/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
* Copyright (C) 2011-2012 The ManaPlus Developers
*
*
* Per Larsson a.k.a finalman
* Olof Naess�n a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* For comments regarding functions please see the header file.
*/
#include "guichan/gui.hpp"
#include "guichan/basiccontainer.hpp"
#include "guichan/exception.hpp"
#include "guichan/focushandler.hpp"
#include "guichan/graphics.hpp"
#include "guichan/input.hpp"
#include "guichan/keyinput.hpp"
#include "guichan/keylistener.hpp"
#include "guichan/mouseinput.hpp"
#include "guichan/mouselistener.hpp"
#include "guichan/widget.hpp"
#include "debug.h"
namespace gcn
{
Gui::Gui() :
mTop(nullptr),
mGraphics(nullptr),
mInput(nullptr),
mFocusHandler(new FocusHandler()),
mTabbing(true),
mShiftPressed(false),
mMetaPressed(false),
mControlPressed(false),
mAltPressed(false),
mLastMousePressButton(0),
mLastMousePressTimeStamp(0),
mLastMouseX(0),
mLastMouseY(0),
mClickCount(1),
mLastMouseDragButton(0)
{
}
Gui::~Gui()
{
if (Widget::widgetExists(mTop))
setTop(nullptr);
delete mFocusHandler;
mFocusHandler = nullptr;
}
void Gui::setTop(Widget* top)
{
if (mTop)
mTop->_setFocusHandler(nullptr);
if (top)
top->_setFocusHandler(mFocusHandler);
mTop = top;
}
Widget* Gui::getTop() const
{
return mTop;
}
void Gui::setGraphics(Graphics* graphics)
{
mGraphics = graphics;
}
Graphics* Gui::getGraphics() const
{
return mGraphics;
}
void Gui::setInput(Input* input)
{
mInput = input;
}
Input* Gui::getInput() const
{
return mInput;
}
void Gui::logic()
{
}
void Gui::draw()
{
}
void Gui::focusNone()
{
mFocusHandler->focusNone();
}
void Gui::setTabbingEnabled(bool tabbing)
{
mTabbing = tabbing;
}
bool Gui::isTabbingEnabled()
{
return mTabbing;
}
void Gui::addGlobalKeyListener(KeyListener* keyListener)
{
mKeyListeners.push_back(keyListener);
}
void Gui::removeGlobalKeyListener(KeyListener* keyListener)
{
mKeyListeners.remove(keyListener);
}
void Gui::handleMouseInput()
{
while (!mInput->isMouseQueueEmpty())
{
MouseInput mouseInput = mInput->dequeueMouseInput();
// Save the current mouse state. It will be needed if modal focus
// changes or modal mouse input focus changes.
mLastMouseX = mouseInput.getX();
mLastMouseY = mouseInput.getY();
switch (mouseInput.getType())
{
case MouseInput::PRESSED:
handleMousePressed(mouseInput);
break;
case MouseInput::RELEASED:
handleMouseReleased(mouseInput);
break;
case MouseInput::MOVED:
handleMouseMoved(mouseInput);
break;
case MouseInput::WHEEL_MOVED_DOWN:
handleMouseWheelMovedDown(mouseInput);
break;
case MouseInput::WHEEL_MOVED_UP:
handleMouseWheelMovedUp(mouseInput);
break;
default:
throw GCN_EXCEPTION("Unknown mouse input type.");
break;
}
}
}
void Gui::handleKeyInput()
{
}
void Gui::handleMouseMoved(const MouseInput& mouseInput)
{
// Check if the mouse leaves the application window.
if (!mWidgetWithMouseQueue.empty() && (mouseInput.getX() < 0
|| mouseInput.getY() < 0 || !mTop->getDimension().isPointInRect(
mouseInput.getX(), mouseInput.getY())))
{
// Distribute an event to all widgets in the
// "widget with mouse" queue.
