/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/minimap.h"
#include "actormanager.h"
#include "client.h"
#include "configuration.h"
#include "party.h"
#include "being/localplayer.h"
#include "gui/viewport.h"
#include "gui/popups/textpopup.h"
#include "gui/windows/setupwindow.h"
#include "resources/image.h"
#include "resources/imagehelper.h"
#include "resources/resourcemanager.h"
#include "utils/gettext.h"
#include "utils/sdlcheckutils.h"
#include "debug.h"
bool Minimap::mShow = true;
Minimap::Minimap() :
// TRANSLATORS: mini map window name
Window(_("Map"), false, nullptr, "map.xml"),
mWidthProportion(0.5),
mHeightProportion(0.5),
mMapImage(nullptr),
mMapOriginX(0),
mMapOriginY(0),
mTextPopup(new TextPopup),
mCustomMapImage(false),
mAutoResize(config.getBoolValue("autoresizeminimaps"))
{
mTextPopup->postInit();
setWindowName("Minimap");
mShow = config.getValueBool(getWindowName() + "Show", true);
config.addListener("autoresizeminimaps", this);
setDefaultSize(5, 25, 100, 100);
// set this to false as the minimap window size is changed
// depending on the map size
setResizable(true);
if (setupWindow)
setupWindow->registerWindowForReset(this);
setDefaultVisible(true);
setSaveVisible(true);
setStickyButton(true);
setSticky(false);
loadWindowState();
setVisible(mShow, isSticky());
enableVisibleSound(true);
}
Minimap::~Minimap()
{
config.setValue(getWindowName() + "Show", mShow);
config.removeListeners(this);
CHECKLISTENERS
if (mMapImage)
{
if (mCustomMapImage)
delete mMapImage;
else
mMapImage->decRef();
mMapImage = nullptr;
}
delete mTextPopup;
mTextPopup = nullptr;
}
void Minimap::setMap(const Map *const map)
{
std::string caption;
if (map)
caption = map->getName();
if (caption.empty())
{
// TRANSLATORS: mini map window name
caption = _("Map");
}
setCaption(caption);
// Adapt the image
if (mMapImage)
{
if (mCustomMapImage)
delete mMapImage;
else
mMapImage->decRef();
mMapImage = nullptr;
}
if (map)
{
if (config.getBoolValue("showExtMinimaps"))
{
SDL_Surface *const surface = MSDL_CreateRGBSurface(SDL_SWSURFACE,
map->getWidth(), map->getHeight(), 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000);
if (!surface)
{
if (!isSticky())
setVisible(false);
return;
}
// I'm not sure if the locks are necessary since it's a SWSURFACE
SDL_LockSurface(surface);
int* data = static_cast<int*>(surface->pixels);
if (!data)
{
if (!isSticky())
setVisible(false);
return;
}
const int size = surface->h * surface->w;
const int mask = (Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR
| Map::BLOCKMASK_WATER);
for (int ptr = 0; ptr < size; ptr ++)
*(data ++) = -!(map->mMetaTiles[ptr].blockmask & mask);
SDL_UnlockSurface(surface);
mMapImage = imageHelper->load(surface);
mMapImage->setAlpha(client->getGuiAlpha());
mCustomMapImage = true;
MSDL_FreeSurface(surface);
}
else
{
std::string tempname = paths.getStringValue("minimaps").append(
map->getFilename()).append(".png");
ResourceManager *const resman = ResourceManager::getInstance();
std::string minimapName = map->getProperty("minimap");
if (minimapName.empty() && resman->exists(tempname))
minimapName = tempname;
if (minimapName.empty())
{
tempname = std::string("graphics/minimaps/").append(
map->getFilename()).append(".png");
if (resman->exists(tempname))
minimapName = tempname;
}
