/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windowmenu.h"
#include "configuration.h"
#include "input/inputmanager.h"
#include "gui/buttoninfo.h"
#include "gui/buttontext.h"
#include "gui/popupmanager.h"
#include "gui/skin.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/textpopup.h"
#include "gui/windows/skilldialog.h"
#include "gui/widgets/button.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "debug.h"
WindowMenu *windowMenu = nullptr;
WindowMenu::WindowMenu(const Widget2 *const widget) :
Container(widget),
ConfigListener(),
ActionListener(),
SelectionListener(),
MouseListener(),
mSkin(theme ? theme->load("windowmenu.xml", "") : nullptr),
mPadding(mSkin ? mSkin->getPadding() : 1),
mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3),
mButtons(),
mButtonTexts(),
mButtonNames(),
mHaveMouse(false),
mAutoHide(1),
mSmallWindow(mainGraphics->getWidth() < 600)
{
int x = mPadding;
int h = 0;
setFocusable(false);
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
// TRANSLATORS: long button name for who is online window.
_("Who is online"), x, h, InputAction::WINDOW_ONLINE);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
// TRANSLATORS: long button name for help window.
_("Help"), x, h, InputAction::WINDOW_HELP);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
// TRANSLATORS: long button name for quests window.
_("Quests"), x, h, InputAction::WINDOW_QUESTS);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
// TRANSLATORS: long button name for kill stats window.
_("Kill stats"), x, h, InputAction::WINDOW_KILLS);
addButton(":-)",
// TRANSLATORS: long button name for emotes window.
_("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
// TRANSLATORS: longt button name for chat window.
_("Chat"), x, h, InputAction::WINDOW_CHAT,
#ifdef ANDROID
Visible_true);
#else // ANDROID
Visible_false);
#endif // ANDROID
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
// TRANSLATORS: long button name for status window.
_("Status"), x, h, InputAction::WINDOW_STATUS);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
// TRANSLATORS: long button name for equipment window.
_("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
// TRANSLATORS: long button name for inventory window.
_("Inventory"), x, h, InputAction::WINDOW_INVENTORY);
// TRANSLATORS: short button name for cart window.
addButton(N_("CA"),
// TRANSLATORS: long button name for cart window.
_("Cart"), x, h, InputAction::WINDOW_CART);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
// TRANSLATORS: long button name for map window.
_("Map"), x, h, InputAction::WINDOW_MINIMAP,
Visible_false);
if (skillDialog->hasSkills())
{
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
// TRANSLATORS: long button name for skills window.
_("Skills"), x, h, InputAction::WINDOW_SKILL);
}
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
// TRANSLATORS: long button name for social window.
_("Social"), x, h, InputAction::WINDOW_SOCIAL);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
// TRANSLATORS: long button name for shortcuts window.
_("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
// TRANSLATORS: long button name for spells window.
_("Spells"), x, h, InputAction::WINDOW_SPELLS);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
// TRANSLATORS: long button name for drops window.
_("Drop"), x, h, InputAction::WINDOW_DROP,
Visible_false);
// TRANSLATORS: short button name for did you know window.
addButton(N_("YK"),
// TRANSLATORS: long button name for did you know window.
_("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW,
Visible_false);
// TRANSLATORS: short button name for shop window.
addButton(N_("SHP"),
// TRANSLATORS: long button name for shop window.
_("Shop"), x, h, InputAction::WINDOW_SHOP,
Visible_false);
// TRANSLATORS: short button name for outfits window.
addButton(N_("OU"),
// TRANSLATORS: long button name for outfits window.
_("Outfits"), x, h, InputAction::WINDOW_OUTFIT,
Visible_false);
// TRANSLATORS: short button name for updates window.
addButton(N_("UP"),
// TRANSLATORS: long button name for updates window.
_("Updates"), x, h, InputAction::WINDOW_UPDATER,
Visible_false);
// TRANSLATORS: short button name for bank window.
addButton(N_("BA"),
// TRANSLATORS: long button name for bank window.
