/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWMENU_H
#define GUI_WINDOWMENU_H
#include "enums/input/inputaction.h"
#include "gui/widgets/container.h"
#include "listeners/actionlistener.h"
#include "listeners/mouselistener.h"
#include "listeners/selectionlistener.h"
#include "localconsts.h"
class Button;
struct ButtonInfo;
struct ButtonText;
/**
* The window menu. Allows showing and hiding many of the different windows
* used in the game.
*
* \ingroup Interface
*/
class WindowMenu final : public Container,
public ConfigListener,
public ActionListener,
public SelectionListener,
public MouseListener
{
public:
explicit WindowMenu(const Widget2 *const widget);
A_DELETE_COPY(WindowMenu)
~WindowMenu();
void action(const ActionEvent &event) override final;
void mousePressed(MouseEvent &event) override final;
void mouseMoved(MouseEvent &event) override final;
void mouseExited(MouseEvent& event A_UNUSED) override final;
std::map <std::string, ButtonInfo*> &getButtonNames() A_WARN_UNUSED
{ return mButtonNames; }
std::vector <Button*> &getButtons() A_WARN_UNUSED
{ return mButtons; }
std::vector <ButtonText*> &getButtonTexts() A_WARN_UNUSED
{ return mButtonTexts; }
void showButton(const std::string &name, const Visible visible);
void loadButtons();
void saveButtons() const;
void optionChanged(const std::string &name) override final;
#ifdef USE_PROFILER
void logicChildren();
#endif
protected:
void drawChildren(Graphics* graphics) override final A_NONNULL(2);
void safeDrawChildren(Graphics* graphics) override final A_NONNULL(2);
private:
inline void addButton(const char *const text,
const std::string &description,
int &restrict x, int &restrict h,
const InputActionT key,
const Visible visible = Visible_true);
void updateButtons();
Skin *mSkin;
int mPadding;
int mSpacing;
std::vector <Button*> mButtons;
std::vector <ButtonText*> mButtonTexts;
std::map <std::string, ButtonInfo*> mButtonNames;
bool mHaveMouse;
int mAutoHide;
bool mSmallWindow;
};
extern WindowMenu *windowMenu;
#endif // GUI_WINDOWMENU_H