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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_CHARCREATEDIALOG_H
#define GUI_WINDOWS_CHARCREATEDIALOG_H
#include "being/being.h"
#include "gui/windows/charselectdialog.h"
#include "listeners/actionlistener.h"
#include "listeners/keylistener.h"
class Label;
class PlayerBox;
class RadioButton;
class Slider;
class TextField;
/**
* Character creation dialog.
*
* \ingroup Interface
*/
class CharCreateDialog final : public Window,
public ActionListener,
public KeyListener
{
public:
/**
* Constructor.
*/
CharCreateDialog(CharSelectDialog *const parent, const int slot);
A_DELETE_COPY(CharCreateDialog)
/**
* Destructor.
*/
~CharCreateDialog();
void action(const ActionEvent &event) override final;
/**
* Unlocks the dialog, enabling the create character button again.
*/
void unlock();
void setAttributes(const StringVect &labels,
const int available,
const int min, const int max);
void setFixedGender(const bool fixed,
const Gender gender = GENDER_FEMALE);
void logic() override final;
void updatePlayer();
void keyPressed(gcn::KeyEvent &keyEvent) override final;
private:
int getDistributedPoints() const A_WARN_UNUSED;
void updateSliders();
void setButtonsPosition(const int w, const int h);
/**
* Returns the name of the character to create.
*/
std::string getName() const A_WARN_UNUSED;
/**
* Communicate character creation to the server.
*/
void attemptCharCreate();
void updateHair();
void updateRace();
void updateLook();
CharSelectDialog *mCharSelectDialog;
TextField *mNameField;
Label *mNameLabel;
Button *mNextHairColorButton;
Button *mPrevHairColorButton;
Label *mHairColorLabel;
Label *mHairColorNameLabel;
Button *mNextHairStyleButton;
Button *mPrevHairStyleButton;
Label *mHairStyleLabel;
Label *mHairStyleNameLabel;
Button *mNextRaceButton;
Button *mPrevRaceButton;
Label *mRaceLabel;
Label *mRaceNameLabel;
Button *mNextLookButton;
Button *mPrevLookButton;
Label *mLookLabel;
Label *mLookNameLabel;
Button *mActionButton;
Button *mRotateButton;
RadioButton *mMale;
RadioButton *mFemale;
RadioButton *mOther;
std::vector<Slider*> mAttributeSlider;
std::vector<Label*> mAttributeLabel;
std::vector<Label*> mAttributeValue;
Label *mAttributesLeft;
int mMaxPoints;
int mUsedPoints;
Button *mCreateButton;
Button *mCancelButton;
int mRace;
int mLook;
int mMinLook;
int mMaxLook;
Being *mPlayer;
PlayerBox *mPlayerBox;
int mHairStyle;
int mHairColor;
int mSlot;
unsigned maxHairColor;
unsigned minHairColor;
unsigned maxHairStyle;
unsigned minHairStyle;
unsigned mAction;
unsigned mDirection;
};
#endif // GUI_WINDOWS_CHARCREATEDIALOG_H
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