/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_UPDATERWINDOW_H
#define GUI_WINDOWS_UPDATERWINDOW_H
#include "gui/widgets/linkhandler.h"
#include "gui/widgets/window.h"
#include "net/download.h"
#include "resources/updatefile.h"
#include "utils/mutex.h"
#include "listeners/actionlistener.h"
#include "listeners/keylistener.h"
#include <string>
#include <vector>
class BrowserBox;
class Button;
class Label;
class ProgressBar;
class ResourceManager;
class ScrollArea;
/**
* Update progress window GUI
*
* \ingroup GUI
*/
class UpdaterWindow final : public Window,
public ActionListener,
public LinkHandler,
public KeyListener
{
public:
/**
* Constructor.
*
* @param updateHost Host where to get the updated files.
* @param updatesDir Directory where to store updates (should be absolute
* and already created).
* @param applyUpdates If true, the update window will pass the updates to teh
* resource manager
*/
UpdaterWindow(const std::string &restrict updateHost,
const std::string &restrict updatesDir,
const bool applyUpdates, const int updateType);
A_DELETE_COPY(UpdaterWindow)
/**
* Destructor
*/
~UpdaterWindow();
void postInit() override final;
/**
* Set's progress bar status
*/
void setProgress(const float p);
/**
* Set's label above progress
*/
void setLabel(const std::string &);
/**
* Enables play button
*/
void enable();
/**
* Loads and display news. Assumes the news file contents have been loaded
* into the memory buffer.
*/
void loadNews();
void loadPatch();
void action(const ActionEvent &event) override final;
void keyPressed(KeyEvent &event) override final;
void logic() override final;
void handleLink(const std::string &link,
MouseEvent *event A_UNUSED) override final;
void loadFile(std::string file);
static void loadLocalUpdates(const std::string &dir);
static void unloadUpdates(const std::string &dir);
static void addUpdateFile(const ResourceManager *const resman,
const std::string &restrict path,
const std::string &restrict fixPath,
const std::string &restrict file,
const bool append);
static void removeUpdateFile(const ResourceManager *const resman,
const std::string &restrict path,
const std::string &restrict fixPath,
const std::string &filerestrict);
static void loadManaPlusUpdates(const std::string &dir,
const ResourceManager *const resman);
static void unloadManaPlusUpdates(const std::string &dir,
const ResourceManager *const resman);
static unsigned long getFileHash(const std::string &filePath);
static void loadMods(const std::string &dir,
const ResourceManager *const resman,
const std::vector<UpdateFile> &updateFiles);
static void loadDirMods(const std::string &dir);
static void unloadMods(const std::string &dir);
private:
void download();
/**
* Loads the updates this window has gotten into the resource manager
*/
void loadUpdates();
/**
* A download callback for progress updates.
*/
static int updateProgress(void *ptr, DownloadStatus status,
size_t dt, size_t dn);
/**
* A libcurl callback for writing to memory.
*/
static size_t memoryWrite(void *ptr, size_t size, size_t nmemb,
void *stream);
static bool validateFile(const std::string &filePath,
const unsigned long hash) A_WARN_UNUSED;
enum UpdateDownloadStatus
{
UPDATE_ERROR = 0,
UPDATE_IDLE,
UPDATE_LIST,
UPDATE_COMPLETE,
UPDATE_NEWS,
UPDATE_RESOURCES,
UPDATE_PATCH,
UPDATE_LIST2,
UPDATE_RESOURCES2
};
/** The new progress value to be set in the logic method. */
float mDownloadProgress;
/** Host where we get the updated files. */
std::string mUpdateHost;
/** Place where the updates are stored (absolute path). */
std::string mUpdatesDir;
std::string mUpdatesDirReal;
/** The file currently downloading. */
std::string mCurrentFile;
/** The new label caption to be set in the logic method. */
std::string mNewLabelCaption;
// The mutex used to guard access to mNewLabelCaption
// and mDownloadProgress.
Mutex mDownloadMutex;
/** The Adler32 checksum of the file currently downloading. */
unsigned long mCurrentChecksum;
/** Buffer for files downloaded to memory. */
char *mMemoryBuffer;
/** Download handle. */
Net::Download *mDownload;
/** List of files to download. */
std::vector<UpdateFile> mUpdateFiles;
/** List of temp files to download. */
std::vector<UpdateFile> mTempUpdateFiles;
std::string mUpdateServerPath;
Label *mLabel; /**< Progress bar caption. */
Button *mCancelButton; /**< Button to stop the update process. */
Button *mPlayButton; /**< Button to start playing. */
ProgressBar *mProgressBar; /**< Update progress bar. */
BrowserBox *mBrowserBox; /**< Box to display news. */
ScrollArea *mScrollArea; /**< Used to scroll news box. */
/** Status of the current download. */
UpdateDownloadStatus mDownloadStatus;
/** Byte count currently downloaded in mMemoryBuffer. */
int mDownloadedBytes;
/** Index of the file to be downloaded. */
unsigned int mUpdateIndex;
/** Index offset for disaplay downloaded file. */
unsigned int mUpdateIndexOffset;
int mUpdateType;
/** A flag to indicate whether to use a memory buffer or a regular file. */
bool mStoreInMemory;
/** Flag that show if current download is complete. */
bool mDownloadComplete;
/** Flag that show if the user has canceled the update. */
bool mUserCancel;
/** Tells ~UpdaterWindow() if it should load updates */
bool mLoadUpdates;
bool mValidateXml;
};
#endif // GUI_WINDOWS_UPDATERWINDOW_H