/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naess�n a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* For comments regarding functions please see the header file.
*/
#include "guichan/focushandler.hpp"
#include "guichan/focuslistener.hpp"
#include "guichan/exception.hpp"
#include "guichan/widget.hpp"
namespace gcn
{
FocusHandler::FocusHandler() :
mFocusedWidget(NULL),
mModalFocusedWidget(NULL),
mModalMouseInputFocusedWidget(NULL),
mDraggedWidget(NULL),
mLastWidgetWithMouse(NULL),
mLastWidgetWithModalFocus(NULL),
mLastWidgetWithModalMouseInputFocus(NULL),
mLastWidgetPressed(NULL)
{
}
void FocusHandler::requestFocus(Widget* widget)
{
if (widget == NULL
|| widget == mFocusedWidget)
{
return;
}
unsigned int i = 0;
int toBeFocusedIndex = -1;
for (i = 0; i < mWidgets.size(); ++i)
{
if (mWidgets[i] == widget)
{
toBeFocusedIndex = i;
break;
}
}
if (toBeFocusedIndex < 0)
throw GCN_EXCEPTION("Trying to focus a none existing widget.");
Widget *oldFocused = mFocusedWidget;
if (oldFocused != widget)
{
mFocusedWidget = mWidgets.at(toBeFocusedIndex);
if (oldFocused != NULL)
{
Event focusEvent(oldFocused);
distributeFocusLostEvent(focusEvent);
}
Event focusEvent(mWidgets.at(toBeFocusedIndex));
distributeFocusGainedEvent(focusEvent);
}
}
void FocusHandler::requestModalFocus(Widget* widget)
{
if (mModalFocusedWidget != NULL && mModalFocusedWidget != widget)
throw GCN_EXCEPTION("Another widget already has modal focus.");
mModalFocusedWidget = widget;
if (mFocusedWidget != NULL
&& !mFocusedWidget->isModalFocused())
{
focusNone();
}
}
void FocusHandler::requestModalMouseInputFocus(Widget* widget)
{
if (mModalMouseInputFocusedWidget != NULL
&& mModalMouseInputFocusedWidget != widget)
{
throw GCN_EXCEPTION("Another widget already has "
"modal input focus.");
}
mModalMouseInputFocusedWidget = widget;
}
void FocusHandler::releaseModalFocus(Widget* widget)
{
if (mModalFocusedWidget == widget)
mModalFocusedWidget = NULL;
}
void FocusHandler::releaseModalMouseInputFocus(Widget* widget)
{
if (mModalMouseInputFocusedWidget == widget)
mModalMouseInputFocusedWidget = NULL;
}
Widget* FocusHandler::getFocused() const
{
return mFocusedWidget;
}
Widget* FocusHandler::getModalFocused() const
{
return mModalFocusedWidget;
}
Widget* FocusHandler::getModalMouseInputFocused() const
{
return mModalMouseInputFocusedWidget;
}
void FocusHandler::focusNext()
{
int i;
int focusedWidget = -1;
for (i = 0; i < (int)mWidgets.size(); ++i)
{
if (mWidgets[i] == mFocusedWidget)
focusedWidget = i;
}
int focused = focusedWidget;
// i is a counter that ensures that the following loop
// won't get stuck in an infinite loop
i = (int)mWidgets.size();
do
{
++ focusedWidget;
if (i == 0)
{
focusedWidget = -1;
break;
}
-- i;
if (focusedWidget >= (int)mWidgets.size())
focusedWidget = 0;
if (focusedWidget == focused)
return;
}
while (!mWidgets.at(focusedWidget)->isFocusable());
if (focusedWidget >= 0)
{
mFocusedWidget = mWidgets.at(focusedWidget);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
}
if (focused >= 0)
{
Event focusEvent(mWidgets.at(focused));
distributeFocusLostEvent(focusEvent);
}
}
void FocusHandler::focusPrevious()
{
if (mWidgets.empty())
{
mFocusedWidget = NULL;
return;
}
int i;
int focusedWidget = -1;
for (i = 0; i < (int)mWidgets.size(); ++ i)
{
if (mWidgets[i] == mFocusedWidget)
focusedWidget = i;
}
int focused = focusedWidget;
// i is a counter that ensures that the following loop
// won't get stuck in an infinite loop
i = (int)mWidgets.size();
do
{
-- focusedWidget;
if (i == 0)
{
focusedWidget = -1;
break;
}
-- i;
if (focusedWidget <= 0)
focusedWidget = mWidgets.size() - 1;
if (focusedWidget == focused)
return;
}
while (!mWidgets.at(focusedWidget)->isFocusable());
if (focusedWidget >= 0)
{
mFocusedWidget = mWidgets.at(focusedWidget);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
}
if (focused >= 0)
{
Event focusEvent(mWidgets.at(focused));
distributeFocusLostEvent(focusEvent);
}
}
bool FocusHandler::isFocused(const Widget* widget) const
{
return mFocusedWidget == widget;
}
void FocusHandler::add(Widget* widget)
{
mWidgets.push_back(widget);
}
void FocusHandler::remove(Widget* widget)
{
if (isFocused(widget))
{
mFocusedWidget = NULL;
}
WidgetIterator iter;
for (iter = mWidgets.begin(); iter != mWidgets.end(); ++iter)
{
if ((*iter) == widget)
{
mWidgets.erase(iter);
break;
}
}
if (mDraggedWidget == widget)
{
mDraggedWidget = NULL;
return;
}
if (mLastWidgetWithMouse == widget)
{