while (!mWidgetWithMouseQueue.empty())
{
Widget* widget = mWidgetWithMouseQueue.front();
if (Widget::widgetExists(widget))
{
distributeMouseEvent(widget,
MouseEvent::EXITED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY(),
true,
true);
}
mWidgetWithMouseQueue.pop_front();
}
return;
}
// Check if there is a need to send mouse exited events by
// traversing the "widget with mouse" queue.
bool widgetWithMouseQueueCheckDone = mWidgetWithMouseQueue.empty();
while (!widgetWithMouseQueueCheckDone)
{
unsigned int iterations = 0;
for (std::deque<Widget*>::iterator
iter = mWidgetWithMouseQueue.begin();
iter != mWidgetWithMouseQueue.end();
++ iter)
{
Widget* widget = *iter;
// If a widget in the "widget with mouse queue" doesn't
// exists anymore it should be removed from the queue.
if (!Widget::widgetExists(widget))
{
mWidgetWithMouseQueue.erase(iter);
break;
}
else
{
int x, y;
widget->getAbsolutePosition(x, y);
if (x > mouseInput.getX()
|| y > mouseInput.getY()
|| x + widget->getWidth() <= mouseInput.getX()
|| y + widget->getHeight() <= mouseInput.getY()
|| !widget->isVisible())
{
distributeMouseEvent(widget,
MouseEvent::EXITED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY(),
true,
true);
mClickCount = 1;
mLastMousePressTimeStamp = 0;
mWidgetWithMouseQueue.erase(iter);
break;
}
}
iterations++;
}
widgetWithMouseQueueCheckDone =
(iterations == mWidgetWithMouseQueue.size());
}
// Check all widgets below the mouse to see if they are
// present in the "widget with mouse" queue. If a widget
// is not then it should be added and an entered event should
// be sent to it.
Widget* parent = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
Widget* widget = parent;
// If a widget has modal mouse input focus then it will
// always be returned from getMouseEventSource, but we only wan't to
// send mouse entered events if the mouse has actually entered the
// widget with modal mouse input focus, hence we need to check if
// that's the case. If it's not we should simply ignore to send any
// mouse entered events.
if (mFocusHandler->getModalMouseInputFocused()
&& widget == mFocusHandler->getModalMouseInputFocused()
&& Widget::widgetExists(widget))
{
int x, y;
widget->getAbsolutePosition(x, y);
if (x > mouseInput.getX() || y > mouseInput.getY()
|| x + widget->getWidth() <= mouseInput.getX()
|| y + widget->getHeight() <= mouseInput.getY())
{
parent = nullptr;
}
}
while (parent)
{
parent = widget->getParent();
// Check if the widget is present in the "widget with mouse" queue.
bool widgetIsPresentInQueue = false;
for (std::deque<Widget*>::const_iterator
iter = mWidgetWithMouseQueue.begin(),
iter_end = mWidgetWithMouseQueue.end();
iter != iter_end;
++ iter)
{
if (*iter == widget)
{
widgetIsPresentInQueue = true;
break;
}
}
// Widget is not present, send an entered event and add
// it to the "widget with mouse" queue.
