNUSED,
int width A_UNUSED,
int height A_UNUSED)
{
}
void SDLGraphics::fillRectangle(const Rectangle& rectangle A_UNUSED)
{
}
void SDLGraphics::drawPoint(int x, int y)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a "
"draw funtion outside of _beginDraw() and _endDraw()?");
}
const ClipRectangle& top = mClipStack.top();
x += top.xOffset;
y += top.yOffset;
if (!top.isPointInRect(x, y))
return;
if (mAlpha)
SDLputPixelAlpha(mTarget, x, y, mColor);
else
SDLputPixel(mTarget, x, y, mColor);
}
void SDLGraphics::drawHLine(int x1, int y, int x2)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a "
"draw funtion outside of _beginDraw() and _endDraw()?");
}
const ClipRectangle& top = mClipStack.top();
x1 += top.xOffset;
y += top.yOffset;
x2 += top.xOffset;
if (y < top.y || y >= top.y + top.height)
return;
if (x1 > x2)
{
x1 ^= x2;
x2 ^= x1;
x1 ^= x2;
}
if (top.x > x1)
{
if (top.x > x2)
return;
x1 = top.x;
}
if (top.x + top.width <= x2)
{
if (top.x + top.width <= x1)
return;
x2 = top.x + top.width -1;
}
const int bpp = mTarget->format->BytesPerPixel;
SDL_LockSurface(mTarget);
uint8_t *p = static_cast<uint8_t*>(mTarget->pixels)
+ y * mTarget->pitch + x1 * bpp;
const uint32_t pixel = SDL_MapRGB(mTarget->format,
static_cast<uint8_t>(mColor.r),
static_cast<uint8_t>(mColor.g),
static_cast<uint8_t>(mColor.b));
switch (bpp)
{
case 1:
for (; x1 <= x2; ++x1)
*(p++) = static_cast<uint8_t>(pixel);
break;
case 2:
{
uint16_t* q = reinterpret_cast<uint16_t*>(p);
for (; x1 <= x2; ++x1)
*(q++) = static_cast<uint8_t>(pixel);
break;
}
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
for (; x1 <= x2; ++x1)
{
p[0] = static_cast<uint8_t>((pixel >> 16) & 0xff);
p[1] = static_cast<uint8_t>((pixel >> 8) & 0xff);
p[2] = static_cast<uint8_t>(pixel & 0xff);
p += 3;
}
}
else
{
for (; x1 <= x2; ++x1)
{
p[0] = static_cast<uint8_t>(pixel & 0xff);
p[1] = static_cast<uint8_t>((pixel >> 8) & 0xff);
p[2] = static_cast<uint8_t>((pixel >> 16) & 0xff);
p += 3;
}
}
break;
case 4:
{
uint32_t *q = reinterpret_cast<uint32_t*>(p);
for (; x1 <= x2; ++x1)
{
if (mAlpha)
{
*q = SDLAlpha32(pixel, *q,
static_cast<unsigned char>(mColor.a));
q++;
}
else
{
*(q++) = static_cast<uint8_t>(pixel);
}
}
break;
}
default:
break;
} // end switch
SDL_UnlockSurface(mTarget);
}
void SDLGraphics::drawVLine(int x, int y1, int y2)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a "
"draw funtion outside of _beginDraw() and _endDraw()?");
}
const ClipRectangle& top = mClipStack.top();
x += top.xOffset;
y1 += top.yOffset;
y2 += top.yOffset;
if (x < top.x || x >= top.x + top.width)
return;
if (y1 > y2)
{
y1 ^= y2;
y2 ^= y1;
y1 ^= y2;
}
if (top.y > y1)
{
if (top.y > y2)
return;
y1 = top.y;
}
if (top.y + top.height <= y2)
{
if (top.y + top.height <= y1)
return;
y2 = top.y + top.height - 1;
}
const int bpp = mTarget->format->BytesPerPixel;
SDL_LockSurface(mTarget);
uint8_t *p = static_cast<uint8_t*>(mTarget->pixels)
+ y1 * mTarget->pitch + x * bpp;
const uint32_t pixel = SDL_MapRGB(mTarget->format,
static_cast<uint8_t>(mColor.r),
static_cast<uint8_t>(mColor.g),
static_cast<uint8_t>(mColor.b));
switch (bpp)
{
case 1:
for (; y1 <= y2; ++y1)
{
*p = static_cast<uint8_t>(pixel);
p += mTarget->pitch;
}
break;
case 2:
for (; y1 <= y2; ++ y1)
{
*reinterpret_cast<uint16_t*>(p)
= static_cast<uint16_t>(pixel);
p += mTarget->pitch;