mLastWidgetWithMouse = NULL;
return;
}
if (mLastWidgetWithModalFocus == widget)
{
mLastWidgetWithModalFocus = NULL;
return;
}
if (mLastWidgetWithModalMouseInputFocus == widget)
{
mLastWidgetWithModalMouseInputFocus = NULL;
return;
}
if (mLastWidgetPressed == widget)
{
mLastWidgetPressed = NULL;
return;
}
}
void FocusHandler::focusNone()
{
if (mFocusedWidget != NULL)
{
Widget* focused = mFocusedWidget;
mFocusedWidget = NULL;
Event focusEvent(focused);
distributeFocusLostEvent(focusEvent);
}
}
void FocusHandler::tabNext()
{
if (mFocusedWidget != NULL)
{
if (!mFocusedWidget->isTabOutEnabled())
return;
}
if (mWidgets.empty())
{
mFocusedWidget = NULL;
return;
}
int i;
int focusedWidget = -1;
for (i = 0; i < (int)mWidgets.size(); ++i)
{
if (mWidgets[i] == mFocusedWidget)
focusedWidget = i;
}
int focused = focusedWidget;
bool done = false;
// i is a counter that ensures that the following loop
// won't get stuck in an infinite loop
i = (int)mWidgets.size();
do
{
++ focusedWidget;
if (i == 0)
{
focusedWidget = -1;
break;
}
-- i;
if (focusedWidget >= (int)mWidgets.size())
focusedWidget = 0;
if (focusedWidget == focused)
return;
if (mWidgets.at(focusedWidget)->isFocusable() &&
mWidgets.at(focusedWidget)->isTabInEnabled() &&
(mModalFocusedWidget == NULL ||
mWidgets.at(focusedWidget)->isModalFocused()))
{
done = true;
}
}
while (!done);
if (focusedWidget >= 0)
{
mFocusedWidget = mWidgets.at(focusedWidget);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
}
if (focused >= 0)
{
Event focusEvent(mWidgets.at(focused));
distributeFocusLostEvent(focusEvent);
}
}
void FocusHandler::tabPrevious()
{
if (mFocusedWidget != NULL)
{
if (!mFocusedWidget->isTabOutEnabled())
return;
}
if (mWidgets.empty())
{
mFocusedWidget = NULL;
return;
}
int i;
int focusedWidget = -1;
for (i = 0; i < (int)mWidgets.size(); ++i)
{
if (mWidgets[i] == mFocusedWidget)
focusedWidget = i;
}
int focused = focusedWidget;
bool done = false;
// i is a counter that ensures that the following loop
// won't get stuck in an infinite loop
i = (int)mWidgets.size();
do
{
-- focusedWidget;
if (i == 0)
{
focusedWidget = -1;
break;
}
-- i;
if (focusedWidget <= 0)
focusedWidget = mWidgets.size() - 1;
if (focusedWidget == focused)
return;
if (mWidgets.at(focusedWidget)->isFocusable() &&
mWidgets.at(focusedWidget)->isTabInEnabled() &&
(mModalFocusedWidget == NULL ||
mWidgets.at(focusedWidget)->isModalFocused()))
{
done = true;
}
}
while (!done);
if (focusedWidget >= 0)
{
mFocusedWidget = mWidgets.at(focusedWidget);
Event focusEvent(mFocusedWidget);
distributeFocusGainedEvent(focusEvent);
}
if (focused >= 0)
{
Event focusEvent(mWidgets.at(focused));
distributeFocusLostEvent(focusEvent);
}
}
void FocusHandler::distributeFocusLostEvent(const Event& focusEvent)
{
Widget* sourceWidget = focusEvent.getSource();
std::list<FocusListener*> focusListeners
= sourceWidget->_getFocusListeners();
// Send the event to all focus listeners of the widget.
for (std::list<FocusListener*>::iterator it = focusListeners.begin();
it != focusListeners.end();
++ it)
{
(*it)->focusLost(focusEvent);
}
}
void FocusHandler::distributeFocusGainedEvent(const Event& focusEvent)
{
Widget* sourceWidget = focusEvent.getSource();
std::list<FocusListener*> focusListeners
= sourceWidget->_getFocusListeners();
// Send the event to all focus listeners of the widget.
for (std::list<FocusListener*>::iterator it = focusListeners.begin();
it != focusListeners.end();
++ it)
{
(*it)->focusGained(focusEvent);
}
}
Widget* FocusHandler::getDraggedWidget()
{
return mDraggedWidget;
}
void FocusHandler::setDraggedWidget(Widget* draggedWidget)
{
mDraggedWidget = draggedWidget;
}
Widget* FocusHandler::getLastWidgetWithMouse()
{
return mLastWidgetWithMouse;
}
void FocusHandler::setLastWidgetWithMouse(Widget* lastWidgetWithMouse)
{
mLastWidgetWithMouse = lastWidgetWithMouse;
}
Widget* FocusHandler::getLastWidgetWithModalFocus()
{
return mLastWidgetWithModalFocus;
}
void FocusHandler::setLastWidgetWithModalFocus(Widget* widget)
{
mLastWidgetWithModalFocus = widget;
}
Widget* FocusHandler::getLastWidgetWithModalMouseInputFocus()
{
return mLastWidgetWithModalMouseInputFocus;
}
void FocusHandler::setLastWidgetWithModalMouseInputFocus(Widget* widget)
{
mLastWidgetWithModalMouseInputFocus = widget;
}
Widget* FocusHandler::getLastWidgetPressed()
{
return mLastWidgetPressed;
}
void FocusHandler::setLastWidgetPressed(Widget* lastWidgetPressed)
{
mLastWidgetPressed = lastWidgetPressed;
}
}