if (!widgetIsPresentInQueue
&& Widget::widgetExists(widget))
{
distributeMouseEvent(widget,
MouseEvent::ENTERED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY(),
true,
true);
mWidgetWithMouseQueue.push_front(widget);
}
Widget* swap = widget;
widget = parent;
parent = swap->getParent();
}
if (mFocusHandler->getDraggedWidget())
{
distributeMouseEvent(mFocusHandler->getDraggedWidget(),
MouseEvent::DRAGGED,
mLastMouseDragButton,
mouseInput.getX(),
mouseInput.getY());
}
else
{
Widget* sourceWidget = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
distributeMouseEvent(sourceWidget,
MouseEvent::MOVED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
}
}
void Gui::handleMousePressed(const MouseInput& mouseInput)
{
Widget* sourceWidget = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
if (mFocusHandler->getDraggedWidget())
sourceWidget = mFocusHandler->getDraggedWidget();
int sourceWidgetX, sourceWidgetY;
sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
if ((mFocusHandler->getModalFocused()
&& sourceWidget->isModalFocused())
|| !mFocusHandler->getModalFocused())
{
sourceWidget->requestFocus();
}
if (mouseInput.getTimeStamp() - mLastMousePressTimeStamp < 250
&& mLastMousePressButton == mouseInput.getButton())
{
mClickCount++;
}
else
{
mClickCount = 1;
}
distributeMouseEvent(sourceWidget,
MouseEvent::PRESSED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
mFocusHandler->setLastWidgetPressed(sourceWidget);
mFocusHandler->setDraggedWidget(sourceWidget);
mLastMouseDragButton = mouseInput.getButton();
mLastMousePressButton = mouseInput.getButton();
mLastMousePressTimeStamp = mouseInput.getTimeStamp();
}
void Gui::handleMouseWheelMovedDown(const MouseInput& mouseInput)
{
Widget* sourceWidget = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
if (mFocusHandler->getDraggedWidget())
sourceWidget = mFocusHandler->getDraggedWidget();
int sourceWidgetX, sourceWidgetY;
sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
distributeMouseEvent(sourceWidget,
MouseEvent::WHEEL_MOVED_DOWN,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
}
void Gui::handleMouseWheelMovedUp(const MouseInput& mouseInput)
{
Widget* sourceWidget = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
if (mFocusHandler->getDraggedWidget())
sourceWidget = mFocusHandler->getDraggedWidget();
int sourceWidgetX, sourceWidgetY;
sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
distributeMouseEvent(sourceWidget,
MouseEvent::WHEEL_MOVED_UP,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
}
void Gui::handleMouseReleased(const MouseInput& mouseInput)
{
Widget* sourceWidget = getMouseEventSource(
mouseInput.getX(), mouseInput.getY());
if (mFocusHandler->getDraggedWidget())
{
if (sourceWidget != mFocusHandler->getLastWidgetPressed())
mFocusHandler->setLastWidgetPressed(nullptr);
sourceWidget = mFocusHandler->getDraggedWidget();
}
int sourceWidgetX, sourceWidgetY;
sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY);
distributeMouseEvent(sourceWidget,
MouseEvent::RELEASED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
if (mouseInput.getButton() == mLastMousePressButton
&& mFocusHandler->getLastWidgetPressed() == sourceWidget)
{
distributeMouseEvent(sourceWidget,
MouseEvent::CLICKED,
mouseInput.getButton(),
mouseInput.getX(),
mouseInput.getY());
mFocusHandler->setLastWidgetPressed(nullptr);
}
else
{
mLastMousePressButton = 0;
mClickCount = 0;
}
if (mFocusHandler->getDraggedWidget())
mFocusHandler->setDraggedWidget(nullptr);
}
Widget* Gui::getWidgetAt(int x, int y)
{
// If the widget's parent has no child then we have found the widget..
Widget* parent = mTop;
Widget* child = mTop;
while (child)
{
Widget* swap = child;
int parentX, parentY;
parent->getAbsolutePosition(parentX, parentY);
child = parent->getWidgetAt(x - parentX, y - parentY);
parent = swap;
}
return parent;
}
Widget* Gui::getMouseEventSource(int x, int y)
{
Widget* widget = getWidgetAt(x, y);
//+++ possible nullpointer
if (mFocusHandler->getModalMouseInputFocused()
&& !widget->isModalMouseInputFocused())
{
return mFocusHandler->getModalMouseInputFocused();
}
return widget;
}
Widget* Gui::getKeyEventSource()
{
Widget* widget = mFocusHandler->getFocused();
//+++ possible nullpointer
while (widget->_getInternalFocusHandler()
&& widget->_getInternalFocusHandler()->getFocused())
{
widget = widget->_getInternalFocusHandler()->getFocused();
}
return widget;
}
void Gui::distributeMouseEvent(Widget* source,
int type,
int button,
int x,
int y,
bool force,
bool toSourceOnly)
{
Widget* parent = source;
Widget* widget = source;
if (mFocusHandler->getModalFocused()
&& !widget->isModalFocused()
&& !force)
{
return;
}
if (mFocusHandler->getModalMouseInputFocused()
&& !widget->isModalMouseInputFocused()
&& !force)
{
return;
}
MouseEvent mouseEvent(source,
mShiftPressed,
mControlPressed,
mAltPressed,
mMetaPressed,
type,
button,
x,
y,
mClickCount);
while (parent)
{
// If the widget has been removed due to input
// cancel the distribution.