mMapImage = resman->getImage(minimapName);
mCustomMapImage = false;
}
}
if (mMapImage && map)
{
const int width = mMapImage->mBounds.w + 2 * getPadding();
const int height = mMapImage->mBounds.h
+ getTitleBarHeight() + getPadding();
const int mapWidth = mMapImage->mBounds.w < 100 ? width : 100;
const int mapHeight = mMapImage->mBounds.h < 100 ? height : 100;
const int minWidth = mapWidth > 310 ? 310 : mapWidth;
const int minHeight = mapHeight > 220 ? 220 : mapHeight;
setMinWidth(minWidth);
setMinHeight(minHeight);
mWidthProportion = static_cast<float>(
mMapImage->mBounds.w) / static_cast<float>(map->getWidth());
mHeightProportion = static_cast<float>(
mMapImage->mBounds.h) / static_cast<float>(map->getHeight());
setMaxWidth(width);
setMaxHeight(height);
if (mAutoResize)
{
setWidth(width);
setHeight(height);
}
const gcn::Rectangle &rect = mDimension;
setDefaultSize(rect.x, rect.y, rect.width, rect.height);
resetToDefaultSize();
if (mShow)
setVisible(true);
}
else
{
if (!isSticky())
setVisible(false);
}
}
void Minimap::toggle()
{
setVisible(!isWindowVisible(), isSticky());
mShow = isWindowVisible();
}
void Minimap::draw(Graphics *graphics)
{
BLOCK_START("Minimap::draw")
Window::draw(graphics);
if (!userPalette || !player_node || !viewport)
{
BLOCK_END("Minimap::draw")
return;
}
const gcn::Rectangle a = getChildrenArea();
graphics->pushClipArea(a);
if (!actorManager)
{
BLOCK_END("Minimap::draw")
return;
}
mMapOriginX = 0;
mMapOriginY = 0;
if (mMapImage)
{
const SDL_Rect &rect = mMapImage->mBounds;
const int w = rect.w;
const int h = rect.h;
if (w > a.width || h > a.height)
{
const Vector &p = player_node->getPosition();
mMapOriginX = (a.width / 2) - (p.x + static_cast<float>(
viewport->getCameraRelativeX()) * mWidthProportion) / 32;
mMapOriginY = (a.height / 2) - (p.y + static_cast<float>(
viewport->getCameraRelativeY()) * mHeightProportion) / 32;
const int minOriginX = a.width - w;
const int minOriginY = a.height - h;
if (mMapOriginX < minOriginX)
mMapOriginX = minOriginX;
if (mMapOriginY < minOriginY)
mMapOriginY = minOriginY;
if (mMapOriginX > 0)
mMapOriginX = 0;
if (mMapOriginY > 0)
mMapOriginY = 0;
}
graphics->drawImage2(mMapImage, mMapOriginX, mMapOriginY);
}
const ActorSprites &actors = actorManager->getAll();
FOR_EACH (ActorSpritesConstIterator, it, actors)
{
if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;
const Being *const being = static_cast<const Being *const>(*it);
if (!being)
continue;
int dotSize = 2;
int type = UserPalette::PC;
if (being == player_node)
{
type = UserPalette::SELF;
dotSize = 3;
}
else if (being->isGM())
{
type = UserPalette::GM;
}
else if (being->getGuild() == player_node->getGuild()
|| being->getGuildName() == player_node->getGuildName())
{
type = UserPalette::GUILD;
}
else
{
switch (being->getType())
{
case ActorSprite::MONSTER:
type = UserPalette::MONSTER;
break;
case ActorSprite::NPC:
type = UserPalette::NPC;
break;
case ActorSprite::AVATAR:
case ActorSprite::UNKNOWN:
case ActorSprite::PLAYER:
case ActorSprite::FLOOR_ITEM:
case ActorSprite::PORTAL:
case ActorSprite::PET:
default:
continue;
}
}
if (userPalette)
graphics->setColor(userPalette->getColor(type));
const int offsetHeight = static_cast<int>(static_cast<float>(
dotSize - 1) * mHeightProportion);
const int offsetWidth = static_cast<int>(static_cast<float>(