_("Bank"), x, h, InputAction::WINDOW_BANK,
Visible_true);
// TRANSLATORS: short button name for mail window.
addButton(N_("MA"),
// TRANSLATORS: long button name for mail window.
_("Mail"), x, h, InputAction::WINDOW_MAIL,
Visible_true);
// TRANSLATORS: short button name for debug window.
addButton(N_("DBG"),
// TRANSLATORS: long button name for debug window.
_("Debug"), x, h, InputAction::WINDOW_DEBUG,
#ifdef ANDROID
Visible_true);
#else // ANDROID
Visible_false);
#endif // ANDROID
// TRANSLATORS: short button name for windows list menu.
addButton(N_("WIN"),
// TRANSLATORS: long button name for windows list menu.
_("Windows"), x, h, InputAction::SHOW_WINDOWS,
Visible_false);
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
// TRANSLATORS: long button name for setup window.
_("Setup"), x, h, InputAction::WINDOW_SETUP);
x += mPadding - mSpacing;
if (mainGraphics)
setDimension(Rect(mainGraphics->mWidth - x, 0, x, h));
loadButtons();
addMouseListener(this);
setVisible(Visible_true);
config.addListener("autohideButtons", this);
mAutoHide = config.getIntValue("autohideButtons");
}
WindowMenu::~WindowMenu()
{
config.removeListener("autohideButtons", this);
CHECKLISTENERS
for (std::map <std::string, ButtonInfo*>::iterator
it = mButtonNames.begin(),
it_fend = mButtonNames.end(); it != it_fend; ++it)
{
delete (*it).second;
}
mButtonNames.clear();
FOR_EACH (std::vector <Button*>::iterator, it, mButtons)
{
Button *const btn = *it;
if (!btn)
continue;
if (btn->mVisible == Visible_false)
delete btn;
}
delete_all(mButtonTexts);
mButtonTexts.clear();
if (mSkin)
{
if (theme)
theme->unload(mSkin);
mSkin = nullptr;
}
}
void WindowMenu::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
const std::map <std::string, ButtonInfo*>::iterator
it = mButtonNames.find(eventId);
if (it == mButtonNames.end())
return;
const ButtonInfo *const info = (*it).second;
if (!info)
return;
inputManager.executeAction(info->key);
}
void WindowMenu::addButton(const char *const text,
const std::string &description,
int &restrict x,
int &restrict h,
const InputActionT key,
const Visible visible)
{
Button *const btn = new Button(this, gettext(text), text, this);
btn->setPosition(x, mPadding);
btn->setDescription(description);
btn->setTag(CAST_S32(key));
add(btn);
btn->setFocusable(false);
x += btn->getWidth() + mSpacing;
h = btn->getHeight() + 2 * mPadding;
mButtons.push_back(btn);
mButtonNames[text] = new ButtonInfo(btn, key, visible);
if (key != InputAction::SHOW_WINDOWS)
mButtonTexts.push_back(new ButtonText(description, key));
}
void WindowMenu::mousePressed(MouseEvent &event)
{
if (!popupManager)
return;
if (event.getButton() == MouseButton::RIGHT)
{
if (mSmallWindow)
return;
event.consume();
Button *const btn = dynamic_cast<Button*>(event.getSource());
if (!btn)
return;
if (popupMenu)
{
popupMenu->showPopup(getX() + event.getX(),
getY() + event.getY(), btn);
}
}
}
void WindowMenu::mouseMoved(MouseEvent &event)
{
mHaveMouse = true;
if (!textPopup)
return;
if (event.getSource() == this)
{
textPopup->hide();
return;
}
const Button *const btn = dynamic_cast<const Button *const>(
event.getSource());
if (!btn)
{
textPopup->hide();
return;
}
const int x = event.getX();
const int y = event.getY();
const InputActionT key = static_cast<InputActionT>(btn->getTag());
const Rect &rect = mDimension;
if (key != InputAction::NO_VALUE)