}
break;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
for (; y1 <= y2; ++y1)
{
p[0] = static_cast<uint8_t>((pixel >> 16) & 0xff);
p[1] = static_cast<uint8_t>((pixel >> 8) & 0xff);
p[2] = static_cast<uint8_t>(pixel & 0xff);
p += mTarget->pitch;
}
}
else
{
for (; y1 <= y2; ++y1)
{
p[0] = static_cast<uint8_t>(pixel & 0xff);
p[1] = static_cast<uint8_t>((pixel >> 8) & 0xff);
p[2] = static_cast<uint8_t>((pixel >> 16) & 0xff);
p += mTarget->pitch;
}
}
break;
case 4:
for (; y1 <= y2; ++y1)
{
if (mAlpha)
{
*reinterpret_cast<uint32_t*>(p) = SDLAlpha32(pixel,
*reinterpret_cast<uint32_t*>(p),
static_cast<unsigned char>(mColor.a));
}
else
{
*reinterpret_cast<uint32_t*>(p) = pixel;
}
p += mTarget->pitch;
}
break;
default:
break;
} // end switch
SDL_UnlockSurface(mTarget);
}
void SDLGraphics::drawRectangle(const Rectangle& rectangle)
{
const int x1 = rectangle.x;
const int x2 = rectangle.x + rectangle.width - 1;
const int y1 = rectangle.y;
const int y2 = rectangle.y + rectangle.height - 1;
drawHLine(x1, y1, x2);
drawHLine(x1, y2, x2);
drawVLine(x1, y1, y2);
drawVLine(x2, y1, y2);
}
void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
if (x1 == x2)
{
drawVLine(x1, y1, y2);
return;
}
if (y1 == y2)
{
drawHLine(x1, y1, x2);
return;
}
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a "
"draw funtion outside of _beginDraw() and _endDraw()?");
}
const ClipRectangle& top = mClipStack.top();
x1 += top.xOffset;
y1 += top.yOffset;
x2 += top.xOffset;
y2 += top.yOffset;
// Draw a line with Bresenham
const int dx = ABS(x2 - x1);
const int dy = ABS(y2 - y1);
if (dx > dy)
{
if (x1 > x2)
{
// swap x1, x2
x1 ^= x2;
x2 ^= x1;
x1 ^= x2;
// swap y1, y2
y1 ^= y2;
y2 ^= y1;
y1 ^= y2;
}
if (y1 < y2)
{
int y = y1;
int p = 0;
for (int x = x1; x <= x2; x++)
{
if (top.isPointInRect(x, y))
{
if (mAlpha)
SDLputPixelAlpha(mTarget, x, y, mColor);
else
SDLputPixel(mTarget, x, y, mColor);
}
p += dy;
if (p * 2 >= dx)
{
y++;
p -= dx;
}
}
}
else
{
int y = y1;
int p = 0;
for (int x = x1; x <= x2; x++)
{
if (top.isPointInRect(x, y))
{
if (mAlpha)
SDLputPixelAlpha(mTarget, x, y, mColor);
else
SDLputPixel(mTarget, x, y, mColor);
}
p += dy;
if (p * 2 >= dx)
{
y--;
p -= dx;
}
}
}
}
else
{
if (y1 > y2)
{
// swap y1, y2
y1 ^= y2;
y2 ^= y1;
y1 ^= y2;
// swap x1, x2
x1 ^= x2;
x2 ^= x1;
x1 ^= x2;
}
if (x1 < x2)
{
int x = x1;
int p = 0;
for (int y = y1; y <= y2; y++)
{
if (top.isPointInRect(x, y))
{
if (mAlpha)
SDLputPixelAlpha(mTarget, x, y, mColor);
else
SDLputPixel(mTarget, x, y, mColor);
}
p += dx;
if (p * 2 >= dy)
{
x++;
p -= dy;
}
}
}
else
{
int x = x1;
int p = 0;
for (int y = y1; y <= y2; y++)
{
if (top.isPointInRect(x, y))
{
if (mAlpha)
SDLputPixelAlpha(mTarget, x, y, mColor);
else
SDLputPixel(mTarget, x, y, mColor);
}
p += dx;
if (p * 2 >= dy)
{
x--;
p -= dy;
}
}
}
}
}
void SDLGraphics::setColor(const Color& color)
{
mColor = color;
mAlpha = color.a != 255;
}
const Color& SDLGraphics::getColor() const
{
return mColor;
}
void SDLGraphics::drawSDLSurface(SDL_Surface* surface,
SDL_Rect source,
SDL_Rect destination)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a "
"draw funtion outside of _beginDraw() and _endDraw()?");
}
const ClipRectangle& top = mClipStack.top();
destination.x += top.xOffset;
destination.y += top.yOffset;
SDL_BlitSurface(surface, &source, mTarget, &destination);
}
}