dotSize - 1) * mWidthProportion);
const Vector &pos = being->getPosition();
graphics->fillRectangle(gcn::Rectangle(
static_cast<float>(pos.x * mWidthProportion) / 32
+ mMapOriginX - offsetWidth,
static_cast<float>(pos.y * mHeightProportion) / 32
+ mMapOriginY - offsetHeight, dotSize, dotSize));
}
if (player_node->isInParty())
{
const Party *const party = player_node->getParty();
if (party)
{
const PartyMember *const m = party->getMember(
player_node->getName());
const Party::MemberList *const members = party->getMembers();
if (m && members)
{
const std::string curMap = m->getMap();
Party::MemberList::const_iterator it = members->begin();
const Party::MemberList::const_iterator
it_end = members->end();
while (it != it_end)
{
const PartyMember *const member = *it;
if (member && member->getMap() == curMap
&& member->getOnline() && member != m)
{
if (userPalette)
{
graphics->setColor(userPalette->getColor(
UserPalette::PARTY));
}
const int offsetHeight = static_cast<int>(
mHeightProportion);
const int offsetWidth = static_cast<int>(
mWidthProportion);
graphics->fillRectangle(gcn::Rectangle(
static_cast<int>(member->getX()
* mWidthProportion) + mMapOriginX - offsetWidth,
static_cast<int>(member->getY()
* mHeightProportion) + mMapOriginY - offsetHeight,
2, 2));
}
++ it;
}
}
}
}
const Vector &pos = player_node->getPosition();
const int gw = graphics->getWidth();
const int gh = graphics->getHeight();
int x = static_cast<float>((pos.x - (gw / 2)
+ viewport->getCameraRelativeX())
* mWidthProportion) / 32 + mMapOriginX;
int y = static_cast<float>((pos.y - (gh / 2)
+ viewport->getCameraRelativeY())
* mHeightProportion) / 32 + mMapOriginY;
const int w = static_cast<int>(static_cast<float>(
gw) * mWidthProportion / 32);
const int h = static_cast<int>(static_cast<float>(
gh) * mHeightProportion / 32);
if (w <= a.width)
{
if (x < 0 && w)
x = 0;
if (x + w > a.width)
x = a.width - w;
}
if (h <= a.height)
{
if (y < 0 && h)
y = 0;
if (y + h > a.height)
y = a.height - h;
}
graphics->setColor(userPalette->getColor(UserPalette::PC));
graphics->drawRectangle(gcn::Rectangle(x, y, w, h));
graphics->popClipArea();
BLOCK_END("Minimap::draw")
}
void Minimap::mouseReleased(gcn::MouseEvent &event)
{
Window::mouseReleased(event);
if (!player_node || !viewport)
return;
if (event.getButton() == gcn::MouseEvent::LEFT)
{
int x = event.getX();
int y = event.getY();
screenToMap(x, y);
player_node->navigateTo(x, y);
}
else if (event.getButton() == gcn::MouseEvent::RIGHT)
{
int x = event.getX();
int y = event.getY();
screenToMap(x, y);
viewport->showMapPopup(x, y);
}
}
void Minimap::mouseMoved(gcn::MouseEvent &event)
{
Window::mouseMoved(event);
const int x = event.getX();
const int y = event.getY();
const gcn::Rectangle &rect = mDimension;
mTextPopup->show(x + rect.x, y + rect.y, mCaption);
}
void Minimap::mouseExited(gcn::MouseEvent &event)
{
Window::mouseExited(event);
mTextPopup->hide();
}
void Minimap::screenToMap(int &x, int &y)
{
const gcn::Rectangle a = getChildrenArea();
x = (x - a.x - mMapOriginX + mWidthProportion) / mWidthProportion;
y = (y - a.y - mMapOriginY + mHeightProportion) / mHeightProportion;
}
void Minimap::optionChanged(const std::string &name)
{
if (name == "autoresizeminimaps")
mAutoResize = config.getBoolValue("autoresizeminimaps");
}