{
textPopup->show(x + rect.x, y + rect.y, btn->getDescription(),
// TRANSLATORS: short key name
strprintf(_("Key: %s"), inputManager.getKeyValueString(
key).c_str()));
}
else
{
textPopup->show(x + rect.x, y + rect.y, btn->getDescription());
}
}
void WindowMenu::mouseExited(MouseEvent& event A_UNUSED)
{
mHaveMouse = false;
if (!textPopup)
return;
textPopup->hide();
}
void WindowMenu::showButton(const std::string &name,
const Visible visible)
{
const ButtonInfo *const info = mButtonNames[name];
if (!info || !info->button)
return;
info->button->setVisible(visible);
updateButtons();
saveButtons();
}
void WindowMenu::updateButtons()
{
int x = mPadding;
int h = 0;
FOR_EACH (std::vector <Button*>::const_iterator, it, mButtons)
safeRemove(*it);
const int pad2 = 2 * mPadding;
FOR_EACH (std::vector <Button*>::iterator, it, mButtons)
{
Button *const btn = *it;
if (!btn)
continue;
if (btn->mVisible == Visible_true)
{
btn->setPosition(x, mPadding);
add(btn);
x += btn->getWidth() + mSpacing;
h = btn->getHeight() + pad2;
}
}
x += mPadding - mSpacing;
if (mainGraphics)
setDimension(Rect(mainGraphics->mWidth - x, 0, x, h));
}
void WindowMenu::loadButtons()
{
if (!mSmallWindow)
{
if (config.getValue("windowmenu0", "").empty())
{
for (std::map <std::string, ButtonInfo*>::iterator
it = mButtonNames.begin(),
it_fend = mButtonNames.end(); it != it_fend; ++it)
{
const ButtonInfo *const info = (*it).second;
if (!info || !info->button || info->visible == Visible_true)
continue;
info->button->setVisible(Visible_false);
}
updateButtons();
return;
}
for (int f = 0; f < 30; f ++)
{
const std::string str = config.getValue(
"windowmenu" + toString(f), "");
if (str.empty() || str == "SET")
continue;
const ButtonInfo *const info = mButtonNames[str];
if (!info || !info->button)
continue;
info->button->setVisible(Visible_false);
}
}
else
{
for (std::map <std::string, ButtonInfo*>::iterator
it = mButtonNames.begin(),
it_fend = mButtonNames.end(); it != it_fend; ++it)
{
const ButtonInfo *const info = (*it).second;
if (!info || !info->button)
continue;
Button *const button = info->button;
const std::string &str = button->getActionEventId();
button->setVisible(fromBool(
str == "SET" || str == "WIN", Visible));
}
}
updateButtons();
}
void WindowMenu::saveButtons() const
{
int i = 0;
FOR_EACH (std::vector <Button*>::const_iterator, it, mButtons)
{
const Button *const btn = *it;
if (btn && btn->mVisible == Visible_false)
{
config.setValue("windowmenu" + toString(i),
btn->getActionEventId());
i ++;
}
}
for (int f = i; f < 30; f ++)
config.deleteKey("windowmenu" + toString(f));
}
void WindowMenu::drawChildren(Graphics *const graphics)
{
if (mHaveMouse || !mAutoHide || (mAutoHide == 1
&& mainGraphics && (mSmallWindow || mainGraphics->mWidth > 800)))
{
Container::drawChildren(graphics);
}
}
void WindowMenu::safeDrawChildren(Graphics *const graphics)
{
if (mHaveMouse || !mAutoHide || (mAutoHide == 1
&& mainGraphics && (mSmallWindow || mainGraphics->mWidth > 800)))
{
Container::safeDrawChildren(graphics);
}
}
void WindowMenu::optionChanged(const std::string &name)
{
if (name == "autohideButtons")
mAutoHide = config.getIntValue("autohideButtons");
}
#ifdef USE_PROFILER
void WindowMenu::logicChildren()
{
BLOCK_START("WindowMenu::logicChildren")
BasicContainer::logicChildren();
BLOCK_END("WindowMenu::logicChildren")
}
#endif // USE_PROFILER