/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_TRADEWINDOW_H
#define GUI_WINDOWS_TRADEWINDOW_H
#include "gui/widgets/window.h"
#include "enums/resources/item/itemtype.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/equipm.h"
#include "enums/simpletypes/favorite.h"
#include "enums/simpletypes/identified.h"
#include "enums/simpletypes/itemcolor.h"
#include "listeners/actionlistener.h"
#include "listeners/selectionlistener.h"
class Button;
class Inventory;
class Item;
class ItemContainer;
class Label;
class TextField;
struct ItemOptionsList;
/**
* Trade dialog.
*
* \ingroup Interface
*/
class TradeWindow final : public Window,
private ActionListener,
private SelectionListener
{
public:
/**
* Constructor.
*/
TradeWindow();
A_DELETE_COPY(TradeWindow)
/**
* Destructor.
*/
~TradeWindow() override final;
/**
* Displays expected money in the trade window.
*/
void setMoney(const int quantity);
/**
* Add an item to the trade window.
*/
void addItem(const int id,
const ItemTypeT type,
const bool own,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite) const;
/**
* Reset both item containers
*/
void reset();
/**
* Add an item to the trade window.
*/
void addItem2(const int id,
const ItemTypeT type,
const int *const cards,
const ItemOptionsList *const options,
const int sz,
const bool own,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment) const;
/**
* Change quantity of an item.
*/
void changeQuantity(const int index, const bool own,
const int quantity) const;
/**
* Increase quantity of an item.
*/
void increaseQuantity(const int index, const bool own,
const int quantity) const;
/**
* Player received ok message from server
*/
void receivedOk(const bool own);
/**
* Send trade packet.
*/
void tradeItem(const Item *const item,
const int quantity,
const bool check) const;
/**
* Updates the labels and makes sure only one item is selected in
* either my inventory or partner inventory.
*/
void valueChanged(const SelectionEvent &event) override final;
/**
* Called when receiving actions from the widgets.
*/
void action(const ActionEvent &event) override final;
/**
* Closes the Trade Window, as well as telling the server that the
* window has been closed.
*/
void close() override final;
/**
* Clear auto trade items.
*/
void clear() override final;
/**
* Add item what will be added to trade.
*/
void addAutoItem(const std::string &nick, Item *const item,
const int amount);
void addAutoMoney(const std::string &nick, const int money);
void initTrade(const std::string &nick);
std::string getAutoTradeNick() const noexcept2 A_WARN_UNUSED
{ return mAutoAddToNick; }
bool checkItem(const Item *const item) const A_WARN_UNUSED;
bool isInpupFocused() const A_WARN_UNUSED;
void completeTrade();
private:
enum Status
{
PREPARING = 0, /**< Players are adding items. (1) */
PROPOSING, /**< Local player has confirmed the trade. (1) */
ACCEPTING, /**< Accepting the trade. (2) */
ACCEPTED /**< Local player has accepted the trade. */
};
/**
* Sets the current status of the trade.
*/
void setStatus(const Status s);
Inventory *mMyInventory A_NONNULLPOINTER;
Inventory *mPartnerInventory A_NONNULLPOINTER;
ItemContainer *mMyItemContainer A_NONNULLPOINTER;
ItemContainer *mPartnerItemContainer A_NONNULLPOINTER;
Label *mMoneyLabel A_NONNULLPOINTER;
Button *mAddButton A_NONNULLPOINTER;
Button *mOkButton A_NONNULLPOINTER;
Button *mMoneyChangeButton A_NONNULLPOINTER;
TextField *mMoneyField A_NONNULLPOINTER;
Item* mAutoAddItem;
std::string mAutoAddToNick;
int mGotMoney;
int mGotMaxMoney;
int mAutoMoney;
int mAutoAddAmount;
Status mStatus;
bool mOkOther;
bool mOkMe;
};
extern TradeWindow *tradeWindow;
#endif // GUI_WINDOWS_TRADEWINDOW_H