if (!Widget::widgetExists(widget))
break;
parent = widget->getParent();
if (widget->isEnabled() || force)
{
int widgetX, widgetY;
widget->getAbsolutePosition(widgetX, widgetY);
mouseEvent.mX = x - widgetX;
mouseEvent.mY = y - widgetY;
std::list<MouseListener*> mouseListeners
= widget->_getMouseListeners();
// Send the event to all mouse listeners of the widget.
for (std::list<MouseListener*>::const_iterator
it = mouseListeners.begin();
it != mouseListeners.end();
++it)
{
switch (mouseEvent.getType())
{
case MouseEvent::ENTERED:
(*it)->mouseEntered(mouseEvent);
break;
case MouseEvent::EXITED:
(*it)->mouseExited(mouseEvent);
break;
case MouseEvent::MOVED:
(*it)->mouseMoved(mouseEvent);
break;
case MouseEvent::PRESSED:
(*it)->mousePressed(mouseEvent);
break;
case MouseEvent::RELEASED:
(*it)->mouseReleased(mouseEvent);
break;
case MouseEvent::WHEEL_MOVED_UP:
(*it)->mouseWheelMovedUp(mouseEvent);
break;
case MouseEvent::WHEEL_MOVED_DOWN:
(*it)->mouseWheelMovedDown(mouseEvent);
break;
case MouseEvent::DRAGGED:
(*it)->mouseDragged(mouseEvent);
break;
case MouseEvent::CLICKED:
(*it)->mouseClicked(mouseEvent);
break;
default:
throw GCN_EXCEPTION("Unknown mouse event type.");
}
}
if (toSourceOnly)
break;
}
Widget* swap = widget;
widget = parent;
parent = swap->getParent();
// If a non modal focused widget has been reach
// and we have modal focus cancel the distribution.
if (mFocusHandler->getModalFocused()
&& !widget->isModalFocused())
{
break;
}
// If a non modal mouse input focused widget has been reach
// and we have modal mouse input focus cancel the distribution.
if (mFocusHandler->getModalMouseInputFocused()
&& !widget->isModalMouseInputFocused())
{
break;
}
}
}
void Gui::distributeKeyEvent(KeyEvent& keyEvent)
{
Widget* parent = keyEvent.getSource();
Widget* widget = keyEvent.getSource();
if (mFocusHandler->getModalFocused()
&& !widget->isModalFocused())
{
return;
}
if (mFocusHandler->getModalMouseInputFocused()
&& !widget->isModalMouseInputFocused())
{
return;
}
while (parent)
{
// If the widget has been removed due to input
// cancel the distribution.
if (!Widget::widgetExists(widget))
break;
parent = widget->getParent();
if (widget->isEnabled())
{
std::list<KeyListener*> keyListeners
= widget->_getKeyListeners();
// Send the event to all key listeners of the source widget.
for (std::list<KeyListener*>::const_iterator
it = keyListeners.begin();
it != keyListeners.end();
++it)
{
switch (keyEvent.getType())
{
case KeyEvent::PRESSED:
(*it)->keyPressed(keyEvent);
break;
case KeyEvent::RELEASED:
(*it)->keyReleased(keyEvent);
break;
default:
throw GCN_EXCEPTION("Unknown key event type.");
}
}
}
Widget* swap = widget;
widget = parent;
parent = swap->getParent();
// If a non modal focused widget has been reach
// and we have modal focus cancel the distribution.
if (mFocusHandler->getModalFocused()
&& !widget->isModalFocused())
{
break;
}
}
}
void Gui::distributeKeyEventToGlobalKeyListeners(KeyEvent& keyEvent)
{
for (KeyListenerListIterator it = mKeyListeners.begin();
it != mKeyListeners.end(); ++ it)
{
switch (keyEvent.getType())
{
case KeyEvent::PRESSED:
(*it)->keyPressed(keyEvent);
break;
case KeyEvent::RELEASED:
(*it)->keyReleased(keyEvent);
break;
default:
throw GCN_EXCEPTION("Unknown key event type.");
}
if (keyEvent.isConsumed())
break;
}
}
void Gui::handleModalMouseInputFocus()
{
// Check if modal mouse input focus has been gained by a widget.
if ((mFocusHandler->getLastWidgetWithModalMouseInputFocus()
!= mFocusHandler->getModalMouseInputFocused())
&& (!mFocusHandler->getLastWidgetWithModalMouseInputFocus()))
{
handleModalFocusGained();
mFocusHandler->setLastWidgetWithModalMouseInputFocus(
mFocusHandler->getModalMouseInputFocused());
}
// Check if modal mouse input focus has been released.
else if ((mFocusHandler->getLastWidgetWithModalMouseInputFocus()
!= mFocusHandler->getModalMouseInputFocused())
&& (mFocusHandler->getLastWidgetWithModalMouseInputFocus()))
{
handleModalFocusReleased();
mFocusHandler->setLastWidgetWithModalMouseInputFocus(nullptr);
}
}
void Gui::handleModalFocus()
{
// Check if modal focus has been gained by a widget.
if ((mFocusHandler->getLastWidgetWithModalFocus()
!= mFocusHandler->getModalFocused())
&& (!mFocusHandler->getLastWidgetWithModalFocus()))
{
handleModalFocusGained();
mFocusHandler->setLastWidgetWithModalFocus(
mFocusHandler->getModalFocused());
}
// Check if modal focus has been released.
else if ((mFocusHandler->getLastWidgetWithModalFocus()
!= mFocusHandler->getModalFocused())
&& (mFocusHandler->getLastWidgetWithModalFocus()))
{
handleModalFocusReleased();
mFocusHandler->setLastWidgetWithModalFocus(nullptr);
}
}
void Gui::handleModalFocusGained()
{
// Distribute an event to all widgets in the "widget with mouse" queue.
while (!mWidgetWithMouseQueue.empty())
{
Widget* widget = mWidgetWithMouseQueue.front();
if (Widget::widgetExists(widget))
{
distributeMouseEvent(widget,
MouseEvent::EXITED,
mLastMousePressButton,
mLastMouseX,
mLastMouseY,
true,
true);
}
mWidgetWithMouseQueue.pop_front();
}
mFocusHandler->setLastWidgetWithModalMouseInputFocus(
mFocusHandler->getModalMouseInputFocused());
}
void Gui::handleModalFocusReleased()
{
// Check all widgets below the mouse to see if they are
// present in the "widget with mouse" queue. If a widget
// is not then it should be added and an entered event should
// be sent to it.
Widget* widget = getMouseEventSource(mLastMouseX, mLastMouseY);
Widget* parent = widget;
while (parent)
{
parent = widget->getParent();
// Check if the widget is present in the "widget with mouse" queue.
bool widgetIsPresentInQueue = false;
for (std::deque<Widget*>::const_iterator
iter = mWidgetWithMouseQueue.begin(),
iter_end = mWidgetWithMouseQueue.end();
iter != iter_end;
++ iter)
{
if (*iter == widget)
{
widgetIsPresentInQueue = true;
break;
}
}
// Widget is not present, send an entered event and add
// it to the "widget with mouse" queue.
if (!widgetIsPresentInQueue && Widget::widgetExists(widget))
{
distributeMouseEvent(widget,
MouseEvent::ENTERED,
mLastMousePressButton,
mLastMouseX,
mLastMouseY,
false,
true);
mWidgetWithMouseQueue.push_front(widget);
}
Widget* swap = widget;
widget = parent;
parent = swap->getParent();
}
}
}